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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, 29 September 2016

The Temple of Elemental Evil - part 1

And so into one of the legendary OD&D modules with the kids. The ToEE (T1-4) was one of those iconic modules I recall as a teenager mainly because T1 (Village of Hommlet) had been out for what seemed an age before the rest arrived. It was released as a 'super-module' in an era where the ethos of OD&D changed from simply providing a setting populated by monsters and traps to one with a story/ narrative.


Now I love both aspects of play, but I find the down side of the latter can be that players get railroaded through, as there's often only one real way to make the story work. This was much the case in the Dragonlance series, and in the re-working of A1-4 and G1-3/D1-3/Q1. For my part, the kids had already started T1 a few years ago before our playing was de-railed by them arguing all the time! So this time around, I went straight for the dungeon with a fresh mission and a mild tweak to some of the locations in the vast dungeon....

So, our heroes are: Elangos (half-drow assassin), Crue (elven mage), Vicdak (half-orc fighter-cleric, and general hard-ass), Emelia (half-elf mage-thief), Loren (half-elf paladin of Pelor), Loki (human ranger) and Gideon (NPC cleric of Pelor). The intro I wrote them was as follows....


Fireseek CY577

The deep snows of winter ground the normally vibrant streets of Verbobonc to a frigid halt. After three weeks in the city, having brought in the New Year, you are itching to find of the urgent task that has brought you so far north.

It had been mid-Autumn, in the end of Patchwall, when the novelty of a house in Saltmarsh had run dry and the desire to return north had crept in. The merchant ship had sailed north from Keoland, skirting the treacherous coats of the Pomarj, and its infamous slaver lands, and followed the Wild Coast to Safeton, the homelands of Vicdak. By this time the first snows of Sunsebb had begun, but an urgent summons for Gideon and Loren from the Temple of Pelor in the City State of Verbobonc had dragged you from the warmth of Safeton and across the Gnarley Woods and Kron Hills.

A few minor skirmishes on the journey kept you occupied. The slaver ships notorious for raiding the Wild Coast had got braver, pushing inland as far as the northern Gnarley Woods. Their misguided attempt to spring a trap on the caravan that you all accompanied resulted in Vicdak and Loki competing in who could kill the most slavers in one battle. Astonishingly, and much to Loren's disapproval, it was a draw.

Enjoying some hospitality from the gnomes in the Kron Hills, you reached Verbobonc in time for the yuletide festival of Needfest. The small city, capital of the Viscounty of Verbobonc, sits on the Velverdyva River and enjoys a healthy trade with the gnomes of the hills, the nearby walled city of Dyvers and the great kingdom of Furyondy to the north. As with many cities in the north it has a temple to the sun god, Pelor, although meagre in size compared to the huge edifices in Ulek, and it was this church that provided shelter through the vibrant festival.

Whereas Loki, Vicdak, and Emelia enjoyed the festivities Crue spent his time more constructively. Huddled away in the moderate library of the Viscount Wilfrick, Crue sought more information on the bizarre appearance of the masked wizard in the underwater layer of the Sahaugin. There seemed little to find on wizards wearing masks, save the association between mummer's masks and the elven god, Erevan Ilesere. Of the trident, Wave, there was slightly more: crafted by the sea elves of the Sea of Gearnat, originally as a weapon of their god, Sashelas, it became a weapon in the fight against demons and devils in the hands of holy warriors, such as paladins. It had been lost for nearly a hundred years, seemingly destroyed in a naval battle between the Holy Warriors of Procan (God of the Sea) and the evil forces of the witch Iggwilv, on Lake Quag, in Perrenland.

Crue knew that to find more he would have to seek a larger library, whether back in Ulek, or to the east in Dyvers or Greyhawk. Accepting this, he re-joined the others for the much anticipated meeting with the High Priest of Pelor, Tarin Hyret, at the grand cathedral of Pelor.

Tarin was a trouble man. Originally from the Shield Lands that ran between the foul Empire of Iuz and the fair kingdom of Furyondy, Tarin had been sent south to Verbobonc when his temple was sacked by a horde of bugbears. His wrinkled face reflects many of the fears of the Furyondy folk: three years ago the Crown Prince of Furyondy, Prince Thromell, went missing following a battle against the forces of Iuz. His betrothed, Jolene of Veluna, is now in mourning and open once more to suitors and the potential force for good that a unification of two great nations would bring has disappeared on the wind.

Yet Tarin's fears are more local. Four months ago, in late summer, he received word from an agent in Nulb, who worked for both him and the Viscount, that there had been secret traffic spotted near the ruined Temple of Elemental Evil near Nulb. Accordingly, Tarin dispatched a party of adventurers, led by his daughter, Allis, priestess of Pelor, to investigate. The months have passed, but no word has come and the Viscount's agents have not seen Allis or her companions.

Elangos, hailing from the far northern region of Tenh, had only limited knowledge of the Temple. With a sad smile, Loren recounted the fell history of the place. In CY569, eight years ago, the forces of good (humans of Furyondy and Veluna; dwarves of the Lortmil Mountains; gnomes of the Kron Hills; and elves from Ulek, and Celene) fought the foul denizens of the Temple near the village of Homlett, south of Verbobonc. Defeating the evil army on the Fields of Emridy Meadows, the armies besieged the Temple and defeated, then trapped the demoness, Zuggotmy. The Temple was sealed, and left ruined. Loren served in the human army, one of the Crusaders setting the orcs and gnolls to the sword.

If there was a chance that Allis was lost in the ruins of the Temple, then Loren knows he must investigate, and so too must Gideon. The pair accepts High Priest Talin's mission, and only on insistence from Emelia and Elangos, the fee that he will provide for such a service.

And so to the Temple…
***


The first session was a brief journey to the Temple south from Verbobonc and into the Kron Hills. The weather is turning cold and foggy, and in the mists they encounter a strange group of pilgrims, all with pale features and white hair. The pilgrims are tricky to talk to, and seem fascinated by Vicdak, who's half-Suel/ half-orc. The eagle-eyed Elangos spots one of the pilgrim's dagger is coated in blade venom, and a scrap breaks out.


The pilgrims are the Scarlet Brotherhood, the nutty Suel-supremacists (sort of Greyhawk Nazis), who in this era (pre-Greyhawk Wars) are a largely unknown quantity. They've been tasked by one of Iuz's (half-demon ruler of an evil empire) chosen warriors to gather information on the theft of a sword, Blackrazor, by the wizard, Keraptis.

The scrap doesn't push the characters as much as I'd thought, and they find on the bodies several useful items: bracers of defence, which Crue takes; a Gem of Seeing, which Emelia grabs; and a letter...

***

Fair Greeting to Lord Gryst, Scion of Iuz

It is with heavy heart that our great network has failed to locate the whereabouts of the fabled blade, Blackrazor. It's dreadful reputation is surely matched only by the passion the blade ignites in your fell heart, my Lord.

Our Brotherhood have had greater success in the identification of the vile miscreant who stole your blade. The method of its theft, the destructive use of sorcery, and the mask he wore have led us to identify him as Keraptis. A Suel sorcerer of old, his history is handed down in legends preserved amongst only the purest of Suel supremacists such as our Brotherhood. Yet, Keraptis was only truly half-Suel, an aberration of elven and Suel blood, and it is reputed the impure blood that flowed in his ancient veins was that of the Elven deity,  Erevan Ilesere.

Keraptis's manipulations and trickery earned him a dark reputation amongst the Suel, though his last act of sorcery was in the far off lands north of the Nyr Dyv, near eight hundred years ago. We would surmise that an imposter adopts his visage, although there is the small chance that Keraptis's insanity has returned.

We are certain the value of this information is apparent to you, and your dread father, and a return of those secrets we require shall be forthcoming.

With respect
The Father of Obedience


So the mystery of Keraptis, who the characters encountered in U3 when he purloined the trident, Wave, deepens. Armed with this info, and a chunk of cash from the Scarlet Brotherhood the party continue their journey and skirt the town of Nulb (a grotty pit of vice) and head towards the 'ruined' Temple. The Ranger Knight, Otis, approaches them under cover of gloom and shares what little he knows of Allis and her group. Allis had journeyed into the Temple with five others about two months ago, but nothing has been heard since. Otis is certain there is activity inside the Temple, but his remit is one of spying not assault. He offers his followers, three Brownies, to guide the characters to the Temple. With their range of concealment (camouflage from the pseudo-dragons, a ring of invisibility that Elangos uses, and a darkness spell) they manage to get to the main door without the brigands in the watchtower spotting them.



The main door is sealed with runes and magical protection and the characters wisely avoid trying to break in this way. Rather they jemmy open the side door, and enter the vast Temple... or at least that tiny proportion of the Temple that exists above ground...





Tuesday, 23 August 2016

Hidden Dragon (DnD tales)

Thought it would be fun for the kids to see their epic finale from module U2 in story form. So here goes...
 
***
 
The hesitant dawn tainted the mists a rusty colour. Despite the early hour the marshland had a stifling closeness, the air seeming dense and obstructive. Progress from the Lizardmen’s lair had proven sluggish, and the stinking water had soaked through Emelia’s boots at least an hour ago.

She glanced at her companions as they fanned out nervously at the edge of the large pool. Long sharp grasses mixed with twisted reeds around the fringes of the murky water, thickening into a copse of slimy trees at the far side. The creature was surely in the water, yet Emelia had an uneasy sense something terrible was watching them from the dark of the wood.

 
 
“Stay vigilant,” Loki said. The ranger crouched low, checking the mud around the pool for signs of their quarry.

“Can’t be too hard for you to track a crocodile the size of a house,” Crue, the elven mage chuckled. Loki frowned but did not reply.

“I do declare, it might have been safer to just give the Lizardmen their gold back,” Gideon said. The cleric of Pelor was clasping his holy symbol nervously.

“My spell books don’t pay for themselves,” Crue said. “And besides, we took that gold in good faith before we realised the Lizards’ true intent.”

“We have much to compensate for,” Loren, the Paladin, said. “At least this way we slay the…”

The brackish water erupted as a huge crocodile burst forth. Its speed belied its vast bulk, as its huge mouth roared in fury. Slime glistened on its thick green hide, tendrils of weed hanging from its underbelly.

 
 
Emelia’s heart was in her mouth as she sprinted to the side, mind desperately trying to recall a spell that would be of use against such a monster. To her left se could see the huge half-orc, Vicdac, take a more traditional approach and charge in with his sword.

The crocodile sloshed out of the pool, its massive tail swinging through a splintering hail of reeds. Vicdac’s massive sword carved a vicious furrow along its side and dark emerald blood mixed with the slime and marshwater. To the creature’s far side the spear of Oceanus, the Sea Elf, plunged into the crocodile’s flank.

Words of sorcery spilled from Emelia’s lips and she felt the surge of power as a crimson bolt crackled forth. It struck the beast under its jaw in a cascade of sparks. The crocodile focused its attention on Emelia and she felt a surge of terror.

“Try this for size,” Crue yelled from behind a nearby tree. The marshland glowed with the nimbus of sorcery around the elf, and a magical arrow hurtled across the waters and into the monster’s flank. There was a glare of light and then a horrid hiss as acid devoured a chunk of flesh.

I need to find the creature’s vulnerable area, Emelia thought as she darted around the fringe of the pool. Charging in from the front is hardly my style. I’m on this mission to crack locks and dodge traps.

The hide of the crocodile was as tough as iron, and despite its wounds it had slowed little. With a mighty lunge its huge jaws clamped around Gideon as his swing with a mace skittered off its head. The cleric screeched as the dagger long teeth ripped through his armour. Emelia watched in horror as blood spattered across the companions—Gideon’s blood.

“Get him loose,” Loki yelled, jabbing at the crocodile’s throat. “We can still save him.”

Oceanus charged with his spear, and straight into the crippling impact of the crocodile’s tail. The blow sent him hurtling across the water and into a tree with such impact the trunk splintered.

“No!” Emelia screamed, and dashed around the pool. The mud clutched greedily at her boots. To late she saw the trees part and a far more terrible creature emerge.

The water of the pool erupted into flames, and Emelia threw herself back. Her uncanny reflexes had saved her vicious burns from the mystical flames.

A creature of legend emerged, its vast snake like coils propelling it towards the companions. A wicked set of teeth leered as burning orange eyes narrowed in hatred. Crimson membranes glowed with power between gnarled spines jutting from its draconian head and back.

A dragon. A coiled dragon. Emelia knew of such creatures only from the dusty tomes of Ulek’s famed library.



Oceanus had stumbled to his feet, wincing in pain and lowering his spear. Glancing back, Emelia saw that Elangos, the dark skinned warrior, and Vicdak, had also seen the dragon emerge.

The persistent jabbing of weapons had prompted the crocodile to drop Gideon’s limp body. In a deft motion, Loren caught his mentor, whilst stabbing ineffectively at the roaring crocodile.

The heat from the flames was unbearable, and Emelia knew she would be better in the cover of the reeds than stood with wavering sword before a dragon. She scuttled through the reeds almost colliding with Crue, who was skulking like a thief in cover.

“A pan lung. A coiled dragon,” Crue rambled. “We’re stuffed.”

“My magic is spent,” Emelia said. “Are you…?”

“I’ve got some left, but the acid arrow almost burned me out. If I’d have known…”

“Easier to scowl at the past than smile at the future,” Emelia said. “This battle is more suited to bruisers like Loki and Vicdak.”

Circling above the pair, their familiars came into focus. The two pseudo-dragons had wisely being hiding in the reeds. The elves smiled grimly, and then allowed their own flesh and clothing to magically adopt the colour of the surroundings.

Even from three feet away, Emelia could hardly see Crue.

“Good luck, my friend,” Emelia said, and then scrambled through the reeds.

The crocodile was trying to bite Loren, but the paladin’s ornate plate mail deflected the attempts. Loki had moved around towards the dragon, with Elangos and Vicdak, but the flames were hard to breach.

Through the reeds, Emelia crept, trying to anticipate the swing of the huge tail. Her hands were so sweaty with fear that she feared she’d drop her sword. The flicker of flames from the nearby water danced across the flawless elven metal.

With a clatter the huge tail slammed into Loren. The magical plate armour dulled the blow, yet it sent the paladin staggering. The crocodile reared to attack, and Emelia knew she had one chance.

Hurtling from the reeds, she plunged her sword into the soft belly of the crocodile and threw all her strength behind the blow. A gout of viscous blood and entrails spilled from the wound, and she kept on moving, dragging her keen blade along the length of the abdomen.

The monster thrashed and gurgled and then crashed to the mud. The impact sent Emelia spinning across the marsh and into Loren. The pair splashed into the swampy ground and then lay laughing in relief.

“Some help…?” Vicdak’s guttural voice echoed across the marsh.

The dragon hissed in pain as a magical bolt arced from the reeds and into its neck. Loki was injured, but still fighting through the flames at the dragon. With horror, Emelia saw the injured Oceanus, staggering in the flaming pool, trying to thrust his spear at the monster.

There is so much I could learn from him, she thought. Erevan help us, throw your fickle dice our way for once.

The dragon snapped down at Elangos, ripping a chunk of flesh from his shoulder. The dour warrior splashed back through the water, as Vicdak hacked furiously against the dragon’s impervious hide. The battle was taking its toll on the companions, and the dragon showed little sign of fatigue.


 
Elangos had retreated to the water’s edge and was aiming his crossbow. There was something about the dark-skinned half-elf that Emelia couldn’t fathom. Yet she had met few warriors from the northern fringes of Tenh, and those she had were soured by the constant battles in the region with barbarians and orcs from the lands of dreaded Iuz.

Urging her aching muscles to action, Emelia hastened over to the unconscious cleric, Gideon. They had been good friends since meeting years ago in their homeland of Ulek. Although Gideon and Loren worshipped Pelor, God of Light and Healing, and Emelia considered her patron gods, Erevan Ilesere, Elven deity of mischief, and Boccob, human god of magic. Yet Pelor’s disciples were ever tolerant of other faiths, especially when working for the common good (which naturally Emelia did… most of the time).

Blood ran from Gideon’s mouth and nose, and his chest excursion was uneven. Swiftly Emelia tugged loose a vial of potion and carefully poured the contents into the cleric’s mouth. He gagged and spluttered, and was then surrounded by a shimmering light. His eyes flickered open.

“Gideon, are you…?”

“I declare, the dawn has nothing to compare to your fair visage, mah dear.”

“You’re fine,” Emelia said, and dropped Gideon’s head back into the mud with a splash. She stood,  winced, and retrieved her sword. Her friends would need her help, magic or no.

With Loren at her side, she rushed forwards. The dragon was wounded, the water bubbling ferociously around it as the heroes splashed across the muddy banks. Loki was retreating, multiple cuts dirty with swamp water. Oceanus had slumped on the bank, and the flames licked greedily at his burned legs.

A shrill sound sprang from Elangos, an ancient Flan war-cry that sent shivers down Emelia’s spine. Some dormant memory arose within the dragon, and it turned its sinister gaze towards the dark figure on the edge of the pool.

The flames illuminated Vicdak’s mighty blade as he lunged forth. His huge muscles propelled the sword deep into the dragon’s throat, and he roared a prayer to Wee Jas as a fan of emerald blood coated his pale Suel features.

In a flicker the magical flames were gone, and the companions stumbled wearily before slumping into the marsh. Checking the coast was clear, Crue emerged from the reeds and retrieved the dagger he had thrown moments before. His camouflage faded, and he smiled spritely at his exhausted companions.

“Alright, maybe Gideon was right. Paying back the gold would have been an easier option.”

Emelia closed her eyes and smiled.

 ***
 
Details of the adventure to follow soon.

Saturday, 1 August 2015

WH40K Batrep: Space Wolves vs CSM

Here's a quick batrep for my game with son, Charlie, last night. 

Introduction 

From the shadows of the ruined monorail bridge Rune Priest Jarl Frostblade could discern the ruins of the colonist town of Krul. Once a thriving industrial centre the ongoing battles between the heretical forces of the Lords of Abberation and the space marines of the Empire had taken their toll. Choking black smoke lingered like a a malovelent presence between the skeletal shells of habitation. To the west a half destroyed cathedral loomed as a last vestige of the faith the colonists once held; a faith now in tatters.
 'Air support won't make it, my lord,' Wolf Brother Sergeant Karl Bloodfist reported. 'We have Fenrir Frostreaver's tac squad ready to advance towards the heretics on your command.' 
'Are we certain the Ion Accelerator is in the ruins north of the cathedral?' Jarl asked. 
'Recon are convinced, my lord,' Fenrir said. 'Sergeant Bjorn Trueclaw has his Wolf Guard ready to advance in the razorback.' 
Jarl glanced at the tank, then up at the bridge. The comms relay was positioned atop the bridge for optimal reception. It had to be kept secure from any chaotic forces.
'Then give the order to...' 
A sudden pain tore through his body, working like an incandescent snake inside his glowing terminator armour. He moaned and crumpled before the shocked Grey Hunters. 
'My lord..?'
'Pain. The warp, it's... screaming. The chaos forces... there must be something terrible... something unholy...'
'Then it shall fall beneath the sacred axes and claws of the brothers!' Fenrir said. 'Krom shall be proud. I will signal the advance, and for Sven's descent.'
 'P-praise the Allfather,' Jarl said, and gripped his force sword a little tighter.

The Set Up 

Mission: The Emperor's Will 

Points: 760 

 Space Wolves 

 Jarl Frostblade: Rune Priest (HQ), Terminator armour; force sword; storm bolter; ML1. Psyker: living lightning; Fury of Wolf Spirits 

 Sven the Relentless: Dreadnought, assault cannon, DD close combat weapon; Drop Pod 

 Bjorn Trueclaw's Wolfguard: WGPL (wolf claw; combi-plasma); 4x WG (combi-plasma); Razorback : TL- Lascannon 

 Fenrir Frostreaver's Grey Hunters: WGPL (frost axe); 6x GH (one plasmagun; all with extra CCW) 

Karl Bloodfist's grey Hunters : WGPL (power fist); 5x GH (as above)



Chaos Space Marines 

Tyrik Gorespawn, Demon Prince of Khorne (DP; wings; Axe of Blind Fury; power armour) 
 2 mutilators (two seperate unit choices) 
 1 CSM squad (5): plasmagun; rhino 
1 CSM squad (5): plasmagun 
 1 Heldrake (Hades autocannon)



CSM (Charlie) win initiative 





Round 1 

 Chaos move the rhino forward from the north-west ruins to behind the ruined cathedral, with the CSM squad inside. 

Tyrik the DP flies (in glide mode) across to the top of the north-east ruins so as to better sight his prey. The second CSM squad stays with a mutilator guarding the Ion Accelarator hidden deep in the north-west ruins. 

 Bjorn's squad in the razorback race up the centre of the battlefield past the old town hall in the centre. They spot the DP and fire the lascannon, but he makes his cover save. Fenrir's GH squad run across the muddy land towards the Cathedral ruins to try and gain a view of the north-west ruins. 



 With a roar, Sven the Relentless arrives in his drop pod landing immediately adjacent to the north-west ruins and the chaos objective. Sven emerges and fires his cannon and storm bolter at the CSM squad inside. His cannon kills a marine in a shower of gore. 


Round 2 

 In absence of the reserves arriving, Tyrik takes flight and glides towards Sven, axe eager for blood. The mutilator in the ruins moves to try get within charge range for Sven. The encamped CSMs fire a plasmagun at the dreadnought, but it fails to penetrate his tough armour. 

The second mutilator lurks around the side of the rhino as it moved into the midfield, its eyes on the Razoback rumbling towards him. Amazingly both charges fail, and the overwatch shot narrowly avoids wounding the mutilator near Sven. 

 Fenrir's squad enter the Cathedral and move through the ruins towards it's shattered north facing windows. Jarl decides that it is not the Space Wolf way to lurk in cover under a bridge and signals an advance with Karl's Grey Hunters. They run in the wake of the Razorback towards the old town hall in the centre field. 

 Bjorn Trueclaw's Wolf Guard disembrak from the Razorback and fire a volley of bolter shots at the mutilator, causing one wound. The Razorback targets Tyrik, taking a wound from him with a lascannon hit. 



Sven moves towards the mutilator, hoping to increase the distance between him and Tyrik, the DP, and fires his AC and SB at the mutilator but fails to wound. 

 Round 3 

 Still no Heldrake! The Space wolves breathe a sigh a relief. Which proves to be short-lived, as the CSMs in the ruins open fire on Bjorn's wolf-guard and kill two. 



The chaos rhino shoots its combi-bolter and kills another. The CSM squad emerge from the rhino on the far side and open fire at the Razorback, with a plsmagun and Krak grenade, but fail to damage its armour. 

With a terible roar, the mutilator charges at the remaining two Wolf Guard. They fire overwatch with their comb-plasmas and score two hits and kill the unholy creature!! First blood to Space Wolves.

A transient victory as on the far side of the north-west ruins, both the remaining mutilator and Tyrik charge at Sven. Through the hail of overwatch, the Demon Prince gains nine attacks from his artefact axe. All nine hit the dreadnought, and with 5 penetrating hits and 2 glances, the mighty Sven the Relentless explodes.

Mourning the loss of his brother, Jarl's squad move past the town hall into sight of the chaos rhino. Jarl inokes the Fury of the Wolf Spirits against the rhino, taking off a hull point. Karl Bloodfist's squad fire plasma and throw a Krak greande and both hit and destroy the rhino. 



With no cover to aid them the CSM squad are shot apart by Fenrir's squad in the Cathedral, killing three. The remaining two CSMs fail their morale and run. 

Seeing the north-west ruins and the objective nearby, the brave Wolf Guard charge towards the CSM in the ruins. But a rain of overwatch shots kill another of the elite guard, leaving only one. 

 Round 4 

 With a creak of his ancient wings, the Demon Prince lands in the north-west ruins to aid the CSn squad against the lone Wolf Guard. The mutilator moves around the edge of the ruins and charges towards the razorback, his unholy flesh springing two whirring chainfists. In a ball of fire the razorback explodes. 

 The skies explode into fire as a terrifying Heldrake arrives from reserves. Its Hades autocannon tears through the Cathedral windows and kills Fenrir and one of his brothers. The Grey Hunters fail morale, and run through the Cathedral and out the south exit. Tyrik unleashes the Axe of Blind Fury on the lone Wolf Guard in the ruins and atomises him with six AP2 hits. Chaos seem to be gaining the upper hand in the battle!! 



 Calling upon their courage, the Grey Hunters rally and move around the edge of the cathedral. Eager to avenge Fenrir, they fire at the Heldrake, joined by Jarl's squad, who fire plasma and conjure Living Lightning. Despite two hits at the airborne monster, they fail to penetrate its armour. 

 Round 5. 

Tyrik explodes from the North-west ruins, and soars towards the remanants of Fenrir's grey hunters. The mutilator follows his lead and charges at the squad. The brave marines fire a volley of bolters and plasma overwatch and score two hits, but both fail to wound. The DP crashes into them, Axe cleaving and rending and killing the whole sqaud. 


 Jarl and his grey hunters fire everything they have at the Demon Prince, managing to strip another wound off the vile creature. But it still has two wounds left, and is easily within charging distance. 

 Round 6 

 In a last onslaught the Demon Prince charges into Jarl's squad. With his first blows he strikes down Jarl in his terminator armour, and then massacres Karl's squad. Truly the Blood God had been satisfied on this fell day. 

 *** 

 As the dark veil descended across Jarl Frostblade's vision he could see the huge demon hacking apart the brave warriors of the Fang. The warp swirled around Jarl, easing the pain of his sundered limbs, and his passage into the great hunting grounds of the afterlife. His one consollation was that Krom Dragongaze would come to learn of the massacre, and revenge was a drink best served hot and red to the famed Wolf Lord. 

 ****

 So there you have it--defeated by my lad in round 6, with his hefty Chaos list. Tactical errors on my part were (i) I should have combi-plasma'd the DP on round two, although out of rapid-fire range. Those five shots might have finished him, even though he's have a 4+ jink. (ii) I should have ignored the Heldrake and shot at the DP or mutilator in round four, even though he was in the ruins. A great laught though. Next game probably White Scars vs Tau. For the Greater Good!!!