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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, 24 August 2016

The Wise Man's Fear


It's taken me a while to get around to reading the second book in Pat Rothfuss's series. That's not because I didn't enjoy the first book, it's just it came to my attention on a wave of hype, and it didn't quite live up to it. There was. However, enough to make me buy the second whilst looking for my holiday read from a fab bookshop in York.


The story picks up in its two timelines fairly promptly. The contemporary narrative (in third person) has Kvothe, the legendary hero, hiding as an innkeeper and recounting the flashback to a scribe, the Chronicler. The sleepy village inn has just been rocked by a possessed mercenary being killed in the inn, and the locals are organising a funeral. The events in the present occur over a day (which presumably means the flashback narrative is being written by a scribe that can write twenty times faster than I can type). The motivation of the Chronicler, to record reliably the truth of the heroic deeds of the legendary Kvothe, is further driven by the fae, Bast, who wants to return Kvothe his mighty past. We wonder at Bast's motivation, whether driven by a concern about the ongoing war (which we are led to believe Kvothe has begun by killing a king) or some other reason connected to the Fae (whom we discover more about in book 2).

Noting the above, the meat of the book is in the flashback section. Book one was dominated by Kvothe's first year at the University, his on-off fascination with the mysterious Denna, his rivalry with the rich kid, Ambrose, and the ongoing desire to learn more about the Chandrian, the seven creatures that killed his parents. It culminated in a scrap with Ambrose in which Kvothe broke his rival's arm by 'naming' the wind, namely harnessing its power using magic.

Image from comicbook.com

Unlike book 1, which was dominated by the University, this book takes Kvothe out of the restrictions of academia, and to the lands in the east of the civilised lands. He takes a sort of 'gap year' after a trial draws negative attention to the University and his fees are hiked. Seeking a patron to fund his side-line as a  minstrel, he journeys to the city of Severen where he works for the Maer, a noble. This leads to a series events involving bandits, the Fae, training with a race of pseudo-samurai, and then performing a daring rescue. All of this bolsters his reputation, and finally leaves him with cash in his pocket and a kick-ass sword.

There were so many good things in this book. Kvothe is endearing and believable as a hero. He is moral, but not overly so. His cheekiness and charm bring forth images of the cocky protagonists of so many movies, yet inside he has a deep burning anger at what destroyed his life in the early parts of book 1. This bursts forth in a well written sequence later in the book where he slaughters a group of thieves. He's not above foolishness and arrogance, yet you forgive him those moments because ultimately you root for him throughout.

Kvothe meets Haliax by Brad Sutton art

Rothfuss excels in several areas for me: the intricacy of the magic system, and the detail of the foreign cultures. Of the former, the rationalisation of the various disciplines of magic studied at the University are beautifully done. The near scientific basis of 'sympathy' (manipulation of energy, linking objects thermodynamically), 'alchemy' (portrayed here as advanced chemistry) contrasts with 'sygaldry' (using runes, although in quite a engineering manufacturing artefacts type way) and 'naming' (following the Le Guin idea of everything having a 'true name' which conveys control over an entity or element). I love the idea that philosophical and ethical progress has matched these disciplines, and that they are discussed between characters as degree-level subjects would be in our world. It tickled me that the concepts they discuss I medicine in the book are far advanced from most pseudo-medieval fantasy worlds (the use of the term 'sepsis' for example). It all provides a very believable structure to the narrative.

The second salient point to me was the depth of Rothfuss's cultural creation. Hinting at his skill with the descriptions of the Court of the Maer, with its protocols and etiquette, he excels himself when Kvothe trains with the Adem. The richness in the way the Adem speak, perceive, believe, and regard other cultures is so well written that it made the book for me. I loved the concept of the Katan, even with the corny Kung-Fu names, and the indefinable Lethani ethos. I loved the tree with razor leaves, and the culture shocks Kvothe experienced, especially the idea of singing as 'whoring.' Just great.

Kvothe by Shillesque. shilesque.deviantart.com

The supporting characters grow as well as can be expected in a largely first-person narrative. The University ones are a little lack-lustre, with perhaps the exception of Elodin, and the curious Auri (who earned her own book). Denna, as I'll note below, irritated me yet was well drawn. Devi I liked and hope we can see more of her in book 3, although I suspect not.

The book isn't perfect. The pacing really struggles at times, and this may be a personal thing. Whereas I liked the period of training in Ademre, and the preceding period hunting bandits, I found the general flow of the book tricky. Certainly it was long, although not overly so, but there were periods of stagnation that really dragged the story. I'm all for the author enriching their world, but some parts of the book felt indulgent and in need of trimming.

Similarly, the structure is rather odd. The book seems to peak too early, the phase in Ademre and the rescue of the girls is the nearest we get to a finale. Then the book sort of ambles to a conclusion after this, with a fair bundle of hooks for the next book. I accept it is part of a series, yet other authors manage to create a story within their series that comes to a conclusion, that resolves some in-book themes, and that leave you feeling you’ve read a book not an instalment. George RR Martin doesn't, Steven Erikson and Scott Lynch do, and as I read more and more fantasy I'm erring to prefer the latter.

And finally, Denna. I see what Rothfuss is doing, showing the complexity of their relationship, the intricacy of a well written female character. But with two books of a thousand pages we don't seem to be advancing anywhere with her. We're left with the same frustrations as we had ending book one. I'm certain the next book will see her character finally hit the spot, and I wonder whether her abusive patron will be tied up with the actions of Kvothe in starting the war?

And of the third book… I hope Rothfuss doesn't do a Martin on us, and get side-tracked. I can't see how this series will be resolved in just one book, unless he either cranks up the pace, alters the balance of contemporary vs. flashback, or writes another series about Kvothe in the modern day.

We'll see. And I'm desperate to know what's behind the doors…


Monday, 13 June 2016

Bonehunters by Steven Erikson

Let me start by reiterating that this is probably hands down the most intricate ambitious and engaging fantasy series I've ever read. Erikson has pushed the boundaries of the genre with this work in terms of world building, characters and intelligence of writing without sacrificing pace and engagement. It's so refreshing not to be patronised by a book, and for this the reader forgives the sometimes confusing mountain of sub-plots and characters, moreso than when George RR Martin throws in random POV characters in his series (especially in that fourth book!).



After the prequel theme of Midnight Tides, Bonehunters drags us back to the current day. Picking up the story threads from House of Chains (an astonishing book, and perhaps one of the strongest) we rejoin the Fourteenth Army suppressing the 7 cities rebellion. The 14th, with Kalam and Quick Ben, pursue Leoman of the Flails north to a city famed for its grim history to the Malazans. Elsewhere we catch up with Icarium and Mappo; with Cutter and Heboric; and with Trull Sengar, and Onos. Throw in Ganoes Paran taking a more active role, and Apsalar totally kicking arse, and the sub-plots begin to swell. Everyone's favourite barbarian Karsa (witness!) gets plenty of attention, and it's fun working out how all their paths will cross and un-cross, and how we pick up threads from Midnight Tides to form one ongoing narrative (rather than the three plot arcs of the first half of the series).
So what's good about this book, in the context of the series. We get some significant plot advancement with regards the Empire, the various imperial armies, some of the key characters (such as Icarium, Karsa, Ganoes). The Edur really emerge as utter bastards, their ethics tainted by Rhulad and his master, the Crippled God. It's quite a stark jump from how we left them in Midnight Tides, and I hope it'll be expanded further in Reaper's Gale.


The big feature of this book is the gods becoming far more involved in the scrap. Erikson has had gods butting in all the way along: thus far Shadowthrone, Cotillion, K'rul, Crippled God, Oponn, and the ascendants. This book, however, we get a much more definite feel of their personal involvement. Poliel, and Soliel, are newcomers and key to the book, we get loads of Shadowthrone and a much more sympathetic version of Cotillion. A bunch of others pop in, and the primordial spirit, Eres' Al, whose relationship to Bottle (a superb character) is fundamental to the book.


I'd previously rallied against the Grecian-style hidden gods in Erikson's work, especially in Midnight Tides where it felt that Erikson pulled a god out of the bag to resolve several plot crises. I've no huge problem with it, as long as it's not used too casually to diminish the very real drama and tension the mortals undergo. Erikson needs to tread carefully with it.


There are some genuine stand out scenes in here: Y'Gbatan, and the escape; Ganoes 's trip across the Jhagut underworld; Icarium unleashed; and the astonishing scene with Kalam, Tavore and T'Amber in Malaz City. Superb pace and writing, and absolute page turners, which in a series as complicated and convoluted as this is admirable. I think what I'm trying to say is that despite the mounds of info here that Erikson can still crank up the pace and action pretty much unlike any other current fantasy writer.


Any down sides? Although there was a central story (the resolution of Seven Cities, the return to Malaz City, and the binding of the 14th), the numerous other side-plots (Edur, first throne, gods warring, Icarium's past, etc etc) made the book feel, perhaps for the first time, like a filler. I suppose that was inevitable, when you are into the second half of the series. And unlike book four in GRRM's Song of Ice and Fire series it's 'filler' that never drags: I continually wanted to know what was going on with the huge cast of characters.
So, top marks again, with the aforementioned caveats.

Sunday, 8 May 2016

Midnight Tides by Steven Erikson

Midnight Tides is the fifth book, and thus the half-way point, in the Malazan series of epic fantasy novels. It is also unusual in the series in that it is set before the first four novels, and focuses on a new continent and a new conflict. Given that Erikson’s first book, Gardens of the Moon, jumps in part of the way through the story of the Empire, I suppose we shouldn’t be too surprised!



Midnight Tides gives us the back story to the Tiste Edur, one of the three Tiste races we have been gradually introduced to over the last four books. The Edur, unlike their more sophisticated Andii and Liosan cousins, live a more tribal life in the cold north of the continent of Lether. We’d met them previously as washed up bodies in Memories of Ice, and in more detail in House of Chains both through Trull Sengar and also during the attempt to reclaim the Throne of Shadow from the mobile island, Drift Avali.
Trull Sengar by Slaine69


At the start of House of Chains, Trull Sengar was ‘shorn’, exiled from his race in the fragment warren The Nascent, by his brothers. One of the key plot threads in Midnight Tides tells of Trull’s background and his relationship with his three brothers, all of which pop up live and dead in the rest of the series. Trull is a likable character, more pensive and ethical than most of his kin, and an uneasy participant in the escalation of war between the Edur and their capitalist neighbors, the Letheri. The Edur become ruled by Trull’s brother following a mission to retrieve a mystical sword forged by the Crippled God. Rhulad is a fabulous creation, an impetuous youth corrupted by sorcery and ultimately insanity—and the image of him with gold coins soldered to his flesh is one of the most evocative in the book.

 Rhulad by artist Puck

Running parallel to the Edur story line we have several others. Amongst the Letheri we have three brothers who provide the opposite viewpoint on both the war and the Letheri Empire. That at least two are seeking its ruin gives us an idea about its inevitable decline. I loved the detail that Erikson throws into the society, almost as a caricature of the materialist nature of the First World. The Letheri measure value by debt, and that debt may be inherited for generations creating strata within their greed dominated culture.  The most fascinating of the characters is Tehol, a business genius with deep running morality, and a very  amusing man-servant, Bugg.  The interplay between the pair provides the main comedy in a book deep in tragedy.

Naturally, as is Erikson’s style, the main plotline (of war between Edur and Letheri, creation of an Empire, the machinations of the Crippled God, and the effects on two sets of brothers) is underpinned by other racial sub-plots and more fleshing out of his intricate milieu. It can become distracting, not least during the often confused finales to his books but afterwards I often reflect upon the richness and complexity. So in Midnight Tides we have ascendants trapped from ancient days trying to get free, demons and tribal gods, another Forkrul Assail popping up (as one did in House of Chains), and the mention of Holds—a precursor version of Houses.


Art by Laurent Saint Onge

It all creates a very readable story with strong bold characterisation in places. The downside of Erikson is that the characters often feel diluted by their number, and although I loved the key characters of Trull, Rhulad, Tehol and Bugg, they came at the expense of a number of others. Some of the supporting characters were fun, notably the undead Shurq, Udinaas  the possessed slave, and both the Crimson Guard and the Ratchatchers’ Guild. But with such a vast selection the inevitable fatalities at the end of the novel don’t seem to carry the same weight.


Art by Laurent Saint Onge

Finally, and this is a minor quibble, Erikson has a bit of a habit of sneaking gods amongst men. In the earlier books, where the Ascendants were characters (like Anomander Rake, or Caladan Brood, Shadowthrone etc) it felt okay. But in this book we have a few gods sneaking around as humans and abruptly revealing powers at opportune moments. As funny as it seems, I do worry it is a little lazy and hope he doesn’t overuse the tool through the rest of the series.



Art by Laurent Saint Onge

So, all in all, a good book in an excellent series and I look forward to getting back to the main plot with book 6, the Bonehunters.

Tuesday, 22 December 2015

Also Known As... Thoughts on Jessica Jones

Unlike many others I didn't binge-watch Netflix's latest Marvel offering, Jessica Jones, but savoured it like a fine wine (despite it being more ultra-strong Alcopop). Netflix had raised expectations with the phenomenal Daredevil, and in the interim I'd succumbed to watching Gotham- and loved that too.



So does it live up to expectations? Almost. For a start, I had lower expectations: my experience of the character was from her appearance as Luke Cage's missus in Bendis's New Avengers, rather than from Alias the distinctly mature series that preceded it. So I had a grasp of the character as a troubled, failed superhero who worked as a PI and had a thing with Cage.
And the essence of that character is here: Jess is a PI, with a rather jaded cynical outlook, who drinks hard and obsesses about Cage from afar. This is linked to actions she undertook whilst under the influence of Killgrave (the Purple Man), and this complex dynamic between her, Cage and Killgrave is the core of the series' story arc.



The acting is great: not everyone has taken to Krysten Ritter, but I really liked her portrayal (I liked her in Breaking Bad, before her ignoble end). She captured the anger, vulnerability and gallows humour well. Cage, played by Mike Colter, was a good contrast to Jones, and very well cast in the role. But it was David Tennant, as expected, who stole the show- grinning, joking, screaming and leering through the whole series in some demonic amalgamation of Dr Who and Barty Crouch Jr. He steals the scenes with such awesome menace that I weep for the Dr Who fans that can't dissociate David Tennant and his mockney accent from the Time Lord.



The plot is suitably adult: the sex scenes are a little heavier at the start, then back off a bit, but are distinctly 15+ and the violence escalates through the series from initial gun shot wounds, moderate gore, to rather more graphic by the end (head shot brain splat, as seems the vogue in TV at present; limbs being sawn off and fed into blender... Yes, really). It pushes the 15 certificate a little, moreso than Daredevil and Gotham, and indeed the sub-text is more adult: Killgrave is a psychopath with mind control and warped humour, so the theme of rape and abuse is key to the plot. In some ways I was disappointed that the attempts to take it down a legal route were doomed to failure, but I'm uncertain the Marvel Universe as depicted here would suit that.

Which brings me onto the Marvel Universe. Now the idea is that all the Marvel Franchise occur in the same world. At times you wouldn't know: the events seem to happen oblivious to the costume shenanigans of the high profile heroes in the Avengers. There are references to Avengers 1, references to big green Dude and Thor, yet nothing more. I presumed it happened prior to Avengers 2, but there was no TV background of superheroes (which would've been really easy to do). I'd forgive all of that if they tied it to Daredevil more- after all, it's in the same neighbourhood. There's a nice enough link in the last episode, but given the (i) finale of Daredevil and (ii) the Killgrave body count and crime, surely DD should be linked to this series more. I hope by either DD2, or Luke Cage, they'll get a grip on it as it would have made this series better if they did that well.



Overall, well worth a watch, and a bonus feature of Patsy Walker (Hellcat, miaow!!). Look forward to the next Netflix offering...







Wednesday, 11 November 2015

Steven Erikson: Memories of Ice

The third book of Erikson’s incredible series marks the point where I slipped away from the books about six or so years ago. It’s tricky with such a hefty series to keep momentum, and it coincided with me getting into more classic fantasy authors such as Vance, Zelazney, Moorcock and Anderson. But having completed book three I’m avidly now reading book four, enjoying the ping-ponging between story threads and characters. 



Memories of Ice picks up the story not long after Gardens of the Moon’s epic finale, and follows many of the characters from that book—namely Whiskeyjack and the Bridgeburners; Kruppe, Colle and Murillio; Toc the Younger, and Tool, the T’lan Imass. The new characters of Gruntle and Stonny, and the Grey Swords, notably Itkovian, are given sufficient page space for us to begin to care about them—always a risk when your dramatis personae runs to five pages! 



The gist of the book is the uneasy alliance between Commander Dujek Onearm, Whiskeyjack and Captain Paran, with the Malazan army, and the forces of Caladan Brood, and Anomander Rake’s Tiste Andii. They unite due to the concern of the Panion Domin, a fledgling coastal empire with cannibalistic troops, and mysterious links with an Elder race, the K’Chain Che’ Malle (bet he got sick of typing that). The tone of the book is similarly brutal to the prior one, with fairly full on violence, slaughter and warfare. The scenes involving the assault on Capustan are remarkable yet disturbing, and would it ever be filmed it would make Game of Thrones seem rather tame (as far as war scenes would go anyway). 



What really made the book for me, however, was the progression of the back story arc of the Chained God, and the marked fleshing out of Erikson’s world. From the origins of the T’lan Imass, to the revelations about Rake and his dreaded Stormbringer-esque sword, to the Deck of Dragons and the creation of houses, this book really aids the understanding of the milieu. The gods feature heavy in this book—Fener, K’rul, Hood, Burn, Trake, Togg and Fanderay. The manipulations of the mortals, their forms and their actions creates a very epic sense to this instalment, yet for me Erikson doesn’t lose track of the personalities and emotions of the characters. The impact of the horrors of war, and the sense of duty against all odds, is explored and although Erikson’s dialogue and humour can feel a bit clunky at times, there are some wonderful sections of fantasy prose. And, as with the prior two books, there is no patronising the reader—the book is unapologetically intricate. 


So onto book four, my first ‘fresh’ one for years, in the hope I can pick up the nuances and backwards-forwards timelines that have knitted the first three together. Totally recommend anyone reading the books, but be aware it’s a fair commitment!

Latter two images by JK Drummond, who you can check at http://www.jkdrummond.com 



Sunday, 6 September 2015

A World of Their Own: review of charity anthology

Anthologies are not everyone’s cup of tea, or in this case magic potion. Much like getting a box of chocolates and losing the little card that tells you what you’re devouring, the experience can be random in both a pleasant (strawberry cream) or not so enjoyable (coffee) way.


 This anthology was sent to me as an ARC (Advanced Review Copy) from one of the authors. There are a large number of contributors to the work, all who had at some stage a connection with a group of authors who met on the Harper Collins website Authonomy. The group, from a thread called The Alliance of Worldbuilders, shared an interest in speculative fiction and acted as a critique/support/social group before drifting from the aforementioned site into the realm of Facebook and, in a number of cases, publishing. 

 One of the reasons I rarely read anthology is that I’m not a huge short story fan. Often they feel incomplete, unsatisfactory, undeveloped, or lost in their own literacy—making up for absence of a good yarn with excess description or narrative. Flash fiction especially grates on my nerves, as it is rather tricky to do decently, and can feel pretentious. 


 So I’m happy to report that this anthology, and its fifteen or so contributors, entertained me immensely. Inevitably there were works that appealed to my tastes more than others, yet there were very few ‘coffee chocolate’ moments where I genuinely thought to skip onto the next story. There are a few that seemed to allude to other works, or to pre-existing fictions, that piqued my curiosity enough to investigate further. Let me bring a few highlights of those, and then note the others: 

 Will Macmillan Jones’s Dwarfs R Us is a pun-saturated tale of the awesome witch Grizelda returning her broom to the repair shop. I’ve read a few of the author’s books, and for fans of the lighter end of satirical fantasy this is good reading. Be prepared to groan out loud at the gags, though. 

 David Muir’s They Rise and We Smite is a longer paranormal fantasy along the lines of the Dresden Files and Aaronovitch’s PC Grant series. It’s tale of hidden wizard bloodlines descended from gorillas, and interaction with the world’s established religion, was very entertaining. The OTT battle scene at the end made me chuckle, and made up for the hefty info dump at the start necessary to establish the milieu. Muir returns to the setting in the Night of a Thousand Spells, with a rather unique baby going through dark mages like rusks. 

 Valerie Willis’s Destiny’s Game also had the feeling of being part of a greater work or setting. It would appeal to those with a taste in paranormal romance, a la City of Bones or Beautiful Creatures. The use of angels was nicely done, and the pace of the work kept me engaged, as did the light dialogue. 

 Jeremy Rodden’s How to Create a Villain is set in his cartoon world of Toonopolis, a fantasy setting populated by animated creatures. Despite the comical setting the story is quite serious, and a good introduction to Rodden’s style and quirky characters. As a short story it works well, and definitely intrigued me into reading more (or at least waiting for the exclusive Netflix series it probably deserves—LOL).  


In amongst the other stories with their speculative fiction feel there were a few clunkers and a few real standouts. Troll by KA Smith was superb—a reflection on urban decay mirrored by the physical and psychological deterioration of a homeless man. The language was skilled and the prose excellent, as was the story conclusion. The Thief Gets Away by TRM was a perfect fantasy short, with quirkiness, spot on dialogue and two cool little creatures living in someone’s hair. Lost Time Memory by Sam Dogra, again, was a perfect short story—great structure and characterisation. A good indicator of a successful short story is when you want the story to be expanded further, that there’s more to tell within the setting—namely it has hooked you into the milieu. Wyrm by AFE Smith was similar to the aforementioned pair in this—a great fantasy short, with solid plot, characters and a suitable twist (even if you guessed it half-way through—LOL). 

And finally, given that the anthology is dedicated to her, it would be remiss not to mention Lindsey J Parson’s contributions: Matilda, and Phoenix Feather. Of the pair, Matilda really enticed me—a poignant tale of a witch entering the twilight of her years, and her last adventure, with a companion demon. As an illustration of Lindsey’s talent it sits perfectly in this collection of fantastical tales.


 The anthology is raising money for the World Literacy Foundation and for that reason alone it’s worth a purchase—but more than that it’s an excellent collection of diverse speculative fiction stories with some talented contributors. Definitely recommended.

Links are: 

http://www.amazon.com/World-Their-Own-Lindsey-Parsons-ebook/dp/B014WQS2GQ/ 

http://www.amazon.co.uk/World-Their-Own-Lindsey-Parsons-ebook/dp/B014WQS2GQ/ 

http://www.amazon.co.uk/World-Their-Own-Lindsey-Parsons/dp/1909845817/ 

For the kindle US, kindle UK and print editions respectively.



Monday, 13 July 2015

Deadhouse Gates by Stephen Erikson

The second instalment of Stephen Erikson’s epic Malazan series was a re-read for me, having first read the book in close succession to Gardens of the Moon perhaps six or seven years ago now. I’d read them in my return to fantasy literature following a good decade of reading other genres, alongside the first three Songs of Fire and Ice, the first Farseer book by Robin Hobb, Scott Lynch’s Lies of Locke Lamora, and the first two Dragonlance trilogies. 



 Erikson’s book compares well against them all. He strikes a good balance between dark mature fantasy and accessible narrative. He’s easy to read in terms of structure and dialogue, yet doesn’t shy from a remarkable intricate and complex world. The world in question has a history of hundreds of millennia, with ancient races and immortal protagonists (called Ascendants) and superb magic systems. No surprise that it evolved as a setting for his (and Esselmont’s) role playing game—many aspects (the magic, the elite groups of characters, the demons and monsters) are very DnD-style. So naturally, he’s on a winner with me. 



 The book establishes a parallel storyline to that created in Gardens of the Moon. There are some characters who journey from GotM into this book, acting as a continuity of the narrative, and then a host of new characters sufficient to make you spend many hours flipping back and forth to the dramatis personae. 

Essentially the book is set on the continent of the Seven Cities as the natives begin an uprising against the Malazan Empire referred to as the Whirlwind. There are at least five definite plotlines interweaving through the book. Firstly, we have Kalam, Fiddler, Crokus and Apsalar from GotM, initially travelling to return Apsalar home, but then getting caught up in the initiation of the Whirlwind. Naturally, Kalam, as a super-assassin, has another mission in mind, part of which involves locating a house of Azath (which we saw at the finale of GotM in Darujhistan). 

 Secondly we have two new characters, Mappo and Icarium, whom I must say I really loved. They are wanderers, Icarium being a half-Jhagut and thus near immortal, and Mappo being a Trell assigned to accompany him. They find that a convergence is due on Seven Cities of races of shape changers, and they are investigating the source of this (which ties in with the first plotline quite neatly). This ‘Path of Hands’ is a way in which the shape changers may seek immortality (i.e. Ascendancy). 



 Thirdly we have a disparate group of prisoners sent to work in the otataral mines north-east of Seven Cities. The key characters are Felisin, who is the younger sister of Ganoes Paran (from GotM) and the new Adjunct to the Empress, Tavore, and Heboric, a former priest of the war god, Fener. This plotline is quite a disturbing one as Felisin compromises more and more to survive, and becomes a difficult character to warm to and empathise with. 

 Fourthly, we have a veteran soldier turned Imperial Historian, called Duiker who is attached to the new Fist, Coltaine, in the northern city of Hissar. Coltaine is a horse-barbarian who previously fought the Empire but is now subsumed into it. He takes command of the Malazan 7th Army and leads a convoy of refugees across the entire desert continent towards safety in the city of Aren. It is this plotline that is the backbone of the novel, with the other plotlines dipping in and out the events along the way. 



 Against all of these plotlines are the rich complex history and the concepts of interfering gods, intricate magic, and ancient races. What I like about Erikson is that he doesn’t pander to the audience or indeed patronise them. He cracks on with the story as if you are totally familiar with his milieu, and indeed the fact this was my second reading of the book was a great help!! He manages to tie seemingly disparate plotlines together without resorting to naff coincidences or deus ex machina. The reference to past events allows a construction of a sense of history and past in the narrative, adding to the realism of the setting. 

 Any criticisms? The abundance of characters makes characterisation tricky, and even the more frequent POV characters (Kalam, Fiddler, Duiker, Felisin) struggle to develop. In truth, only the latter two make any ‘journey’ of sorts as characters, and neither particularly cheerful ones. The dialogue can feel stilted at times, but that’s not peculiar for fantasy novels, and the occasional episodes of humour revolve mainly around banter. In fact, the tone in this book felt far grimmer than the first book, possibly because we were lacking any lighter characters (such as Kruppe and the guys from the Phoenix Inn, and the Eighties-action-movie banter of the Bridgeburners). It never gets to the exhaust-in-car levels of George RR Martin, but it teeters on the edge of unrelenting for most of the book. As is increasingly common in modern fantasy we have increasingly morally ambiguous characters, treading a fine line between hero and anti-hero, but Erikson writes them well and offers out characters with moral integrity to anchor the plot (for me: Fiddler, Duiker, and Mappo). 

 The series continues in Memories of Ice, which advances the GotM plotline and the characters from that (the Bridgeburners, the Phoenix Inn regulars, and the Tiste Andii), as well as more with regards the Ascendants, the gods and the main story arc of the series (the Crippled God). I’m starting on that after two beta-read/reviews of fellow Myrddin authors: going to be a fantasy summer!!

Tuesday, 24 February 2015

Review: Heart Search 3- Betrayal

Heart Search 3- Betrayal

I received an ARC of Carlie Cullen's HS3-Betrayal to review, having read and reviewed the first two books in the trilogy.
One nice thing about trilogies is the opportunity to watch story arcs unfold over a longer period than a single book gives you, and Carlie exploits this to its full advantage.



In brief, in books one and two we were introduced to a paranormal world running in parallel to our own, with covens of vampires living a nocturnal existence alongside our lives. New vampires- neophytes- are created from inoculation of venom into a human's system. Vampires have the usual enhanced senses and  physical prowess, and also latent abilities (sometimes several) which resemble superpowers in many places. The ruling caste are the Commissioners, the oldest of the kind, who the covens owe allegiance to.

At the end of book two, when Remy found Joshua ( who had turned in bk1 at the outset), she became a vampire and took her twins to live with Josh and best friend Jakki, in a neighbouring mansion to the main coven. During these events, Josh had found a bomb planted at the mansion, placed by Liam- a neophyte created in a reckless moment by one of the coven.

Book three takes these two plot strands forward. Remy is getting used to life with Josh and the twins, but struggling with her new identity, the remnants of her old life ( being very close to her twin) and Josh's altering dominant persona. Liam's plans to attack the coven are facilitated by a traitor, whose identity is kept secret until the final chapters.

This disquiet and distrust makes the book very enjoyable, as you try and second guess who the traitor is (codenamed Phoenix) and the tension strains relationships, and also puts a previously minor character into a hostage situation.

Of the three key characters, Jakki shines the most for me. Her personality, her independence and challenge to rigid tradition in the coven, and her precognitive ability make her great to read. Remy, whose story I loved in books 1and 2 wasn't as strong for me this time, although the struggle with her past life is a key element. I do like the way her chapters continue to be written from a 1st person POV as in previous books- it gives a more personal style to her story.

Finally, Josh is a tricky character to take to. He's clearly awesome at everything, but the prior rise to dominance in the coven has created an arrogance and irritability that I didn't like. His manner of speaking to his men is midjudged, and his relationship with Remy complicated.
The book raised some intriguing ideas with me. I like the formality of the coven, the way they address one another and interact. It can make dialogues drag out too much, but it complements Carlie's very detailed prose. Their disregard of human life as a food source is disturbing in places, and leads to some very dark humour as they kill their victims. The involvement of the half -vampire toddlers in the proceedings treads the line between inspired and bonkers, and their acceptance of feeding on prey touches the edge of disturbing.

Yet why shouldn't it be disturbing? The current spate of Vampire teeny paranormal series dance around the darkness of the subject. These aren't clean nice model vamps, these are predators who munch their way through half of Essex by the end of the book. They swear, they fight, they murder, and they have sex. In fact the sex scenes in the book pull no punches- with graphic detail that would push this book into Adult category (and make HBO keen on filming it!!!).

The end comes with great pace and excitement, with twists and surprises galore. The conclusion felt a little rushed, and there were some loose strands that didn't resolve to my satisfaction. I think Erika's ordeal and it's consequences could have been explored, as well as Josh and Uppteon's dagger. Yet these are small points in an otherwise excellent conclusion to the trilogy, and I do wonder (and hope) one day Carlie will return to the paranormal world she has created.

Tuesday, 17 February 2015

Red Seas under Red Skies

Just read the second of Scott Lynch's Gentleman Bastard series. 



What can I say? Still head and shoulders above many in the fantasy genre, but didn't quite excite me like Book 1 did.


The plot is sound enough- Locke and Jean are running a scam, which then seemingly gets turned on its head. They get dragged into the politics of their new found city, and then lumbered with a strange nautical mission. 


I won't say any more, as spoilers are a pain, but I think my issue with the book was pacing. The first part is fine- enough hooks, with well inserted flashbacks. Usual banter, which could've benefitted from a tighter edit.


The second part really limped along, though. Not enough scamming and conniving for my taste. The period on the sea, and the characters they met didn't seem well realised enough.


The third part, picks up, but was rushed. Clever realisation of the scams, nice twist, but felt jarring after the mediocre momentum of the middle.


Lynch is a great writer, but he lost his way a bit here. Few too many Deux et Machina aspects with alchemy, excesses of banter, and misjudged pace- yet, as I said, still superior to most in the genre.


Definitely reading the third book...