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Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Tuesday, 13 September 2016

Greyhawk Adventures book 1: Saga of the Old City


As I'm re-visiting my adolescent love of Dungeons and Dragons, and running the adbetures in the World of Greyhawk, it seemed appropriate to read the books that Gary Gygax, Godfather of DnD, and latterly Rose Etes, wrote. From the outset it's fair to say that this particular book is probably only of interest to those with a background or curiosity about the hobby. Even compared to other DnD books (Paul Kidd's DnD classic module offerings, and Salvatore's dark elf books) it's not the best of the bunch. But to a fan of Gygax, and the magic he created with Dungeons and Dragons, whether the manuals, the modules, or the world of Greyhawk, it's fun reading.


The hero is Gord the Rogue, a solid adventuring thief who we follow from humble beginnings as a cutpurse and beggar-thief in the sprawling City of Greyhawk. The first section of the book takes us along his early encounters, fleshing out the City vividly, and Gord's involvement in a 'turf war.' Gord comes across as a likeable character, with a suitable charm and wit, and his tricks and scams make easy reading.

The middle third of the book then takes us on a tour of Gygax's world, with Gord adventuring, romancing, and scrapping his way from Greyhawk City, across the vast Nyr Dyv, and then around the Bandit Lands, Urnst, the Theocracy of the Pale, Nyrond, and ultimately to the edge of the Great Kingdom. Now to me as a gamer currently reading the source material of the Flanaess, and Greyhawk, this was a great tour—the depth and detail to each area is a real bonus. But for a more casual reader the lack of a central driving plot beyond a series of vaguely related encounters could be frustrating. The plot through this stage feels half way between a bunch of DnD scenarios and a travelogue. We do get some development of him as a character, but rarely a decent in depth insight into him that a book this length should provide.


In fact the lack of a real purpose beyond Gord getting some cool weapons, picking up skills, and ducking/diving, is a real weakness. The book has a patched together episodic feel, which I suppose in some ways emulates the pulp fantasy that inspired Gygax's original DnD game (Robert E Howard, Fritz Leiber, Moorcock). I could just imagine reading  it serialised in Dragon magazine.


In the last third of the novel Gord links up with some more substantial characters: Gellor, a mysterious spy/bard; Chert, a barbarian (reminiscent of Fafhrd, from Lankhmar); and Curly, a plump bald druid-ranger (my favourite). We then get a trip out to a dungeon, and a suitably nasty demon to sort out. This part of the book at least had the right balance of action, purpose, characters and humour. It felt as if Gygax had got into the swing of things, and as I recall from Book 2, he continued this momentum and developed a fairly solid plotline.

So much in the way that superhero origin films never feel all that good, as they establish a history and a setting, this book is very much an intro, both to the world and to the character who ultimately sees us through five or so books (as Gygax departed TSR). It's a 4 star for fans, probably a 3 star for those DnD-naïve.

Wednesday, 24 August 2016

The Wise Man's Fear


It's taken me a while to get around to reading the second book in Pat Rothfuss's series. That's not because I didn't enjoy the first book, it's just it came to my attention on a wave of hype, and it didn't quite live up to it. There was. However, enough to make me buy the second whilst looking for my holiday read from a fab bookshop in York.


The story picks up in its two timelines fairly promptly. The contemporary narrative (in third person) has Kvothe, the legendary hero, hiding as an innkeeper and recounting the flashback to a scribe, the Chronicler. The sleepy village inn has just been rocked by a possessed mercenary being killed in the inn, and the locals are organising a funeral. The events in the present occur over a day (which presumably means the flashback narrative is being written by a scribe that can write twenty times faster than I can type). The motivation of the Chronicler, to record reliably the truth of the heroic deeds of the legendary Kvothe, is further driven by the fae, Bast, who wants to return Kvothe his mighty past. We wonder at Bast's motivation, whether driven by a concern about the ongoing war (which we are led to believe Kvothe has begun by killing a king) or some other reason connected to the Fae (whom we discover more about in book 2).

Noting the above, the meat of the book is in the flashback section. Book one was dominated by Kvothe's first year at the University, his on-off fascination with the mysterious Denna, his rivalry with the rich kid, Ambrose, and the ongoing desire to learn more about the Chandrian, the seven creatures that killed his parents. It culminated in a scrap with Ambrose in which Kvothe broke his rival's arm by 'naming' the wind, namely harnessing its power using magic.

Image from comicbook.com

Unlike book 1, which was dominated by the University, this book takes Kvothe out of the restrictions of academia, and to the lands in the east of the civilised lands. He takes a sort of 'gap year' after a trial draws negative attention to the University and his fees are hiked. Seeking a patron to fund his side-line as a  minstrel, he journeys to the city of Severen where he works for the Maer, a noble. This leads to a series events involving bandits, the Fae, training with a race of pseudo-samurai, and then performing a daring rescue. All of this bolsters his reputation, and finally leaves him with cash in his pocket and a kick-ass sword.

There were so many good things in this book. Kvothe is endearing and believable as a hero. He is moral, but not overly so. His cheekiness and charm bring forth images of the cocky protagonists of so many movies, yet inside he has a deep burning anger at what destroyed his life in the early parts of book 1. This bursts forth in a well written sequence later in the book where he slaughters a group of thieves. He's not above foolishness and arrogance, yet you forgive him those moments because ultimately you root for him throughout.

Kvothe meets Haliax by Brad Sutton art

Rothfuss excels in several areas for me: the intricacy of the magic system, and the detail of the foreign cultures. Of the former, the rationalisation of the various disciplines of magic studied at the University are beautifully done. The near scientific basis of 'sympathy' (manipulation of energy, linking objects thermodynamically), 'alchemy' (portrayed here as advanced chemistry) contrasts with 'sygaldry' (using runes, although in quite a engineering manufacturing artefacts type way) and 'naming' (following the Le Guin idea of everything having a 'true name' which conveys control over an entity or element). I love the idea that philosophical and ethical progress has matched these disciplines, and that they are discussed between characters as degree-level subjects would be in our world. It tickled me that the concepts they discuss I medicine in the book are far advanced from most pseudo-medieval fantasy worlds (the use of the term 'sepsis' for example). It all provides a very believable structure to the narrative.

The second salient point to me was the depth of Rothfuss's cultural creation. Hinting at his skill with the descriptions of the Court of the Maer, with its protocols and etiquette, he excels himself when Kvothe trains with the Adem. The richness in the way the Adem speak, perceive, believe, and regard other cultures is so well written that it made the book for me. I loved the concept of the Katan, even with the corny Kung-Fu names, and the indefinable Lethani ethos. I loved the tree with razor leaves, and the culture shocks Kvothe experienced, especially the idea of singing as 'whoring.' Just great.

Kvothe by Shillesque. shilesque.deviantart.com

The supporting characters grow as well as can be expected in a largely first-person narrative. The University ones are a little lack-lustre, with perhaps the exception of Elodin, and the curious Auri (who earned her own book). Denna, as I'll note below, irritated me yet was well drawn. Devi I liked and hope we can see more of her in book 3, although I suspect not.

The book isn't perfect. The pacing really struggles at times, and this may be a personal thing. Whereas I liked the period of training in Ademre, and the preceding period hunting bandits, I found the general flow of the book tricky. Certainly it was long, although not overly so, but there were periods of stagnation that really dragged the story. I'm all for the author enriching their world, but some parts of the book felt indulgent and in need of trimming.

Similarly, the structure is rather odd. The book seems to peak too early, the phase in Ademre and the rescue of the girls is the nearest we get to a finale. Then the book sort of ambles to a conclusion after this, with a fair bundle of hooks for the next book. I accept it is part of a series, yet other authors manage to create a story within their series that comes to a conclusion, that resolves some in-book themes, and that leave you feeling you’ve read a book not an instalment. George RR Martin doesn't, Steven Erikson and Scott Lynch do, and as I read more and more fantasy I'm erring to prefer the latter.

And finally, Denna. I see what Rothfuss is doing, showing the complexity of their relationship, the intricacy of a well written female character. But with two books of a thousand pages we don't seem to be advancing anywhere with her. We're left with the same frustrations as we had ending book one. I'm certain the next book will see her character finally hit the spot, and I wonder whether her abusive patron will be tied up with the actions of Kvothe in starting the war?

And of the third book… I hope Rothfuss doesn't do a Martin on us, and get side-tracked. I can't see how this series will be resolved in just one book, unless he either cranks up the pace, alters the balance of contemporary vs. flashback, or writes another series about Kvothe in the modern day.

We'll see. And I'm desperate to know what's behind the doors…


Thursday, 19 May 2016

Redemption and resolution

Six years ago, whilst Amanda was pregnant with Henry, I began writing a fantasy book. At the time I had an idea in my brain of a heroine who would find mysterious powers of magic and use these powers to flee her slavery and join two wily thieves on a quest for some magic crystals.

 The concept evolved, far broader than I'd planned as these things often do, and what was once a two book series expanded into three and then after splitting the first meaty tome in twain, into a six book series (despite the 'trilogy' title on the FB page... LOL).

And, six years after I put digit to keyboard, bringing to life scribbles in notepads, and over half a million words later, book six is almost here. In the last throes of proof-reading, I have the distinct pleasure to reveal the incredible new cover for the book.

One of the great relationships I have enjoyed from the early bizarre days of FIBP and through the growth of the mighty Myrddin Publishing Group is the one I have with Ceri Clark. As well as her skills as an author, and writer of internet guides, Ceri has a real talent for book cover design. This has worked in synergy with ideas I have had regarding images, and she can take the raw substance and create some remarkable work. As you'll see below, Ceri's six book covers in my Darkness Rising series, form a great set.

The latest cover was a real challenge. Thus far we have had representations of Emelia (bk1-2), Hunor (bk3), Orla (bk4) and Kervin (bk5). For Book 6 I had always planned for Jem, who is perhaps the other key character in the series (along with Vildor and Aldred). Yet from an early stage I had such a strong image of Jem in my mind that nothing could replace it (if you are interested, I visualise him as David Thewlis as Professor Lupin).

So the image on book six is a representation of one of my series favorites, Ekris, the thespian assassin whose journey with Aldred was driven by his need for vengeance towards Hunor. Book five's finale saw the long awaited fight between the two master-swordsmen, and Book six takes Ekris into some strange uncharted territory in a way you simply won't believe. The hooded assassin, bearing a passing likeness to Ezio from Assassin's Creed, is stood in the ruins of a once great city--the finale location of the series, Erturia.




In a lot of ways, Ekris has changed the most as a character through the books. In the outset he was manipulative and murderous, throwing wit into his killing with panache and style. He borrows from Tarantino-esque hitmen, with a professional pride in the cleanliness of his kills. Yet it is the unabashed friendship from Aldred that chips away at his cold stone soul, and by book four he struggles to leave this one friend he has gained. Ekris wears many faces, and in that he has lost who he is, and so it is with a certain irony that he becomes the minion of the theatrical ghast, Tonrik, whose warped mind embellishes eternal life with drama and self-indulgence. Tonrik's hold on him becomes ever stronger, and we were left at the end of book five with no idea how Ekris would resolve this domination, and atone for the demons of his own past.

So... let's finish with the blurb, and the promise that the book is almost almost here.....



'There's no change without loss. No gain without sacrifice. Redemption is rarely painless.'

War has ripped apart Artoria as the dark forces of Vildor prepare for the final battle. Flying north to battle, Lady Orla forms an uneasy alliance with the Artorians. Yet her heart remains heavy with the guilt of recent betrayal.

In the wilderness of the Wastes, Emelia has succumbed to Vildor's black charm and watches
helplessly as his schemes come to their terrible conclusion. Separated from his partner, Hunor, the Wild-Mage Jem races across Artoria to save Emelia. But more than just Vildor stands in his way as the terrors of the past seek to steal the might of the crystals from his grasp, and with them all hope of salvation.




OOOHH... getting excited now :-D

* If you want to check Ceri Clark's website and work out, then click here


Tuesday, 22 December 2015

House Of Chains by Steven Erikson

House of Chains was the first of Erikson's series that I hadn't read previously, having previously lost momentum on the third book. So in many ways it was a good tester as to whether I've got into the series, and got on top of its intricate plot lines. And by and large I think I'm managing well, perhaps with occasional trips to Wikipedia. 


The story continues on from the rather misery laden finale of book two, with events also following book three (which ran in line with Bk2). You'll recall that Felisin, younger sister to Ganoes Paran (now master of the deck) and Tavore, adjunct successor to Lorn, has become the focus of the revolt of the 7 cities called the Whirlwind. She names herself Sha' ik, and is partly possessed by the Goddess of the  Whirlwind (which is a fragment of a shattered warren). With the ex-priest of Fenner, Heboric, she is part of a rather disparate pack of revolutionaries comprised of warlocks (two of whom are nasty pieces of work), a traitor Fist, and tribesmen. One of her bodyguards, Karsa Olong, becomes a key character and his somewhat grisly story occupies the first chapters of the book and throw some sense on prior events, not least in the Nascent. This fragment of warren also introduces us to the Tiste Edur, Trull Sengar, and latterly the Tiste Liosan. There's more with the undead warriors, the T'lan Imass, and some plot lines on how they've influenced various cultures.



One such cultural influence is on the Teblor, and we find gradually about this sub-species of  thelomen toblakai that are essentially huge barbarians, like Bharghast, or Trell. Erikson's anthropology comes to the fore here, as it does when we get some strange almost time travel scenes later in the book.


Image from Deviant Art http://slaine69.deviantart.com/art/Karsa-the-Toblakai-206542715 

It'd be easy with all the background to stifle the book with history and legend. Erikson avoids this in the main part, although there are sections in which the info dump gets too heavy handed. His main virtue is writing down to earth falable characters, and interacting them with gods and epic heroes. I found greatest interest in former Bridgeburners, Kallam and Hedge, and to a lesser extent, Pearl and Cutter. Hedge definitely carries a good part of the book, and given Erikson's habit of doing a George RR Martin I did read his chapters with anxiety. Yet Erikson clearly likes writing his foot soldiers caught up in the epic struggles, and didn't start bumping off characters I like! 

As a book it reads well, with enough pace to keep the reader engaged. The resolution had the typically chaotic finale that Erikson likes, as he illustrated in book 3 especially. Plenty of floating plot threads and story arcs are ongoing, although I think book 5 is a sideline into the Tiste Edur. Looking forward to it fleshing out the world a bit more.

Tuesday, 24 November 2015

Of Ice and Air by Carlie Cullen: new release

My friend and fellow Myrddin author has followed the success of her paranormal trilogy Heart Search, by dipping her toes into the swirling waters of my favourite genre, fantasy.

I have my review copy of "Of Ice and Air" hot of the press, and am eager to get cracking on it once I've finished my latest Erikson book. In the interim, and pending the review I'll pen when I've read it, here's an excerpt:

***

 

“Please, listen to what I have to say. One person with sufficient magic at their disposal could sneak in and at least find out if mother is there. If so, she could be rescued and brought back before Gengaruk and his men even know she’s gone. There must be something in the magic you’ve set around the area which would prevent mother from freeing herself using her own gifts. This is where I have the advantage and the best of both worlds. Not only do I possess the magic of Idenvarlis, but Taivass-Maa also. So I would assume my air magic would not be affected by whatever you have in place to keep those animals trapped in that land.


“A battalion of your men would be seen and heard from a fair distance and unless you gave them bracelets to allow them immunity from the magic, they would get stuck there and besides, I’m guessing they don’t possess the full range of abilities we do, or am I wrong on that score?” Kailani’s voice was commanding and self-assured.


Silence so absolute you couldn’t even hear breathing suffused the throne room. Jaanis, Shivla, and Bellis looked thoughtful and Kailani breathed a sigh of relief. They were actually taking her seriously. Bellis was the first to break the silence. His voice sounded extraordinarily loud after the quiet, yet he was only speaking at his normal volume.


“You say you have all the magics from both worlds, how do you know this?”


Kailani unfastened the cape and pushed her hair to one side. Under her ear, indented into the skin, were three birthmarks: three wavy lines, a teardrop, and an icicle. Bellis bent closer to examine them and ran his finger over each one.


“Am I missing any?” she asked innocently.


“No, and they are genuine,” he replied, more for his parents’ benefit than Kailani’s, or so she felt. “What magics do you have from the air world?” She reached up and peeled back a little of her dress to reveal her left shoulder; goosebumps smothered her skin. Four raised birthmarks could clearly be seen: a star, moon, sun, and a flash of lightning. “What can you do with them?”


“I can teleport, I’m telepathic, I can shoot light rays from my eyes which have the burning power of the sun, and I can manifest blades of fire just by thought, to name but a few.” She covered her shoulder up quickly and pulled her cloak tighter around her.


Bellis turned to his parents. “Kailani must be the most powerful individual who ever came to Idenvarlis. As she said, she has the best of both worlds. I think she could stand a chance of finding Garalia if you could give her an immunity bracelet, Father.” Kailani gazed at Bellis in disbelief and was surprised to see something very different in his eyes to what came from his lips. A calculating look shone there and she knew something wasn’t right. Now wasn’t the time to find out more, although she vowed to herself that she would on her return. Her instincts were on full alert and they told her that Bellis wanted her gone. He didn’t want to share his parents’ attention with her, so would support any madcap scheme she came up with to rescue his sister in the hope she wouldn’t return.


***


If you can't wait for my review, you can read Carlie's book at: http://www.amazon.co.uk/ICE-AIR-Eagle-Eye-Editors-ebook/dp/B0186I74JC?tag=smarturl-gb-21




Wednesday, 11 November 2015

Steven Erikson: Memories of Ice

The third book of Erikson’s incredible series marks the point where I slipped away from the books about six or so years ago. It’s tricky with such a hefty series to keep momentum, and it coincided with me getting into more classic fantasy authors such as Vance, Zelazney, Moorcock and Anderson. But having completed book three I’m avidly now reading book four, enjoying the ping-ponging between story threads and characters. 



Memories of Ice picks up the story not long after Gardens of the Moon’s epic finale, and follows many of the characters from that book—namely Whiskeyjack and the Bridgeburners; Kruppe, Colle and Murillio; Toc the Younger, and Tool, the T’lan Imass. The new characters of Gruntle and Stonny, and the Grey Swords, notably Itkovian, are given sufficient page space for us to begin to care about them—always a risk when your dramatis personae runs to five pages! 



The gist of the book is the uneasy alliance between Commander Dujek Onearm, Whiskeyjack and Captain Paran, with the Malazan army, and the forces of Caladan Brood, and Anomander Rake’s Tiste Andii. They unite due to the concern of the Panion Domin, a fledgling coastal empire with cannibalistic troops, and mysterious links with an Elder race, the K’Chain Che’ Malle (bet he got sick of typing that). The tone of the book is similarly brutal to the prior one, with fairly full on violence, slaughter and warfare. The scenes involving the assault on Capustan are remarkable yet disturbing, and would it ever be filmed it would make Game of Thrones seem rather tame (as far as war scenes would go anyway). 



What really made the book for me, however, was the progression of the back story arc of the Chained God, and the marked fleshing out of Erikson’s world. From the origins of the T’lan Imass, to the revelations about Rake and his dreaded Stormbringer-esque sword, to the Deck of Dragons and the creation of houses, this book really aids the understanding of the milieu. The gods feature heavy in this book—Fener, K’rul, Hood, Burn, Trake, Togg and Fanderay. The manipulations of the mortals, their forms and their actions creates a very epic sense to this instalment, yet for me Erikson doesn’t lose track of the personalities and emotions of the characters. The impact of the horrors of war, and the sense of duty against all odds, is explored and although Erikson’s dialogue and humour can feel a bit clunky at times, there are some wonderful sections of fantasy prose. And, as with the prior two books, there is no patronising the reader—the book is unapologetically intricate. 


So onto book four, my first ‘fresh’ one for years, in the hope I can pick up the nuances and backwards-forwards timelines that have knitted the first three together. Totally recommend anyone reading the books, but be aware it’s a fair commitment!

Latter two images by JK Drummond, who you can check at http://www.jkdrummond.com 



Monday, 13 July 2015

Deadhouse Gates by Stephen Erikson

The second instalment of Stephen Erikson’s epic Malazan series was a re-read for me, having first read the book in close succession to Gardens of the Moon perhaps six or seven years ago now. I’d read them in my return to fantasy literature following a good decade of reading other genres, alongside the first three Songs of Fire and Ice, the first Farseer book by Robin Hobb, Scott Lynch’s Lies of Locke Lamora, and the first two Dragonlance trilogies. 



 Erikson’s book compares well against them all. He strikes a good balance between dark mature fantasy and accessible narrative. He’s easy to read in terms of structure and dialogue, yet doesn’t shy from a remarkable intricate and complex world. The world in question has a history of hundreds of millennia, with ancient races and immortal protagonists (called Ascendants) and superb magic systems. No surprise that it evolved as a setting for his (and Esselmont’s) role playing game—many aspects (the magic, the elite groups of characters, the demons and monsters) are very DnD-style. So naturally, he’s on a winner with me. 



 The book establishes a parallel storyline to that created in Gardens of the Moon. There are some characters who journey from GotM into this book, acting as a continuity of the narrative, and then a host of new characters sufficient to make you spend many hours flipping back and forth to the dramatis personae. 

Essentially the book is set on the continent of the Seven Cities as the natives begin an uprising against the Malazan Empire referred to as the Whirlwind. There are at least five definite plotlines interweaving through the book. Firstly, we have Kalam, Fiddler, Crokus and Apsalar from GotM, initially travelling to return Apsalar home, but then getting caught up in the initiation of the Whirlwind. Naturally, Kalam, as a super-assassin, has another mission in mind, part of which involves locating a house of Azath (which we saw at the finale of GotM in Darujhistan). 

 Secondly we have two new characters, Mappo and Icarium, whom I must say I really loved. They are wanderers, Icarium being a half-Jhagut and thus near immortal, and Mappo being a Trell assigned to accompany him. They find that a convergence is due on Seven Cities of races of shape changers, and they are investigating the source of this (which ties in with the first plotline quite neatly). This ‘Path of Hands’ is a way in which the shape changers may seek immortality (i.e. Ascendancy). 



 Thirdly we have a disparate group of prisoners sent to work in the otataral mines north-east of Seven Cities. The key characters are Felisin, who is the younger sister of Ganoes Paran (from GotM) and the new Adjunct to the Empress, Tavore, and Heboric, a former priest of the war god, Fener. This plotline is quite a disturbing one as Felisin compromises more and more to survive, and becomes a difficult character to warm to and empathise with. 

 Fourthly, we have a veteran soldier turned Imperial Historian, called Duiker who is attached to the new Fist, Coltaine, in the northern city of Hissar. Coltaine is a horse-barbarian who previously fought the Empire but is now subsumed into it. He takes command of the Malazan 7th Army and leads a convoy of refugees across the entire desert continent towards safety in the city of Aren. It is this plotline that is the backbone of the novel, with the other plotlines dipping in and out the events along the way. 



 Against all of these plotlines are the rich complex history and the concepts of interfering gods, intricate magic, and ancient races. What I like about Erikson is that he doesn’t pander to the audience or indeed patronise them. He cracks on with the story as if you are totally familiar with his milieu, and indeed the fact this was my second reading of the book was a great help!! He manages to tie seemingly disparate plotlines together without resorting to naff coincidences or deus ex machina. The reference to past events allows a construction of a sense of history and past in the narrative, adding to the realism of the setting. 

 Any criticisms? The abundance of characters makes characterisation tricky, and even the more frequent POV characters (Kalam, Fiddler, Duiker, Felisin) struggle to develop. In truth, only the latter two make any ‘journey’ of sorts as characters, and neither particularly cheerful ones. The dialogue can feel stilted at times, but that’s not peculiar for fantasy novels, and the occasional episodes of humour revolve mainly around banter. In fact, the tone in this book felt far grimmer than the first book, possibly because we were lacking any lighter characters (such as Kruppe and the guys from the Phoenix Inn, and the Eighties-action-movie banter of the Bridgeburners). It never gets to the exhaust-in-car levels of George RR Martin, but it teeters on the edge of unrelenting for most of the book. As is increasingly common in modern fantasy we have increasingly morally ambiguous characters, treading a fine line between hero and anti-hero, but Erikson writes them well and offers out characters with moral integrity to anchor the plot (for me: Fiddler, Duiker, and Mappo). 

 The series continues in Memories of Ice, which advances the GotM plotline and the characters from that (the Bridgeburners, the Phoenix Inn regulars, and the Tiste Andii), as well as more with regards the Ascendants, the gods and the main story arc of the series (the Crippled God). I’m starting on that after two beta-read/reviews of fellow Myrddin authors: going to be a fantasy summer!!

Tuesday, 19 May 2015

Cover Reveal: Girls Can't be Knights by Lee French

One of my fellow authors on Myrddin, Lee French, releases her latest YA fantasy book soon. I'm really pleased to be doing a cover reveal for the book, and hope to get a copy for review soon.

The book champions strong female characters in a contemporary fantasy with ghostly knights. 

Left with only a locket after the death of her father, Claire is hopeless – until she meets Justin, an actual knight. Things get complicated when a ghost tries to devour her soul.

Sixteenyearold Claire has a hard time trusting anyone as a result of years in the foster care system, but things change when she forms a new friendship. Justin, a Spirit Knight, rides in on an actual horse and transforms her outlook on the world, while also saving her life from restless ghosts. But one question remains – how does she bear the knights’ mark on her soul? Everyone knows girls can’t be knights.

“’Girls Can’t Be Knights’ is a story of camaraderie and friendship,” Lee says.  “It’s a story about finding your place in the world with people who understand you, but it’s also about finding inner strength and being whoever you want – even a girl who’s a knight.”

“Girls Can’t Be Knights” is another in the long line of books in Lee French’s impressive career, which includes nine books, one trilogy, one epic fantasy series and a short story. Her works are popular among fantasy and paranormal readers, with many rereading books several times after purchase.



From the back cover:

Portland has a ghost problem.
Sixteenyearold Claire wants her father back. His death left her only memories and an empty locket. After six difficult years in foster care, her vocabulary no longer includes "hope" and "trust".

Everything changes when Justin rides his magical horse into her path and takes her under his wing. Like the rest of the elite men who serve as Spirit Knights, he hunts restless ghosts that devour the living.

When an evil spirit threatens Claire's life, she'll need Justin's help to survive. And how could she bear the Knights' mark on her soul? Everybody knows Girls Can't Be Knights.

About Lee French:

Lee French lives in Olympia, WA, and is the author of several books, most notably the Maze Beset Trilogy, The Greatest Sin series (coauthored with Erik Kort), and assorted tales in her fantasy setting, Ilauris. She is an avid gamer and active member of the MythWeavers online RPG community, where she is known for her fondness for Angry Ninja Squirrels of Doom. In addition to spending much time there, she also trains yearround for the oneweek of glorious madness that is RAGBRAI, has a nice flower garden with one dragon and absolutely no lawn gnomes, and tries in vain every year to grow vegetables that don’t get devoured by neighborhood wildlife.

She is an active member of the Northwest Independent Writer’s Association and the Olympia Writer’s Coop, as well as serving as the coMunicipal Liaison for the NaNoWriMo Olympia Region.



More on the book at a later date, including the release schedule! 

Monday, 18 May 2015

Gardens of the Moon and Me

I've just finished reading Stephen Erikson's Gardens of the Moon for the second time, and I must say the re-reading was of great benefit.


GotM is the first of ten books set in the world of the Malazan Empire. The setting was derived from a shared fantasy world developed by Erikson and his mate Esslemont during their role-playing years (think for DnD then GURPS) and is a wonderfully intricate and realised world. The scope is awesome: the race of T'lan Imass are 300,000 years old, magical pre- humans preserved by magic; there are ancient non-human races (Tiste Andii, like talk blue kick ass elves ); and a vast history, which given Erikson's background in anthropology are intelligently done.

The book begins part of the way into a story. Prior to the start (and touched on in the prologue ) the Malazan Empire undergoes a coup wherein a former assassin overthrows the old Emperor ( a sorcerer). This change is still in process creating an unstable atmosphere and uncertainty as you read as to characters allegiances.


Although a sticking point for some readers, I like the way that Erikson drops you into it with the characters, the magic, the history and so forth. It's difficult to follow at times (although much easier second time around ) but I appreciate Erikson's desire not to patronise his readership.

Interestingly, although much fuss was made of it, the plot itself isn't too complex. It's constrained slightly by the fact the author wrote it initially as a screen play, making it feel rather odd in its flow at times. There are several key plot lines with essentially four key groups- the Bridgeburners ( an elite unit of soldiers, who felt very cool and very Eighties action movie); the dudes from the Phoenix Inn ( the best being Rallick, an assassin, and Kruppe, a thief and Mage); Paron (a new noble captain) and Lorn (the adjunct to the empire). They all interweave credibly, and the narrative is then made bonkers by about a dozen sub-plots and evolving story arcs.
Some of this is at the expense of character development. Erikson creates great characters, and awesome heroes and anti- heroes ( like Anomander Drake ). He pulls in half a dozen gods and wannabe gods called Ascendants, but in doing so limits his developing characters to a few (such Paron and Crocus). Is that a problem? A little, as sometimes you feel the characters are incidental to plot when development is stagnant or limited.


I'd first read Gardens of the Moon, and it's next two sequels, Deadhouse Gates and Memories of Ice during my early days of writing Darkness Rising. Along with Song of Ice and Fire, The Lies of Locke Lamora, The Dying Earth, and The Painted Man - all books I read at the time- they played a key influence on how I created the world behind my work. Erikson's books showed me that it was ok to create a complex world, with a long history, and not have to info dump everything in the first ten pages (such as the tendency for fantasy authors to have creation myth prologues). His mature characters and plot lines, where not as intricate and adult as George RR Martin, were a big influence - as was the excellent magic system (the manipulation of mystical sub-dimensions called Warrens). I took a lot of inspiration from the first three books, and for that reason more than any, I want to continue the series to its end.


Strangely reading it again has started poking my brain to create a new series, with a more adult tone. I created Darkness Rising with a desire to write a series with interesting characters, punchy modern dialogue, with full-on almost comic-book action and a nod to role-playing games. With the new series I'd like to try moral ambiguity, a more subtle magical system, and a few hints of classic speculative fiction (Jack Vance and Zelazny). So, second Nu-Knights book first, edit DR6, then... a new trilogy.


Thursday, 9 April 2015

Huw the Bard

My current reading speed is that of a five year old, what with extra work to fund the ongoing house patch up, and my addiction to painting plastic crack (warhammer minatures).

So it is with a satisfied grin that I have completed the excellent Huw the Bard by Connie Jasperson. Connie, as you may recall, is a writer and editor involved in Myrddin Publishing- in fact she edited books 3 and 5 of the Prism series. She is a major fantasy buff, and her clear intuition of the genre comes across in her work.



Huw the Bard is a prequel to Connie's The Last Good Knight, a book I hold in particular affection as it was one of the first Indie books I read several years ago when I first heard of self-publishing.

It follows the journey of Huw Olwyn, a bard fleeing the massacre of his fellows/family, as he escapes northward admidst political upheavals. The journey acts as a framework on which Jasperson fleshes out the history of Huw's world, and matures his character. The detail of the fantasy world is, as expected, very intricate and well constructed. The regional politics, the clans, how that sits with the feudal system and magic has enough detail to satisfy the reader without intruding on the flow.



The narrative is very cleverly done. I found it's style quite unique, almost as if the prose was part of a ballad that Huw was recounting. The humour is well done, and balances well with some fairly intense scenes of violence and sexual content. The fact these aspects are handled in a very sensitive and empathic way are a testament to Jasperson's skill as a writer. Personally I struggle with such scenes, and given one is a particularly harrowing marital rape, it is dealt with very adeptly. I do worry that such scenes have crept into modern fantasy works more since Game of Thrones, yet this aspect of the book is particularly key to Huw's maturation and vindication.



Inevitably the appearance of the various key characters in The Last Good Knight pepper the book, and help drive Huw's journey north. The encounters with monsters and creatures in the latter part of the book contrasts with the threats of evil nobles and their cronies in the earlier sections- and this progress in the story brought to mind elements of role playing games, and authors such as Jack Vance and Moorcock. A fitting pedigree for this excellent book to join.

Ultimately the book is a great introduction to the world, and a good fantasy read very different to many 'fantasy by numbers' currently out there now.


Tuesday, 24 February 2015

Review: Heart Search 3- Betrayal

Heart Search 3- Betrayal

I received an ARC of Carlie Cullen's HS3-Betrayal to review, having read and reviewed the first two books in the trilogy.
One nice thing about trilogies is the opportunity to watch story arcs unfold over a longer period than a single book gives you, and Carlie exploits this to its full advantage.



In brief, in books one and two we were introduced to a paranormal world running in parallel to our own, with covens of vampires living a nocturnal existence alongside our lives. New vampires- neophytes- are created from inoculation of venom into a human's system. Vampires have the usual enhanced senses and  physical prowess, and also latent abilities (sometimes several) which resemble superpowers in many places. The ruling caste are the Commissioners, the oldest of the kind, who the covens owe allegiance to.

At the end of book two, when Remy found Joshua ( who had turned in bk1 at the outset), she became a vampire and took her twins to live with Josh and best friend Jakki, in a neighbouring mansion to the main coven. During these events, Josh had found a bomb planted at the mansion, placed by Liam- a neophyte created in a reckless moment by one of the coven.

Book three takes these two plot strands forward. Remy is getting used to life with Josh and the twins, but struggling with her new identity, the remnants of her old life ( being very close to her twin) and Josh's altering dominant persona. Liam's plans to attack the coven are facilitated by a traitor, whose identity is kept secret until the final chapters.

This disquiet and distrust makes the book very enjoyable, as you try and second guess who the traitor is (codenamed Phoenix) and the tension strains relationships, and also puts a previously minor character into a hostage situation.

Of the three key characters, Jakki shines the most for me. Her personality, her independence and challenge to rigid tradition in the coven, and her precognitive ability make her great to read. Remy, whose story I loved in books 1and 2 wasn't as strong for me this time, although the struggle with her past life is a key element. I do like the way her chapters continue to be written from a 1st person POV as in previous books- it gives a more personal style to her story.

Finally, Josh is a tricky character to take to. He's clearly awesome at everything, but the prior rise to dominance in the coven has created an arrogance and irritability that I didn't like. His manner of speaking to his men is midjudged, and his relationship with Remy complicated.
The book raised some intriguing ideas with me. I like the formality of the coven, the way they address one another and interact. It can make dialogues drag out too much, but it complements Carlie's very detailed prose. Their disregard of human life as a food source is disturbing in places, and leads to some very dark humour as they kill their victims. The involvement of the half -vampire toddlers in the proceedings treads the line between inspired and bonkers, and their acceptance of feeding on prey touches the edge of disturbing.

Yet why shouldn't it be disturbing? The current spate of Vampire teeny paranormal series dance around the darkness of the subject. These aren't clean nice model vamps, these are predators who munch their way through half of Essex by the end of the book. They swear, they fight, they murder, and they have sex. In fact the sex scenes in the book pull no punches- with graphic detail that would push this book into Adult category (and make HBO keen on filming it!!!).

The end comes with great pace and excitement, with twists and surprises galore. The conclusion felt a little rushed, and there were some loose strands that didn't resolve to my satisfaction. I think Erika's ordeal and it's consequences could have been explored, as well as Josh and Uppteon's dagger. Yet these are small points in an otherwise excellent conclusion to the trilogy, and I do wonder (and hope) one day Carlie will return to the paranormal world she has created.

Tuesday, 17 February 2015

Red Seas under Red Skies

Just read the second of Scott Lynch's Gentleman Bastard series. 



What can I say? Still head and shoulders above many in the fantasy genre, but didn't quite excite me like Book 1 did.


The plot is sound enough- Locke and Jean are running a scam, which then seemingly gets turned on its head. They get dragged into the politics of their new found city, and then lumbered with a strange nautical mission. 


I won't say any more, as spoilers are a pain, but I think my issue with the book was pacing. The first part is fine- enough hooks, with well inserted flashbacks. Usual banter, which could've benefitted from a tighter edit.


The second part really limped along, though. Not enough scamming and conniving for my taste. The period on the sea, and the characters they met didn't seem well realised enough.


The third part, picks up, but was rushed. Clever realisation of the scams, nice twist, but felt jarring after the mediocre momentum of the middle.


Lynch is a great writer, but he lost his way a bit here. Few too many Deux et Machina aspects with alchemy, excesses of banter, and misjudged pace- yet, as I said, still superior to most in the genre.


Definitely reading the third book... 

Friday, 30 January 2015

Fantasy Rising

I think it's fair to say that in the last decade fantasy as a genre has undergone something of a revival. Now before I get bombarded with a tirade of BloggerDoom+2 spells, or death threats written in Elvish, I do realise that it's always enjoyed a dedicated niche popularity. But what I'm talking about is a revival into popular culture, in the way sci-fi surged forth in the late 70s-early 80s.

Now fantasy takes many forms, and if we regard fantasy literature as encompassing the magical, the make-believe, the imaginary world, then we are including works as diverse as Harry Potter, George RR Martin, Tolkien and perhaps even paranormal/urban fantasy such as (ducks spell aimed at head) Twilight. Personally I'm thinking more traditional fantasy sub-genres, whether high fantasy/epic fantasy, or this darker variant made more popular with Game of Thrones series and books by Martin and Abercrombie.

I think there's a few good reasons that we're seeing this surge in popularity, and some overlap into science fiction as a genre.



First is undoubtedly the high quality series and films we're seeing. HBO Game of Thrones is superbly done, both in terms of adaptation and acting. Jackson's admirable work on the LOTR and the Hobbit have turned a new generation onto the genre.

But it's the books as the backbone of this popularity that have kept pace. As much as I love the stalwarts of Leiber, Vance, Tolkien, Moorcock et al, the writers of the last twenty years have matured the genre. And I don't mean just in terms of adult content. The style and the characterisation plays a huge part. I'm thinking of Robin Hobb, who writes intelligent books with excellent depth of character (such as Fitz in the Farseer trilogy). There's so many to choose from, and so little time to read, but authors such as Martin, Scott Lynch, Joe Abercrombie and Steven Erikson really stand out for me (and I'm sure readers of the blog can suggest many more).


Quality of product aside, there is something more about fantasy that has boosted it's popularity in the modern era. It's beyond simple escapism- after all, most fiction offers a degree of escapism. Personally I think, similar to sci-fi, it allows us space to consider weighty ontological issues. Fantasy is a classic environment for good vs evil, and indeed the nature of evil and the blurring between light and dark. In my own work the 'baddy' is not utterly vile: as the series progresses you get insights into his persona, his philosophy, his fear of death, his grief, and his sense of being ostracised that have created his darkness. His interaction with Emelia is almost affectionate and flirtatious at times. We know he's evil, yet we still wonder at his possible redemption.

And other brain-bruising topics play out in fantasy: self-determination vs destiny; the nature of faith; the conflicts between nature and science and loads more. Even in classic fantasy, such as LOTR, we see these themes. To me, the key story in LOTR is that of friendship- the Frodo-Sam dynamic drives the story- and of destiny (Aragorn fulfilling his; Gandalf's purpose on Middle Earth). Yet it also touches on mortality, and how war and conflict alters those who fought (three of the Hobbits never settle in the Shire, Frodo is never the same after carrying the One Ring). And the most   Referenced theme in the books is the conflict between nature and industry. It's highlighted well in the films, as well as the books- Sauron and Saruman represent the destruction of nature, with fire and iron and smoke--the Hobbits and Elves especially represent rural life and being in tune with nature and the land. It's shown very well when Sam looks in Galadriel's mirror, and when Treebeard with Merry and Pippin see the destruction of the forest near Isengard.


I drew on a similar theme in my Prism series. Vildor and the knights represent technology, and abhor nature. Vildor being a ghast, a vampyr lord, is cheating death- the key moment of a natural cycle. In book four his knights torch the Druids and their forest. Vildor's lair is The Waste and the Dead City, areas where magic has devastated the natural world . In opposition to him we have companions from lands in touch with nature, including Marthir- a Druid- and Master Ten, an earth elemental.

In book five, some of the companions journey to Nth Artoria, a land where the New Gods- gods who represent traits rather than elements- are revered. Nth Artoria worship gods of pride and courage, Egos and Tindor- and with that comes arrogance and a reliance on conflict that will create major problems for our characters.


There are other themes that my series explores- friendship and loyalty being a key one, and a search for identity and belonging- which is the major focus for Emelia in this book. She journeys through her past, and not everything she finds is welcome.

So despite the obvious audiovisual reasons for the resurgence in fantasy's popularity, I think the themes it allows us to explore, under a veil of imagination, will ensure it's enduring (and hopefully growing) presence on our bookshelves (virtual or not).

Darkness Rising 5 is released on Kindle today.

For UK kindle it's 


And for those across the Atlantic:


Print copy to follow in a couple of months !

Tuesday, 13 January 2015

There and back again

Given that it's been out for a month now I'm hoping that posting about the Hobbit3 won't spoil it for anyone reading, but just in case...
****SPOILER ALERT***

So Peter Jackson has wrapped up another trilogy, and first of all I must say he's done an incredible job. Taking such iconic work, especially to fantasy geeks such as I, and giving it a reality is an amazing thing. 



Now I can't say the Hobbit films had the same impact on me as the LOTR trilogy, although visually they were superior. I think that's for a few reasons. Firstly, LOTR remains a work of greater scope, and wider variety of characters (Hobbit has really Bilbo, and less so Gandalf and Thorin- although the films have tried to compensate this as I'll mention below). As a kid, The Hobbit was always the support act you're glad you managed to catch before the main act got on stage.

Second, I think the adaptations that went into making the Hobbit a film were significant with regards the original book. This isn't a surprise- they took a children's book and made it mature, and with the motivation to construct a prequel to the LOTR. But the padding seemed skewed through the films.



When I think of the book and the seminal scenes I think of: The Trolls, the Goblins, then Golem, then Spiders, less so the Elves, then Smaug. Maybe because I'd always peter off reading towards the end (think I've read it four times) I can kind of remember Smaug getting shot, but not much about the Five Armies. In fact when my son asked me what they all were, I struggled (got four by reasoning not memory). So to me, the key events are mainly in film 1, less in film 2, and hardly in film 3. Rather in this movie we have The Battle, with the fluff building up to it, and the bits in Mirkwood setting Sauron's transient defeat and the Nine popping back (which was previously an entry in the Appendix timeline in LOTR, I think).

So given that Hobbit 3 is perhaps 25% Tolkien, 75% Jackson, did it work? As a conclusion to the trilogy- yes, just about. The Thorin-Bilbo storyline felt a touch strained in this film- the obsession with the Arkenstone, and the greed for gold, rather forced. The use of Legolas, whilst fun, was pretty throwaway- especially given that he aids and ultimately respects the dwarves, then in Fellowship has a good old rant at Gimli. The romance between Tauriel and Kili, whilst rather unlikely, oddly worked for me. I liked the idea of developing the dwarves personas- Bofur, Bwalin and Dwalin were all nicely done- especially Ken Stott's Balin. And Bard, with his family, resonated with me too.



In retrospect there wasn't enough time spent on seeing through those characterisations in my mind. The action scenes were awesome ( if vertigo inducing) but the writer in me would've liked those aforementioned characters to get more time. I suppose ultimately all of those characters are just bonuses and it was a film about Bilbo and his journey.

And I think that journey was done well- Martin Lawrence is excellent at conveying that bewilderment, the bravery that surprises even himself, the 'Everyman' in incredible circumstance. And his return to the Shire, and the linking with LOTR was nicely done.



I sometimes reflect on the conclusions to LOTR when Frodo returns to the Shire, but as a consequence of all he has seen and experienced he can never settle. Ultimately there is no place for him in the Shire and hence he sails West. The sequence is analogous to those returning from war, from a high-octane theatre of threat and death, to a world that has continued oblivious to their experience. You wonder as Tolkien wrote it, and Jackson filmed it, whether that was in mind? (I know JRRT hated allegory, unlike CS Lewis, so probably not). And Bilbo becomes tired as his unnaturally slowed aging dissipates in LOTR, and the years (and perhaps the memory of his quest) catch up.

For me there'll never be a set of films as iconic as the two trilogies (I like Star Wars, and Trek, but not approaching that league ). I always loved the Backshi version from early 80s, yet these six films have put fantasy onto a new level and I'm not certain that will ever be topped for me.