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Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Sunday, 4 September 2016

U2: Danger at Dunwater

And the adventure continues with the kids' party of six:



Loren: half-elf Paladin of Pelor (a Crusader) from Celene
Loki: human ranger from Duchy of Geoff
Emelia: half-elf thief-magic user from County of Ulek
Vicdak: half-Orc fighter-cleric of We Jas. His mother was Suel, hailing from the Wild Coast
Crue: elf Magic-user, from County of Ulek
Elangos: half-elf drow assassin (Flan origins on human side, from Duchy of Tenh, then onto Greyhawk city)



Having trained now to second level (and in some cases, third) the refreshed characters and their mentor, Gideon, are sent by the Council of Saltmarsh to investigate the Lizardmen threat gathering at the swampy mouth of the Dunwater River. The smugglers in U1 (Secret of Saltmarsh) were found to be running quality arms to these Lizardmen, and naturally the Council are scared about attack. It seems swifter to send the characters than lobby the King for aid, especially given that Saltmarsh is on the fringes of Keoland, and very close to the border of the Hold of the Sea Princes.


Taking a small boat, the players sail along the coast and land in the swamp. They have gained some very useful assistance in the form of Pseudo-dragon familiars, and this allows several of their number (most usefully Emelia the theif-mage) to become camouflaged. The gang enter the Lizardmen lair via the main entrance, immediately scrapping with the guards. They beat them fairly convincingly, then tackled the second wave from the adjacent room.



With a swift bit of healing they continued into the lair--moving first into a Banqueting Hall, where they encountered some of the Lizard females. Crue sent them off to sleep with a spell, and the party tied them up with rope and gags. Exiting the Hall, they then came into the Throne Room where two kids were playing. Deciding that they (a) would loose a ton of XP for bumping off the kids, and (b) didn't want the kids stalking them, they grabbed them, tied them up and bunged them in the Hall with the mums.

Back into the corridors, Emelia scouted ahead and found more lizard women cooking in the kitchens. The bloodthirsty adventurers were tiring of these non-combatants! Back into the corridors, the party move around to the east and come into the barracks, wherein they find nine warriors and a shaman. An almighty scrap ensues, driven by the shaman's fervent hatred of humans/ elves as heretics and infidels. Emelia disables one of the warriors with a sleep, and when the battle ends, they question him. At this point they learn that the Lizardmen are actually living in exile from their prior home, and that there is argument between clergy and the Minister about humans and whether they are enemies or not.



It's at this point the adventurers realise that the Lizardmen aren't the big enemy. Given the trail of green blood and orphans they've just left behind, it is with some trepidation they go to make peace with the Chieftain. A big discussion ensues, and ultimately the party accept that to recompense the Lizardmen (a weregild) they must perform a task: to slay a Giant Crocodile that the Lizardmen can't tackle due to religious reasons.



So, out into the swamps and what begins as a battle against a huge crocodile is soon joined by an Oriental Dragon. It's a close battle (see Hidden Dragon ), but the characters prevail and return to Saltmarch with cash, a few choice items ( a periapt of proof against poison, a magic sword, and some potions). And the conclusion to the adventure awaits, in The Final Enemy.






Monday, 13 June 2016

Bonehunters by Steven Erikson

Let me start by reiterating that this is probably hands down the most intricate ambitious and engaging fantasy series I've ever read. Erikson has pushed the boundaries of the genre with this work in terms of world building, characters and intelligence of writing without sacrificing pace and engagement. It's so refreshing not to be patronised by a book, and for this the reader forgives the sometimes confusing mountain of sub-plots and characters, moreso than when George RR Martin throws in random POV characters in his series (especially in that fourth book!).



After the prequel theme of Midnight Tides, Bonehunters drags us back to the current day. Picking up the story threads from House of Chains (an astonishing book, and perhaps one of the strongest) we rejoin the Fourteenth Army suppressing the 7 cities rebellion. The 14th, with Kalam and Quick Ben, pursue Leoman of the Flails north to a city famed for its grim history to the Malazans. Elsewhere we catch up with Icarium and Mappo; with Cutter and Heboric; and with Trull Sengar, and Onos. Throw in Ganoes Paran taking a more active role, and Apsalar totally kicking arse, and the sub-plots begin to swell. Everyone's favourite barbarian Karsa (witness!) gets plenty of attention, and it's fun working out how all their paths will cross and un-cross, and how we pick up threads from Midnight Tides to form one ongoing narrative (rather than the three plot arcs of the first half of the series).
So what's good about this book, in the context of the series. We get some significant plot advancement with regards the Empire, the various imperial armies, some of the key characters (such as Icarium, Karsa, Ganoes). The Edur really emerge as utter bastards, their ethics tainted by Rhulad and his master, the Crippled God. It's quite a stark jump from how we left them in Midnight Tides, and I hope it'll be expanded further in Reaper's Gale.


The big feature of this book is the gods becoming far more involved in the scrap. Erikson has had gods butting in all the way along: thus far Shadowthrone, Cotillion, K'rul, Crippled God, Oponn, and the ascendants. This book, however, we get a much more definite feel of their personal involvement. Poliel, and Soliel, are newcomers and key to the book, we get loads of Shadowthrone and a much more sympathetic version of Cotillion. A bunch of others pop in, and the primordial spirit, Eres' Al, whose relationship to Bottle (a superb character) is fundamental to the book.


I'd previously rallied against the Grecian-style hidden gods in Erikson's work, especially in Midnight Tides where it felt that Erikson pulled a god out of the bag to resolve several plot crises. I've no huge problem with it, as long as it's not used too casually to diminish the very real drama and tension the mortals undergo. Erikson needs to tread carefully with it.


There are some genuine stand out scenes in here: Y'Gbatan, and the escape; Ganoes 's trip across the Jhagut underworld; Icarium unleashed; and the astonishing scene with Kalam, Tavore and T'Amber in Malaz City. Superb pace and writing, and absolute page turners, which in a series as complicated and convoluted as this is admirable. I think what I'm trying to say is that despite the mounds of info here that Erikson can still crank up the pace and action pretty much unlike any other current fantasy writer.


Any down sides? Although there was a central story (the resolution of Seven Cities, the return to Malaz City, and the binding of the 14th), the numerous other side-plots (Edur, first throne, gods warring, Icarium's past, etc etc) made the book feel, perhaps for the first time, like a filler. I suppose that was inevitable, when you are into the second half of the series. And unlike book four in GRRM's Song of Ice and Fire series it's 'filler' that never drags: I continually wanted to know what was going on with the huge cast of characters.
So, top marks again, with the aforementioned caveats.

Tuesday, 22 December 2015

House Of Chains by Steven Erikson

House of Chains was the first of Erikson's series that I hadn't read previously, having previously lost momentum on the third book. So in many ways it was a good tester as to whether I've got into the series, and got on top of its intricate plot lines. And by and large I think I'm managing well, perhaps with occasional trips to Wikipedia. 


The story continues on from the rather misery laden finale of book two, with events also following book three (which ran in line with Bk2). You'll recall that Felisin, younger sister to Ganoes Paran (now master of the deck) and Tavore, adjunct successor to Lorn, has become the focus of the revolt of the 7 cities called the Whirlwind. She names herself Sha' ik, and is partly possessed by the Goddess of the  Whirlwind (which is a fragment of a shattered warren). With the ex-priest of Fenner, Heboric, she is part of a rather disparate pack of revolutionaries comprised of warlocks (two of whom are nasty pieces of work), a traitor Fist, and tribesmen. One of her bodyguards, Karsa Olong, becomes a key character and his somewhat grisly story occupies the first chapters of the book and throw some sense on prior events, not least in the Nascent. This fragment of warren also introduces us to the Tiste Edur, Trull Sengar, and latterly the Tiste Liosan. There's more with the undead warriors, the T'lan Imass, and some plot lines on how they've influenced various cultures.



One such cultural influence is on the Teblor, and we find gradually about this sub-species of  thelomen toblakai that are essentially huge barbarians, like Bharghast, or Trell. Erikson's anthropology comes to the fore here, as it does when we get some strange almost time travel scenes later in the book.


Image from Deviant Art http://slaine69.deviantart.com/art/Karsa-the-Toblakai-206542715 

It'd be easy with all the background to stifle the book with history and legend. Erikson avoids this in the main part, although there are sections in which the info dump gets too heavy handed. His main virtue is writing down to earth falable characters, and interacting them with gods and epic heroes. I found greatest interest in former Bridgeburners, Kallam and Hedge, and to a lesser extent, Pearl and Cutter. Hedge definitely carries a good part of the book, and given Erikson's habit of doing a George RR Martin I did read his chapters with anxiety. Yet Erikson clearly likes writing his foot soldiers caught up in the epic struggles, and didn't start bumping off characters I like! 

As a book it reads well, with enough pace to keep the reader engaged. The resolution had the typically chaotic finale that Erikson likes, as he illustrated in book 3 especially. Plenty of floating plot threads and story arcs are ongoing, although I think book 5 is a sideline into the Tiste Edur. Looking forward to it fleshing out the world a bit more.

Tuesday, 24 November 2015

Of Ice and Air by Carlie Cullen: new release

My friend and fellow Myrddin author has followed the success of her paranormal trilogy Heart Search, by dipping her toes into the swirling waters of my favourite genre, fantasy.

I have my review copy of "Of Ice and Air" hot of the press, and am eager to get cracking on it once I've finished my latest Erikson book. In the interim, and pending the review I'll pen when I've read it, here's an excerpt:

***

 

“Please, listen to what I have to say. One person with sufficient magic at their disposal could sneak in and at least find out if mother is there. If so, she could be rescued and brought back before Gengaruk and his men even know she’s gone. There must be something in the magic you’ve set around the area which would prevent mother from freeing herself using her own gifts. This is where I have the advantage and the best of both worlds. Not only do I possess the magic of Idenvarlis, but Taivass-Maa also. So I would assume my air magic would not be affected by whatever you have in place to keep those animals trapped in that land.


“A battalion of your men would be seen and heard from a fair distance and unless you gave them bracelets to allow them immunity from the magic, they would get stuck there and besides, I’m guessing they don’t possess the full range of abilities we do, or am I wrong on that score?” Kailani’s voice was commanding and self-assured.


Silence so absolute you couldn’t even hear breathing suffused the throne room. Jaanis, Shivla, and Bellis looked thoughtful and Kailani breathed a sigh of relief. They were actually taking her seriously. Bellis was the first to break the silence. His voice sounded extraordinarily loud after the quiet, yet he was only speaking at his normal volume.


“You say you have all the magics from both worlds, how do you know this?”


Kailani unfastened the cape and pushed her hair to one side. Under her ear, indented into the skin, were three birthmarks: three wavy lines, a teardrop, and an icicle. Bellis bent closer to examine them and ran his finger over each one.


“Am I missing any?” she asked innocently.


“No, and they are genuine,” he replied, more for his parents’ benefit than Kailani’s, or so she felt. “What magics do you have from the air world?” She reached up and peeled back a little of her dress to reveal her left shoulder; goosebumps smothered her skin. Four raised birthmarks could clearly be seen: a star, moon, sun, and a flash of lightning. “What can you do with them?”


“I can teleport, I’m telepathic, I can shoot light rays from my eyes which have the burning power of the sun, and I can manifest blades of fire just by thought, to name but a few.” She covered her shoulder up quickly and pulled her cloak tighter around her.


Bellis turned to his parents. “Kailani must be the most powerful individual who ever came to Idenvarlis. As she said, she has the best of both worlds. I think she could stand a chance of finding Garalia if you could give her an immunity bracelet, Father.” Kailani gazed at Bellis in disbelief and was surprised to see something very different in his eyes to what came from his lips. A calculating look shone there and she knew something wasn’t right. Now wasn’t the time to find out more, although she vowed to herself that she would on her return. Her instincts were on full alert and they told her that Bellis wanted her gone. He didn’t want to share his parents’ attention with her, so would support any madcap scheme she came up with to rescue his sister in the hope she wouldn’t return.


***


If you can't wait for my review, you can read Carlie's book at: http://www.amazon.co.uk/ICE-AIR-Eagle-Eye-Editors-ebook/dp/B0186I74JC?tag=smarturl-gb-21




Wednesday, 11 November 2015

Steven Erikson: Memories of Ice

The third book of Erikson’s incredible series marks the point where I slipped away from the books about six or so years ago. It’s tricky with such a hefty series to keep momentum, and it coincided with me getting into more classic fantasy authors such as Vance, Zelazney, Moorcock and Anderson. But having completed book three I’m avidly now reading book four, enjoying the ping-ponging between story threads and characters. 



Memories of Ice picks up the story not long after Gardens of the Moon’s epic finale, and follows many of the characters from that book—namely Whiskeyjack and the Bridgeburners; Kruppe, Colle and Murillio; Toc the Younger, and Tool, the T’lan Imass. The new characters of Gruntle and Stonny, and the Grey Swords, notably Itkovian, are given sufficient page space for us to begin to care about them—always a risk when your dramatis personae runs to five pages! 



The gist of the book is the uneasy alliance between Commander Dujek Onearm, Whiskeyjack and Captain Paran, with the Malazan army, and the forces of Caladan Brood, and Anomander Rake’s Tiste Andii. They unite due to the concern of the Panion Domin, a fledgling coastal empire with cannibalistic troops, and mysterious links with an Elder race, the K’Chain Che’ Malle (bet he got sick of typing that). The tone of the book is similarly brutal to the prior one, with fairly full on violence, slaughter and warfare. The scenes involving the assault on Capustan are remarkable yet disturbing, and would it ever be filmed it would make Game of Thrones seem rather tame (as far as war scenes would go anyway). 



What really made the book for me, however, was the progression of the back story arc of the Chained God, and the marked fleshing out of Erikson’s world. From the origins of the T’lan Imass, to the revelations about Rake and his dreaded Stormbringer-esque sword, to the Deck of Dragons and the creation of houses, this book really aids the understanding of the milieu. The gods feature heavy in this book—Fener, K’rul, Hood, Burn, Trake, Togg and Fanderay. The manipulations of the mortals, their forms and their actions creates a very epic sense to this instalment, yet for me Erikson doesn’t lose track of the personalities and emotions of the characters. The impact of the horrors of war, and the sense of duty against all odds, is explored and although Erikson’s dialogue and humour can feel a bit clunky at times, there are some wonderful sections of fantasy prose. And, as with the prior two books, there is no patronising the reader—the book is unapologetically intricate. 


So onto book four, my first ‘fresh’ one for years, in the hope I can pick up the nuances and backwards-forwards timelines that have knitted the first three together. Totally recommend anyone reading the books, but be aware it’s a fair commitment!

Latter two images by JK Drummond, who you can check at http://www.jkdrummond.com 



Sunday, 6 September 2015

A World of Their Own: review of charity anthology

Anthologies are not everyone’s cup of tea, or in this case magic potion. Much like getting a box of chocolates and losing the little card that tells you what you’re devouring, the experience can be random in both a pleasant (strawberry cream) or not so enjoyable (coffee) way.


 This anthology was sent to me as an ARC (Advanced Review Copy) from one of the authors. There are a large number of contributors to the work, all who had at some stage a connection with a group of authors who met on the Harper Collins website Authonomy. The group, from a thread called The Alliance of Worldbuilders, shared an interest in speculative fiction and acted as a critique/support/social group before drifting from the aforementioned site into the realm of Facebook and, in a number of cases, publishing. 

 One of the reasons I rarely read anthology is that I’m not a huge short story fan. Often they feel incomplete, unsatisfactory, undeveloped, or lost in their own literacy—making up for absence of a good yarn with excess description or narrative. Flash fiction especially grates on my nerves, as it is rather tricky to do decently, and can feel pretentious. 


 So I’m happy to report that this anthology, and its fifteen or so contributors, entertained me immensely. Inevitably there were works that appealed to my tastes more than others, yet there were very few ‘coffee chocolate’ moments where I genuinely thought to skip onto the next story. There are a few that seemed to allude to other works, or to pre-existing fictions, that piqued my curiosity enough to investigate further. Let me bring a few highlights of those, and then note the others: 

 Will Macmillan Jones’s Dwarfs R Us is a pun-saturated tale of the awesome witch Grizelda returning her broom to the repair shop. I’ve read a few of the author’s books, and for fans of the lighter end of satirical fantasy this is good reading. Be prepared to groan out loud at the gags, though. 

 David Muir’s They Rise and We Smite is a longer paranormal fantasy along the lines of the Dresden Files and Aaronovitch’s PC Grant series. It’s tale of hidden wizard bloodlines descended from gorillas, and interaction with the world’s established religion, was very entertaining. The OTT battle scene at the end made me chuckle, and made up for the hefty info dump at the start necessary to establish the milieu. Muir returns to the setting in the Night of a Thousand Spells, with a rather unique baby going through dark mages like rusks. 

 Valerie Willis’s Destiny’s Game also had the feeling of being part of a greater work or setting. It would appeal to those with a taste in paranormal romance, a la City of Bones or Beautiful Creatures. The use of angels was nicely done, and the pace of the work kept me engaged, as did the light dialogue. 

 Jeremy Rodden’s How to Create a Villain is set in his cartoon world of Toonopolis, a fantasy setting populated by animated creatures. Despite the comical setting the story is quite serious, and a good introduction to Rodden’s style and quirky characters. As a short story it works well, and definitely intrigued me into reading more (or at least waiting for the exclusive Netflix series it probably deserves—LOL).  


In amongst the other stories with their speculative fiction feel there were a few clunkers and a few real standouts. Troll by KA Smith was superb—a reflection on urban decay mirrored by the physical and psychological deterioration of a homeless man. The language was skilled and the prose excellent, as was the story conclusion. The Thief Gets Away by TRM was a perfect fantasy short, with quirkiness, spot on dialogue and two cool little creatures living in someone’s hair. Lost Time Memory by Sam Dogra, again, was a perfect short story—great structure and characterisation. A good indicator of a successful short story is when you want the story to be expanded further, that there’s more to tell within the setting—namely it has hooked you into the milieu. Wyrm by AFE Smith was similar to the aforementioned pair in this—a great fantasy short, with solid plot, characters and a suitable twist (even if you guessed it half-way through—LOL). 

And finally, given that the anthology is dedicated to her, it would be remiss not to mention Lindsey J Parson’s contributions: Matilda, and Phoenix Feather. Of the pair, Matilda really enticed me—a poignant tale of a witch entering the twilight of her years, and her last adventure, with a companion demon. As an illustration of Lindsey’s talent it sits perfectly in this collection of fantastical tales.


 The anthology is raising money for the World Literacy Foundation and for that reason alone it’s worth a purchase—but more than that it’s an excellent collection of diverse speculative fiction stories with some talented contributors. Definitely recommended.

Links are: 

http://www.amazon.com/World-Their-Own-Lindsey-Parsons-ebook/dp/B014WQS2GQ/ 

http://www.amazon.co.uk/World-Their-Own-Lindsey-Parsons-ebook/dp/B014WQS2GQ/ 

http://www.amazon.co.uk/World-Their-Own-Lindsey-Parsons/dp/1909845817/ 

For the kindle US, kindle UK and print editions respectively.



Monday, 13 July 2015

Deadhouse Gates by Stephen Erikson

The second instalment of Stephen Erikson’s epic Malazan series was a re-read for me, having first read the book in close succession to Gardens of the Moon perhaps six or seven years ago now. I’d read them in my return to fantasy literature following a good decade of reading other genres, alongside the first three Songs of Fire and Ice, the first Farseer book by Robin Hobb, Scott Lynch’s Lies of Locke Lamora, and the first two Dragonlance trilogies. 



 Erikson’s book compares well against them all. He strikes a good balance between dark mature fantasy and accessible narrative. He’s easy to read in terms of structure and dialogue, yet doesn’t shy from a remarkable intricate and complex world. The world in question has a history of hundreds of millennia, with ancient races and immortal protagonists (called Ascendants) and superb magic systems. No surprise that it evolved as a setting for his (and Esselmont’s) role playing game—many aspects (the magic, the elite groups of characters, the demons and monsters) are very DnD-style. So naturally, he’s on a winner with me. 



 The book establishes a parallel storyline to that created in Gardens of the Moon. There are some characters who journey from GotM into this book, acting as a continuity of the narrative, and then a host of new characters sufficient to make you spend many hours flipping back and forth to the dramatis personae. 

Essentially the book is set on the continent of the Seven Cities as the natives begin an uprising against the Malazan Empire referred to as the Whirlwind. There are at least five definite plotlines interweaving through the book. Firstly, we have Kalam, Fiddler, Crokus and Apsalar from GotM, initially travelling to return Apsalar home, but then getting caught up in the initiation of the Whirlwind. Naturally, Kalam, as a super-assassin, has another mission in mind, part of which involves locating a house of Azath (which we saw at the finale of GotM in Darujhistan). 

 Secondly we have two new characters, Mappo and Icarium, whom I must say I really loved. They are wanderers, Icarium being a half-Jhagut and thus near immortal, and Mappo being a Trell assigned to accompany him. They find that a convergence is due on Seven Cities of races of shape changers, and they are investigating the source of this (which ties in with the first plotline quite neatly). This ‘Path of Hands’ is a way in which the shape changers may seek immortality (i.e. Ascendancy). 



 Thirdly we have a disparate group of prisoners sent to work in the otataral mines north-east of Seven Cities. The key characters are Felisin, who is the younger sister of Ganoes Paran (from GotM) and the new Adjunct to the Empress, Tavore, and Heboric, a former priest of the war god, Fener. This plotline is quite a disturbing one as Felisin compromises more and more to survive, and becomes a difficult character to warm to and empathise with. 

 Fourthly, we have a veteran soldier turned Imperial Historian, called Duiker who is attached to the new Fist, Coltaine, in the northern city of Hissar. Coltaine is a horse-barbarian who previously fought the Empire but is now subsumed into it. He takes command of the Malazan 7th Army and leads a convoy of refugees across the entire desert continent towards safety in the city of Aren. It is this plotline that is the backbone of the novel, with the other plotlines dipping in and out the events along the way. 



 Against all of these plotlines are the rich complex history and the concepts of interfering gods, intricate magic, and ancient races. What I like about Erikson is that he doesn’t pander to the audience or indeed patronise them. He cracks on with the story as if you are totally familiar with his milieu, and indeed the fact this was my second reading of the book was a great help!! He manages to tie seemingly disparate plotlines together without resorting to naff coincidences or deus ex machina. The reference to past events allows a construction of a sense of history and past in the narrative, adding to the realism of the setting. 

 Any criticisms? The abundance of characters makes characterisation tricky, and even the more frequent POV characters (Kalam, Fiddler, Duiker, Felisin) struggle to develop. In truth, only the latter two make any ‘journey’ of sorts as characters, and neither particularly cheerful ones. The dialogue can feel stilted at times, but that’s not peculiar for fantasy novels, and the occasional episodes of humour revolve mainly around banter. In fact, the tone in this book felt far grimmer than the first book, possibly because we were lacking any lighter characters (such as Kruppe and the guys from the Phoenix Inn, and the Eighties-action-movie banter of the Bridgeburners). It never gets to the exhaust-in-car levels of George RR Martin, but it teeters on the edge of unrelenting for most of the book. As is increasingly common in modern fantasy we have increasingly morally ambiguous characters, treading a fine line between hero and anti-hero, but Erikson writes them well and offers out characters with moral integrity to anchor the plot (for me: Fiddler, Duiker, and Mappo). 

 The series continues in Memories of Ice, which advances the GotM plotline and the characters from that (the Bridgeburners, the Phoenix Inn regulars, and the Tiste Andii), as well as more with regards the Ascendants, the gods and the main story arc of the series (the Crippled God). I’m starting on that after two beta-read/reviews of fellow Myrddin authors: going to be a fantasy summer!!

Tuesday, 19 May 2015

Cover Reveal: Girls Can't be Knights by Lee French

One of my fellow authors on Myrddin, Lee French, releases her latest YA fantasy book soon. I'm really pleased to be doing a cover reveal for the book, and hope to get a copy for review soon.

The book champions strong female characters in a contemporary fantasy with ghostly knights. 

Left with only a locket after the death of her father, Claire is hopeless – until she meets Justin, an actual knight. Things get complicated when a ghost tries to devour her soul.

Sixteenyearold Claire has a hard time trusting anyone as a result of years in the foster care system, but things change when she forms a new friendship. Justin, a Spirit Knight, rides in on an actual horse and transforms her outlook on the world, while also saving her life from restless ghosts. But one question remains – how does she bear the knights’ mark on her soul? Everyone knows girls can’t be knights.

“’Girls Can’t Be Knights’ is a story of camaraderie and friendship,” Lee says.  “It’s a story about finding your place in the world with people who understand you, but it’s also about finding inner strength and being whoever you want – even a girl who’s a knight.”

“Girls Can’t Be Knights” is another in the long line of books in Lee French’s impressive career, which includes nine books, one trilogy, one epic fantasy series and a short story. Her works are popular among fantasy and paranormal readers, with many rereading books several times after purchase.



From the back cover:

Portland has a ghost problem.
Sixteenyearold Claire wants her father back. His death left her only memories and an empty locket. After six difficult years in foster care, her vocabulary no longer includes "hope" and "trust".

Everything changes when Justin rides his magical horse into her path and takes her under his wing. Like the rest of the elite men who serve as Spirit Knights, he hunts restless ghosts that devour the living.

When an evil spirit threatens Claire's life, she'll need Justin's help to survive. And how could she bear the Knights' mark on her soul? Everybody knows Girls Can't Be Knights.

About Lee French:

Lee French lives in Olympia, WA, and is the author of several books, most notably the Maze Beset Trilogy, The Greatest Sin series (coauthored with Erik Kort), and assorted tales in her fantasy setting, Ilauris. She is an avid gamer and active member of the MythWeavers online RPG community, where she is known for her fondness for Angry Ninja Squirrels of Doom. In addition to spending much time there, she also trains yearround for the oneweek of glorious madness that is RAGBRAI, has a nice flower garden with one dragon and absolutely no lawn gnomes, and tries in vain every year to grow vegetables that don’t get devoured by neighborhood wildlife.

She is an active member of the Northwest Independent Writer’s Association and the Olympia Writer’s Coop, as well as serving as the coMunicipal Liaison for the NaNoWriMo Olympia Region.



More on the book at a later date, including the release schedule! 

Monday, 18 May 2015

Gardens of the Moon and Me

I've just finished reading Stephen Erikson's Gardens of the Moon for the second time, and I must say the re-reading was of great benefit.


GotM is the first of ten books set in the world of the Malazan Empire. The setting was derived from a shared fantasy world developed by Erikson and his mate Esslemont during their role-playing years (think for DnD then GURPS) and is a wonderfully intricate and realised world. The scope is awesome: the race of T'lan Imass are 300,000 years old, magical pre- humans preserved by magic; there are ancient non-human races (Tiste Andii, like talk blue kick ass elves ); and a vast history, which given Erikson's background in anthropology are intelligently done.

The book begins part of the way into a story. Prior to the start (and touched on in the prologue ) the Malazan Empire undergoes a coup wherein a former assassin overthrows the old Emperor ( a sorcerer). This change is still in process creating an unstable atmosphere and uncertainty as you read as to characters allegiances.


Although a sticking point for some readers, I like the way that Erikson drops you into it with the characters, the magic, the history and so forth. It's difficult to follow at times (although much easier second time around ) but I appreciate Erikson's desire not to patronise his readership.

Interestingly, although much fuss was made of it, the plot itself isn't too complex. It's constrained slightly by the fact the author wrote it initially as a screen play, making it feel rather odd in its flow at times. There are several key plot lines with essentially four key groups- the Bridgeburners ( an elite unit of soldiers, who felt very cool and very Eighties action movie); the dudes from the Phoenix Inn ( the best being Rallick, an assassin, and Kruppe, a thief and Mage); Paron (a new noble captain) and Lorn (the adjunct to the empire). They all interweave credibly, and the narrative is then made bonkers by about a dozen sub-plots and evolving story arcs.
Some of this is at the expense of character development. Erikson creates great characters, and awesome heroes and anti- heroes ( like Anomander Drake ). He pulls in half a dozen gods and wannabe gods called Ascendants, but in doing so limits his developing characters to a few (such Paron and Crocus). Is that a problem? A little, as sometimes you feel the characters are incidental to plot when development is stagnant or limited.


I'd first read Gardens of the Moon, and it's next two sequels, Deadhouse Gates and Memories of Ice during my early days of writing Darkness Rising. Along with Song of Ice and Fire, The Lies of Locke Lamora, The Dying Earth, and The Painted Man - all books I read at the time- they played a key influence on how I created the world behind my work. Erikson's books showed me that it was ok to create a complex world, with a long history, and not have to info dump everything in the first ten pages (such as the tendency for fantasy authors to have creation myth prologues). His mature characters and plot lines, where not as intricate and adult as George RR Martin, were a big influence - as was the excellent magic system (the manipulation of mystical sub-dimensions called Warrens). I took a lot of inspiration from the first three books, and for that reason more than any, I want to continue the series to its end.


Strangely reading it again has started poking my brain to create a new series, with a more adult tone. I created Darkness Rising with a desire to write a series with interesting characters, punchy modern dialogue, with full-on almost comic-book action and a nod to role-playing games. With the new series I'd like to try moral ambiguity, a more subtle magical system, and a few hints of classic speculative fiction (Jack Vance and Zelazny). So, second Nu-Knights book first, edit DR6, then... a new trilogy.


Thursday, 9 April 2015

Huw the Bard

My current reading speed is that of a five year old, what with extra work to fund the ongoing house patch up, and my addiction to painting plastic crack (warhammer minatures).

So it is with a satisfied grin that I have completed the excellent Huw the Bard by Connie Jasperson. Connie, as you may recall, is a writer and editor involved in Myrddin Publishing- in fact she edited books 3 and 5 of the Prism series. She is a major fantasy buff, and her clear intuition of the genre comes across in her work.



Huw the Bard is a prequel to Connie's The Last Good Knight, a book I hold in particular affection as it was one of the first Indie books I read several years ago when I first heard of self-publishing.

It follows the journey of Huw Olwyn, a bard fleeing the massacre of his fellows/family, as he escapes northward admidst political upheavals. The journey acts as a framework on which Jasperson fleshes out the history of Huw's world, and matures his character. The detail of the fantasy world is, as expected, very intricate and well constructed. The regional politics, the clans, how that sits with the feudal system and magic has enough detail to satisfy the reader without intruding on the flow.



The narrative is very cleverly done. I found it's style quite unique, almost as if the prose was part of a ballad that Huw was recounting. The humour is well done, and balances well with some fairly intense scenes of violence and sexual content. The fact these aspects are handled in a very sensitive and empathic way are a testament to Jasperson's skill as a writer. Personally I struggle with such scenes, and given one is a particularly harrowing marital rape, it is dealt with very adeptly. I do worry that such scenes have crept into modern fantasy works more since Game of Thrones, yet this aspect of the book is particularly key to Huw's maturation and vindication.



Inevitably the appearance of the various key characters in The Last Good Knight pepper the book, and help drive Huw's journey north. The encounters with monsters and creatures in the latter part of the book contrasts with the threats of evil nobles and their cronies in the earlier sections- and this progress in the story brought to mind elements of role playing games, and authors such as Jack Vance and Moorcock. A fitting pedigree for this excellent book to join.

Ultimately the book is a great introduction to the world, and a good fantasy read very different to many 'fantasy by numbers' currently out there now.


Tuesday, 17 February 2015

Red Seas under Red Skies

Just read the second of Scott Lynch's Gentleman Bastard series. 



What can I say? Still head and shoulders above many in the fantasy genre, but didn't quite excite me like Book 1 did.


The plot is sound enough- Locke and Jean are running a scam, which then seemingly gets turned on its head. They get dragged into the politics of their new found city, and then lumbered with a strange nautical mission. 


I won't say any more, as spoilers are a pain, but I think my issue with the book was pacing. The first part is fine- enough hooks, with well inserted flashbacks. Usual banter, which could've benefitted from a tighter edit.


The second part really limped along, though. Not enough scamming and conniving for my taste. The period on the sea, and the characters they met didn't seem well realised enough.


The third part, picks up, but was rushed. Clever realisation of the scams, nice twist, but felt jarring after the mediocre momentum of the middle.


Lynch is a great writer, but he lost his way a bit here. Few too many Deux et Machina aspects with alchemy, excesses of banter, and misjudged pace- yet, as I said, still superior to most in the genre.


Definitely reading the third book... 

Friday, 30 January 2015

Fantasy Rising

I think it's fair to say that in the last decade fantasy as a genre has undergone something of a revival. Now before I get bombarded with a tirade of BloggerDoom+2 spells, or death threats written in Elvish, I do realise that it's always enjoyed a dedicated niche popularity. But what I'm talking about is a revival into popular culture, in the way sci-fi surged forth in the late 70s-early 80s.

Now fantasy takes many forms, and if we regard fantasy literature as encompassing the magical, the make-believe, the imaginary world, then we are including works as diverse as Harry Potter, George RR Martin, Tolkien and perhaps even paranormal/urban fantasy such as (ducks spell aimed at head) Twilight. Personally I'm thinking more traditional fantasy sub-genres, whether high fantasy/epic fantasy, or this darker variant made more popular with Game of Thrones series and books by Martin and Abercrombie.

I think there's a few good reasons that we're seeing this surge in popularity, and some overlap into science fiction as a genre.



First is undoubtedly the high quality series and films we're seeing. HBO Game of Thrones is superbly done, both in terms of adaptation and acting. Jackson's admirable work on the LOTR and the Hobbit have turned a new generation onto the genre.

But it's the books as the backbone of this popularity that have kept pace. As much as I love the stalwarts of Leiber, Vance, Tolkien, Moorcock et al, the writers of the last twenty years have matured the genre. And I don't mean just in terms of adult content. The style and the characterisation plays a huge part. I'm thinking of Robin Hobb, who writes intelligent books with excellent depth of character (such as Fitz in the Farseer trilogy). There's so many to choose from, and so little time to read, but authors such as Martin, Scott Lynch, Joe Abercrombie and Steven Erikson really stand out for me (and I'm sure readers of the blog can suggest many more).


Quality of product aside, there is something more about fantasy that has boosted it's popularity in the modern era. It's beyond simple escapism- after all, most fiction offers a degree of escapism. Personally I think, similar to sci-fi, it allows us space to consider weighty ontological issues. Fantasy is a classic environment for good vs evil, and indeed the nature of evil and the blurring between light and dark. In my own work the 'baddy' is not utterly vile: as the series progresses you get insights into his persona, his philosophy, his fear of death, his grief, and his sense of being ostracised that have created his darkness. His interaction with Emelia is almost affectionate and flirtatious at times. We know he's evil, yet we still wonder at his possible redemption.

And other brain-bruising topics play out in fantasy: self-determination vs destiny; the nature of faith; the conflicts between nature and science and loads more. Even in classic fantasy, such as LOTR, we see these themes. To me, the key story in LOTR is that of friendship- the Frodo-Sam dynamic drives the story- and of destiny (Aragorn fulfilling his; Gandalf's purpose on Middle Earth). Yet it also touches on mortality, and how war and conflict alters those who fought (three of the Hobbits never settle in the Shire, Frodo is never the same after carrying the One Ring). And the most   Referenced theme in the books is the conflict between nature and industry. It's highlighted well in the films, as well as the books- Sauron and Saruman represent the destruction of nature, with fire and iron and smoke--the Hobbits and Elves especially represent rural life and being in tune with nature and the land. It's shown very well when Sam looks in Galadriel's mirror, and when Treebeard with Merry and Pippin see the destruction of the forest near Isengard.


I drew on a similar theme in my Prism series. Vildor and the knights represent technology, and abhor nature. Vildor being a ghast, a vampyr lord, is cheating death- the key moment of a natural cycle. In book four his knights torch the Druids and their forest. Vildor's lair is The Waste and the Dead City, areas where magic has devastated the natural world . In opposition to him we have companions from lands in touch with nature, including Marthir- a Druid- and Master Ten, an earth elemental.

In book five, some of the companions journey to Nth Artoria, a land where the New Gods- gods who represent traits rather than elements- are revered. Nth Artoria worship gods of pride and courage, Egos and Tindor- and with that comes arrogance and a reliance on conflict that will create major problems for our characters.


There are other themes that my series explores- friendship and loyalty being a key one, and a search for identity and belonging- which is the major focus for Emelia in this book. She journeys through her past, and not everything she finds is welcome.

So despite the obvious audiovisual reasons for the resurgence in fantasy's popularity, I think the themes it allows us to explore, under a veil of imagination, will ensure it's enduring (and hopefully growing) presence on our bookshelves (virtual or not).

Darkness Rising 5 is released on Kindle today.

For UK kindle it's 


And for those across the Atlantic:


Print copy to follow in a couple of months !

Thursday, 29 January 2015

Lost, found, and now betrayed

My friend and fellow Myrddin Publishing author, Carlie Cullen, releases the third book in her paranormal romance series very soon--and I've been lucky enough to grab an advance copy. I'll be reviewing it in a months time on the blog, but in the meantime I thought I'd share the awesome cover and blurb with you.

I love the style of the three covers, and this one is my favourite. It depicts the mansion that Remy and Josh now live together in.


Heart Search: Betrayal

 

One bite started it all . . .

Joshua, Remy, and the twins are settled in their new life. However, life doesn’t always run smoothly. An argument between Becky and her twin causes unforeseen circumstances, an admission by Samir almost costs him his life, and the traitor provides critical information to Liam. But who is it?

As Jakki’s visions begin to focus on the turncoat’s activities, a member of the coven disappears, and others find themselves endangered.

And when Liam’s coven attacks, who will endure?

Fate continues to toy with mortals and immortals alike, and as more hearts descend into darkness, can they overcome the dangers they face and survive?


Sounds excellent, and a genre I don't often read. You can find more about Carlie via the links below, and I'll let you know what I think to the book soon.


Carlie M A Cullen

Carlie M A Cullen was born in London. She grew up in Hertfordshire where she first discovered her love of books and writing.

She has always written in some form or another, but started to write novels in 2011. Her first book was published by Myrddin Publishing in 2012. She writes in the Fantasy/Paranormal Romance genres for New Adult and Adult.

Carlie is also a principal editor for Eagle Eye Editors.

Carlie also holds the reins of a writing group called Writebulb.They have published four anthologies so far, two for adults and two for children, all of which raise money for a local hospice.

Carlie currently lives in Essex, UK with her daughter.


Carlie 's Website: http://carliemacullen.com

 Or follow her on Twitter: @carlie2011c

And Facebook: http://www.facebook.com/CarlieMACullen


Amazon: http://www.amazon.co.uk/-/e/B009MWVL5A

About Carlie: http://about.me/CarlieCullen

Wattpadhttp://www.wattpad.com/user/CarlieCullen

Goodreads:https://www.goodreads.com/author/show/6550466.Carlie_M_A_Cullen


BOOKS:

Heart Search, book one: Lost: http://smarturl.it/HeartSearch-Lost

Heart Search, book two: Found:http://smarturl.it/HeartSearch-Found

 


Saturday, 24 January 2015

Darkness Rising 5 - Broken


It seems an age since book 4 was released, not least with all the major life changes that squeezed in last year. But with a New Year, and hopefully a period of stability, comes the next Installment in the Darkness Rising series.

Pencilled in for release next weekend, this is the new cover by the awesome Ceri Clark, whose work on all my covers have created a consistent and recognisable style.


The image on the cover is an interesting interpretation of a character. Originally I'd visualised having Vildor on this cover, as prior covers had Emelia, Hunor and Orla on them. The plan is to have Jem on book six. 

But after having written and lived with the series for five years now, I have such strong mental images of the characters that it gets increasingly difficult to represent them as I like. Admittedly I know the images are symbolic of, rather than replicas of, but I'd visualised Vildor as a sort of Tom Hiddleston character.

So this cover I've imagined as picturing one of the other key players- Kervin- whose tragic love of Emelia provides the key story arc in the series, and who grows to form a major part in the finale of the series.

And behind the bearded tracker, now cursed by Vildor's magic? The Wastes- a region of a North Artoria ravaged by the cataclysmic explosion of battling Prisms hundreds of years ago. And in the centre of which lurks Vildor and his demonic assistant, Blood.


So the 'blurb' ?

Beneath the veneer, beneath the beauty, there is always the coldness of stone.’ 

Tragedy has torn apart Emelia and her companions, a terrible betrayal instigated by the Darkmaster, Vildor. A devastated Jem struggles to control the fearful power of the crystals, becoming distant from his closest friends. Hunor and Orla are tested by a secret from the past, a revelation that will change everything between them. In the Dead City, Emelia begins a search for her past, a journey 
that will plunge her deeper into the darkness of Vildor and his twisted schemes. 

Desperate to seek aid in their battle against Vildor, the companions travel north to Belgo, capital of North Artoria. But everything is not what it seems in the palace, and danger lurks in every shadow, whether cast by friend or foe. 

Separated and alone, can Emelia, Jem and Hunor hope to prevail? Or will the evils of the present and the past overcome them at last?

Darkness Rising 5 – Broken is the fifth in the epic fantasy series that reviewers are calling  ‘epic and spellbinding.’ It is a must read for fantasy fans the world over.

Hope you'll check it out next weekend- or of you fancy starting the series it's available for free on Smashwords at   https://www.smashwords.com/books/view/392664 

Or chapter by chapter free on Wattpad at. http://w.tt/1BrRbjx