Let me start by reiterating that this is probably hands down the most intricate ambitious and engaging fantasy series I've ever read. Erikson has pushed the boundaries of the genre with this work in terms of world building, characters and intelligence of writing without sacrificing pace and engagement. It's so refreshing not to be patronised by a book, and for this the reader forgives the sometimes confusing mountain of sub-plots and characters, moreso than when George RR Martin throws in random POV characters in his series (especially in that fourth book!).
After the prequel theme of Midnight Tides, Bonehunters drags us back to the current day. Picking up the story threads from House of Chains (an astonishing book, and perhaps one of the strongest) we rejoin the Fourteenth Army suppressing the 7 cities rebellion. The 14th, with Kalam and Quick Ben, pursue Leoman of the Flails north to a city famed for its grim history to the Malazans. Elsewhere we catch up with Icarium and Mappo; with Cutter and Heboric; and with Trull Sengar, and Onos. Throw in Ganoes Paran taking a more active role, and Apsalar totally kicking arse, and the sub-plots begin to swell. Everyone's favourite barbarian Karsa (witness!) gets plenty of attention, and it's fun working out how all their paths will cross and un-cross, and how we pick up threads from Midnight Tides to form one ongoing narrative (rather than the three plot arcs of the first half of the series).
So what's good about this book, in the context of the series. We get some significant plot advancement with regards the Empire, the various imperial armies, some of the key characters (such as Icarium, Karsa, Ganoes). The Edur really emerge as utter bastards, their ethics tainted by Rhulad and his master, the Crippled God. It's quite a stark jump from how we left them in Midnight Tides, and I hope it'll be expanded further in Reaper's Gale.
The big feature of this book is the gods becoming far more involved in the scrap. Erikson has had gods butting in all the way along: thus far Shadowthrone, Cotillion, K'rul, Crippled God, Oponn, and the ascendants. This book, however, we get a much more definite feel of their personal involvement. Poliel, and Soliel, are newcomers and key to the book, we get loads of Shadowthrone and a much more sympathetic version of Cotillion. A bunch of others pop in, and the primordial spirit, Eres' Al, whose relationship to Bottle (a superb character) is fundamental to the book.
I'd previously rallied against the Grecian-style hidden gods in Erikson's work, especially in Midnight Tides where it felt that Erikson pulled a god out of the bag to resolve several plot crises. I've no huge problem with it, as long as it's not used too casually to diminish the very real drama and tension the mortals undergo. Erikson needs to tread carefully with it.
There are some genuine stand out scenes in here: Y'Gbatan, and the escape; Ganoes 's trip across the Jhagut underworld; Icarium unleashed; and the astonishing scene with Kalam, Tavore and T'Amber in Malaz City. Superb pace and writing, and absolute page turners, which in a series as complicated and convoluted as this is admirable. I think what I'm trying to say is that despite the mounds of info here that Erikson can still crank up the pace and action pretty much unlike any other current fantasy writer.
Any down sides? Although there was a central story (the resolution of Seven Cities, the return to Malaz City, and the binding of the 14th), the numerous other side-plots (Edur, first throne, gods warring, Icarium's past, etc etc) made the book feel, perhaps for the first time, like a filler. I suppose that was inevitable, when you are into the second half of the series. And unlike book four in GRRM's Song of Ice and Fire series it's 'filler' that never drags: I continually wanted to know what was going on with the huge cast of characters.
So, top marks again, with the aforementioned caveats.
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Showing posts with label Erikson. Show all posts
Showing posts with label Erikson. Show all posts
Monday, 13 June 2016
Sunday, 8 May 2016
Midnight Tides by Steven Erikson
Midnight Tides is the fifth book, and thus the half-way
point, in the Malazan series of epic fantasy novels. It is also unusual in the
series in that it is set before the first four novels, and focuses on a new
continent and a new conflict. Given that Erikson’s first book, Gardens of the
Moon, jumps in part of the way through the story of the Empire, I suppose we
shouldn’t be too surprised!
Midnight Tides gives us the back story to the Tiste Edur,
one of the three Tiste races we have been gradually introduced to over the last
four books. The Edur, unlike their more sophisticated Andii and Liosan cousins,
live a more tribal life in the cold north of the continent of Lether. We’d met
them previously as washed up bodies in Memories of Ice, and in more detail in
House of Chains both through Trull Sengar and also during the attempt to reclaim
the Throne of Shadow from the mobile island, Drift Avali.
Trull Sengar by Slaine69
At the start of House of Chains, Trull Sengar was ‘shorn’,
exiled from his race in the fragment warren The Nascent, by his brothers. One
of the key plot threads in Midnight Tides tells of Trull’s background and his
relationship with his three brothers, all of which pop up live and dead in the
rest of the series. Trull is a likable character, more pensive and ethical
than most of his kin, and an uneasy participant in the escalation of war between
the Edur and their capitalist neighbors, the Letheri. The Edur become ruled by
Trull’s brother following a mission to retrieve a mystical sword forged by the
Crippled God. Rhulad is a fabulous creation, an impetuous youth corrupted by
sorcery and ultimately insanity—and the image of him with gold coins soldered
to his flesh is one of the most evocative in the book.
Running parallel to the Edur story line we have several
others. Amongst the Letheri we have three brothers who provide the opposite
viewpoint on both the war and the Letheri Empire. That at least two are seeking
its ruin gives us an idea about its inevitable decline. I loved the detail that
Erikson throws into the society, almost as a caricature of the materialist
nature of the First World. The Letheri measure value by debt, and that debt may
be inherited for generations creating strata within their greed dominated
culture. The most fascinating of the
characters is Tehol, a business genius with deep running morality, and a
very amusing man-servant, Bugg. The interplay between the pair provides the
main comedy in a book deep in tragedy.
Naturally, as is Erikson’s style, the main plotline (of war
between Edur and Letheri, creation of an Empire, the machinations of the
Crippled God, and the effects on two sets of brothers) is underpinned by other
racial sub-plots and more fleshing out of his intricate milieu. It can become
distracting, not least during the often confused finales to his books but
afterwards I often reflect upon the richness and complexity. So in Midnight
Tides we have ascendants trapped from ancient days trying to get free, demons
and tribal gods, another Forkrul Assail popping up (as one did in House of
Chains), and the mention of Holds—a precursor version of Houses.
Art by Laurent Saint Onge
It all creates a very readable story with strong bold
characterisation in places. The downside of Erikson is that the characters
often feel diluted by their number, and although I loved the key characters of
Trull, Rhulad, Tehol and Bugg, they came at the expense of a number of others.
Some of the supporting characters were fun, notably the undead Shurq,
Udinaas the possessed slave, and both
the Crimson Guard and the Ratchatchers’ Guild. But with such a vast selection
the inevitable fatalities at the end of the novel don’t seem to carry the same
weight.
Art by Laurent Saint Onge
Finally, and this is a minor quibble, Erikson has a bit of a
habit of sneaking gods amongst men. In the earlier books, where the Ascendants
were characters (like Anomander Rake, or Caladan Brood, Shadowthrone etc) it felt
okay. But in this book we have a few gods sneaking around as humans and
abruptly revealing powers at opportune moments. As funny as it seems, I do
worry it is a little lazy and hope he doesn’t overuse the tool through the rest
of the series.
Art by Laurent Saint Onge
So, all in all, a good book in an excellent series and I
look forward to getting back to the main plot with book 6, the Bonehunters.
Tuesday, 22 December 2015
House Of Chains by Steven Erikson
House of Chains was the first of Erikson's series that I hadn't read previously, having previously lost momentum on the third book. So in many ways it was a good tester as to whether I've got into the series, and got on top of its intricate plot lines. And by and large I think I'm managing well, perhaps with occasional trips to Wikipedia.
The story continues on from the rather misery laden finale of book two, with events also following book three (which ran in line with Bk2). You'll recall that Felisin, younger sister to Ganoes Paran (now master of the deck) and Tavore, adjunct successor to Lorn, has become the focus of the revolt of the 7 cities called the Whirlwind. She names herself Sha' ik, and is partly possessed by the Goddess of the Whirlwind (which is a fragment of a shattered warren). With the ex-priest of Fenner, Heboric, she is part of a rather disparate pack of revolutionaries comprised of warlocks (two of whom are nasty pieces of work), a traitor Fist, and tribesmen. One of her bodyguards, Karsa Olong, becomes a key character and his somewhat grisly story occupies the first chapters of the book and throw some sense on prior events, not least in the Nascent. This fragment of warren also introduces us to the Tiste Edur, Trull Sengar, and latterly the Tiste Liosan. There's more with the undead warriors, the T'lan Imass, and some plot lines on how they've influenced various cultures.
Image from Deviant Art http://slaine69.deviantart.com/art/Trull-and-Onrack-148690529
One such cultural influence is on the Teblor, and we find gradually about this sub-species of thelomen toblakai that are essentially huge barbarians, like Bharghast, or Trell. Erikson's anthropology comes to the fore here, as it does when we get some strange almost time travel scenes later in the book.
Image from Deviant Art http://slaine69.deviantart.com/art/Karsa-the-Toblakai-206542715
It'd be easy with all the background to stifle the book with history and legend. Erikson avoids this in the main part, although there are sections in which the info dump gets too heavy handed. His main virtue is writing down to earth falable characters, and interacting them with gods and epic heroes. I found greatest interest in former Bridgeburners, Kallam and Hedge, and to a lesser extent, Pearl and Cutter. Hedge definitely carries a good part of the book, and given Erikson's habit of doing a George RR Martin I did read his chapters with anxiety. Yet Erikson clearly likes writing his foot soldiers caught up in the epic struggles, and didn't start bumping off characters I like!
As a book it reads well, with enough pace to keep the reader engaged. The resolution had the typically chaotic finale that Erikson likes, as he illustrated in book 3 especially. Plenty of floating plot threads and story arcs are ongoing, although I think book 5 is a sideline into the Tiste Edur. Looking forward to it fleshing out the world a bit more.
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