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Showing posts with label Myrddin. Show all posts
Showing posts with label Myrddin. Show all posts

Thursday, 19 May 2016

Redemption and resolution

Six years ago, whilst Amanda was pregnant with Henry, I began writing a fantasy book. At the time I had an idea in my brain of a heroine who would find mysterious powers of magic and use these powers to flee her slavery and join two wily thieves on a quest for some magic crystals.

 The concept evolved, far broader than I'd planned as these things often do, and what was once a two book series expanded into three and then after splitting the first meaty tome in twain, into a six book series (despite the 'trilogy' title on the FB page... LOL).

And, six years after I put digit to keyboard, bringing to life scribbles in notepads, and over half a million words later, book six is almost here. In the last throes of proof-reading, I have the distinct pleasure to reveal the incredible new cover for the book.

One of the great relationships I have enjoyed from the early bizarre days of FIBP and through the growth of the mighty Myrddin Publishing Group is the one I have with Ceri Clark. As well as her skills as an author, and writer of internet guides, Ceri has a real talent for book cover design. This has worked in synergy with ideas I have had regarding images, and she can take the raw substance and create some remarkable work. As you'll see below, Ceri's six book covers in my Darkness Rising series, form a great set.

The latest cover was a real challenge. Thus far we have had representations of Emelia (bk1-2), Hunor (bk3), Orla (bk4) and Kervin (bk5). For Book 6 I had always planned for Jem, who is perhaps the other key character in the series (along with Vildor and Aldred). Yet from an early stage I had such a strong image of Jem in my mind that nothing could replace it (if you are interested, I visualise him as David Thewlis as Professor Lupin).

So the image on book six is a representation of one of my series favorites, Ekris, the thespian assassin whose journey with Aldred was driven by his need for vengeance towards Hunor. Book five's finale saw the long awaited fight between the two master-swordsmen, and Book six takes Ekris into some strange uncharted territory in a way you simply won't believe. The hooded assassin, bearing a passing likeness to Ezio from Assassin's Creed, is stood in the ruins of a once great city--the finale location of the series, Erturia.




In a lot of ways, Ekris has changed the most as a character through the books. In the outset he was manipulative and murderous, throwing wit into his killing with panache and style. He borrows from Tarantino-esque hitmen, with a professional pride in the cleanliness of his kills. Yet it is the unabashed friendship from Aldred that chips away at his cold stone soul, and by book four he struggles to leave this one friend he has gained. Ekris wears many faces, and in that he has lost who he is, and so it is with a certain irony that he becomes the minion of the theatrical ghast, Tonrik, whose warped mind embellishes eternal life with drama and self-indulgence. Tonrik's hold on him becomes ever stronger, and we were left at the end of book five with no idea how Ekris would resolve this domination, and atone for the demons of his own past.

So... let's finish with the blurb, and the promise that the book is almost almost here.....



'There's no change without loss. No gain without sacrifice. Redemption is rarely painless.'

War has ripped apart Artoria as the dark forces of Vildor prepare for the final battle. Flying north to battle, Lady Orla forms an uneasy alliance with the Artorians. Yet her heart remains heavy with the guilt of recent betrayal.

In the wilderness of the Wastes, Emelia has succumbed to Vildor's black charm and watches
helplessly as his schemes come to their terrible conclusion. Separated from his partner, Hunor, the Wild-Mage Jem races across Artoria to save Emelia. But more than just Vildor stands in his way as the terrors of the past seek to steal the might of the crystals from his grasp, and with them all hope of salvation.




OOOHH... getting excited now :-D

* If you want to check Ceri Clark's website and work out, then click here


Tuesday, 24 November 2015

Of Ice and Air by Carlie Cullen: new release

My friend and fellow Myrddin author has followed the success of her paranormal trilogy Heart Search, by dipping her toes into the swirling waters of my favourite genre, fantasy.

I have my review copy of "Of Ice and Air" hot of the press, and am eager to get cracking on it once I've finished my latest Erikson book. In the interim, and pending the review I'll pen when I've read it, here's an excerpt:

***

 

“Please, listen to what I have to say. One person with sufficient magic at their disposal could sneak in and at least find out if mother is there. If so, she could be rescued and brought back before Gengaruk and his men even know she’s gone. There must be something in the magic you’ve set around the area which would prevent mother from freeing herself using her own gifts. This is where I have the advantage and the best of both worlds. Not only do I possess the magic of Idenvarlis, but Taivass-Maa also. So I would assume my air magic would not be affected by whatever you have in place to keep those animals trapped in that land.


“A battalion of your men would be seen and heard from a fair distance and unless you gave them bracelets to allow them immunity from the magic, they would get stuck there and besides, I’m guessing they don’t possess the full range of abilities we do, or am I wrong on that score?” Kailani’s voice was commanding and self-assured.


Silence so absolute you couldn’t even hear breathing suffused the throne room. Jaanis, Shivla, and Bellis looked thoughtful and Kailani breathed a sigh of relief. They were actually taking her seriously. Bellis was the first to break the silence. His voice sounded extraordinarily loud after the quiet, yet he was only speaking at his normal volume.


“You say you have all the magics from both worlds, how do you know this?”


Kailani unfastened the cape and pushed her hair to one side. Under her ear, indented into the skin, were three birthmarks: three wavy lines, a teardrop, and an icicle. Bellis bent closer to examine them and ran his finger over each one.


“Am I missing any?” she asked innocently.


“No, and they are genuine,” he replied, more for his parents’ benefit than Kailani’s, or so she felt. “What magics do you have from the air world?” She reached up and peeled back a little of her dress to reveal her left shoulder; goosebumps smothered her skin. Four raised birthmarks could clearly be seen: a star, moon, sun, and a flash of lightning. “What can you do with them?”


“I can teleport, I’m telepathic, I can shoot light rays from my eyes which have the burning power of the sun, and I can manifest blades of fire just by thought, to name but a few.” She covered her shoulder up quickly and pulled her cloak tighter around her.


Bellis turned to his parents. “Kailani must be the most powerful individual who ever came to Idenvarlis. As she said, she has the best of both worlds. I think she could stand a chance of finding Garalia if you could give her an immunity bracelet, Father.” Kailani gazed at Bellis in disbelief and was surprised to see something very different in his eyes to what came from his lips. A calculating look shone there and she knew something wasn’t right. Now wasn’t the time to find out more, although she vowed to herself that she would on her return. Her instincts were on full alert and they told her that Bellis wanted her gone. He didn’t want to share his parents’ attention with her, so would support any madcap scheme she came up with to rescue his sister in the hope she wouldn’t return.


***


If you can't wait for my review, you can read Carlie's book at: http://www.amazon.co.uk/ICE-AIR-Eagle-Eye-Editors-ebook/dp/B0186I74JC?tag=smarturl-gb-21




Tuesday, 19 May 2015

Cover Reveal: Girls Can't be Knights by Lee French

One of my fellow authors on Myrddin, Lee French, releases her latest YA fantasy book soon. I'm really pleased to be doing a cover reveal for the book, and hope to get a copy for review soon.

The book champions strong female characters in a contemporary fantasy with ghostly knights. 

Left with only a locket after the death of her father, Claire is hopeless – until she meets Justin, an actual knight. Things get complicated when a ghost tries to devour her soul.

Sixteenyearold Claire has a hard time trusting anyone as a result of years in the foster care system, but things change when she forms a new friendship. Justin, a Spirit Knight, rides in on an actual horse and transforms her outlook on the world, while also saving her life from restless ghosts. But one question remains – how does she bear the knights’ mark on her soul? Everyone knows girls can’t be knights.

“’Girls Can’t Be Knights’ is a story of camaraderie and friendship,” Lee says.  “It’s a story about finding your place in the world with people who understand you, but it’s also about finding inner strength and being whoever you want – even a girl who’s a knight.”

“Girls Can’t Be Knights” is another in the long line of books in Lee French’s impressive career, which includes nine books, one trilogy, one epic fantasy series and a short story. Her works are popular among fantasy and paranormal readers, with many rereading books several times after purchase.



From the back cover:

Portland has a ghost problem.
Sixteenyearold Claire wants her father back. His death left her only memories and an empty locket. After six difficult years in foster care, her vocabulary no longer includes "hope" and "trust".

Everything changes when Justin rides his magical horse into her path and takes her under his wing. Like the rest of the elite men who serve as Spirit Knights, he hunts restless ghosts that devour the living.

When an evil spirit threatens Claire's life, she'll need Justin's help to survive. And how could she bear the Knights' mark on her soul? Everybody knows Girls Can't Be Knights.

About Lee French:

Lee French lives in Olympia, WA, and is the author of several books, most notably the Maze Beset Trilogy, The Greatest Sin series (coauthored with Erik Kort), and assorted tales in her fantasy setting, Ilauris. She is an avid gamer and active member of the MythWeavers online RPG community, where she is known for her fondness for Angry Ninja Squirrels of Doom. In addition to spending much time there, she also trains yearround for the oneweek of glorious madness that is RAGBRAI, has a nice flower garden with one dragon and absolutely no lawn gnomes, and tries in vain every year to grow vegetables that don’t get devoured by neighborhood wildlife.

She is an active member of the Northwest Independent Writer’s Association and the Olympia Writer’s Coop, as well as serving as the coMunicipal Liaison for the NaNoWriMo Olympia Region.



More on the book at a later date, including the release schedule! 

Thursday, 9 April 2015

Huw the Bard

My current reading speed is that of a five year old, what with extra work to fund the ongoing house patch up, and my addiction to painting plastic crack (warhammer minatures).

So it is with a satisfied grin that I have completed the excellent Huw the Bard by Connie Jasperson. Connie, as you may recall, is a writer and editor involved in Myrddin Publishing- in fact she edited books 3 and 5 of the Prism series. She is a major fantasy buff, and her clear intuition of the genre comes across in her work.



Huw the Bard is a prequel to Connie's The Last Good Knight, a book I hold in particular affection as it was one of the first Indie books I read several years ago when I first heard of self-publishing.

It follows the journey of Huw Olwyn, a bard fleeing the massacre of his fellows/family, as he escapes northward admidst political upheavals. The journey acts as a framework on which Jasperson fleshes out the history of Huw's world, and matures his character. The detail of the fantasy world is, as expected, very intricate and well constructed. The regional politics, the clans, how that sits with the feudal system and magic has enough detail to satisfy the reader without intruding on the flow.



The narrative is very cleverly done. I found it's style quite unique, almost as if the prose was part of a ballad that Huw was recounting. The humour is well done, and balances well with some fairly intense scenes of violence and sexual content. The fact these aspects are handled in a very sensitive and empathic way are a testament to Jasperson's skill as a writer. Personally I struggle with such scenes, and given one is a particularly harrowing marital rape, it is dealt with very adeptly. I do worry that such scenes have crept into modern fantasy works more since Game of Thrones, yet this aspect of the book is particularly key to Huw's maturation and vindication.



Inevitably the appearance of the various key characters in The Last Good Knight pepper the book, and help drive Huw's journey north. The encounters with monsters and creatures in the latter part of the book contrasts with the threats of evil nobles and their cronies in the earlier sections- and this progress in the story brought to mind elements of role playing games, and authors such as Jack Vance and Moorcock. A fitting pedigree for this excellent book to join.

Ultimately the book is a great introduction to the world, and a good fantasy read very different to many 'fantasy by numbers' currently out there now.


Thursday, 29 January 2015

Lost, found, and now betrayed

My friend and fellow Myrddin Publishing author, Carlie Cullen, releases the third book in her paranormal romance series very soon--and I've been lucky enough to grab an advance copy. I'll be reviewing it in a months time on the blog, but in the meantime I thought I'd share the awesome cover and blurb with you.

I love the style of the three covers, and this one is my favourite. It depicts the mansion that Remy and Josh now live together in.


Heart Search: Betrayal

 

One bite started it all . . .

Joshua, Remy, and the twins are settled in their new life. However, life doesn’t always run smoothly. An argument between Becky and her twin causes unforeseen circumstances, an admission by Samir almost costs him his life, and the traitor provides critical information to Liam. But who is it?

As Jakki’s visions begin to focus on the turncoat’s activities, a member of the coven disappears, and others find themselves endangered.

And when Liam’s coven attacks, who will endure?

Fate continues to toy with mortals and immortals alike, and as more hearts descend into darkness, can they overcome the dangers they face and survive?


Sounds excellent, and a genre I don't often read. You can find more about Carlie via the links below, and I'll let you know what I think to the book soon.


Carlie M A Cullen

Carlie M A Cullen was born in London. She grew up in Hertfordshire where she first discovered her love of books and writing.

She has always written in some form or another, but started to write novels in 2011. Her first book was published by Myrddin Publishing in 2012. She writes in the Fantasy/Paranormal Romance genres for New Adult and Adult.

Carlie is also a principal editor for Eagle Eye Editors.

Carlie also holds the reins of a writing group called Writebulb.They have published four anthologies so far, two for adults and two for children, all of which raise money for a local hospice.

Carlie currently lives in Essex, UK with her daughter.


Carlie 's Website: http://carliemacullen.com

 Or follow her on Twitter: @carlie2011c

And Facebook: http://www.facebook.com/CarlieMACullen


Amazon: http://www.amazon.co.uk/-/e/B009MWVL5A

About Carlie: http://about.me/CarlieCullen

Wattpad: http://www.wattpad.com/user/CarlieCullen

Goodreads:https://www.goodreads.com/author/show/6550466.Carlie_M_A_Cullen


BOOKS:

Heart Search, book one: Lost: http://smarturl.it/HeartSearch-Lost

Heart Search, book two: Found:http://smarturl.it/HeartSearch-Found

 


Monday, 30 September 2013

Sixty Shades of Sorcery


One of the coolest things about fantasy (and there’s a sentence that before HBO’s gore and shag-a-thon, Game of Thrones, would have never been written) is the wide variety of how magic is perceived in the genre. There’s a deluge of articles about designing magic systems and ensuring logic and coherency, but I won’t reiterate those here. Suffice it to say that magic is one of those things that if you write badly, and use as a continual ‘deux e machina’ (or, I suppose, pulling a rabbit out of the hat) then it’ll bugger your book in the manner of a horny troll with a tub of Vaseline +2.

I enjoy magic in fantasy books, I think it gives it a texture and a richness that no other genre can match, and I also enjoy the different styles of incorporating it, in the same way that I love Dark Fantasy as much as epic or heroic. Before you think this is an Aldi advert, let’s start delving around different ways of writing sorcery.....


 For me, as a kid, I began reading fantasy mainly due to my interest in DnD. The magic system in DnD is obviously designed around the wargaming origins of the game, having your magic users learning spells from their list, being allowed to cast so many before they become dagger wielding softies. The concept was that the magic had a verbal part, a material part, and a learned way of wiggling your hips as you did it. Gary Gygax, former master of my universe, drew much of his inspiration from Jack Vance, and the Dying World series. Certainly in the first book—The Dying Earth—which is a collection of short stories, that style of magic is apparent. In those works spells are learned, and then once cast are erased from the ‘working memory’ until relearned. There is a wonderful concept in ‘Turjan of Mir’ wherein the words themselves seem to carry the power:

‘He stared down at the characters and they burned with an urgent power, pressing off the page as if frantic to leave the dark solitude of the book. Turjan closed the book, forcing the spell back into oblivion.’

‘He then sat down and from a journal chose the spells he would take with him. What dangers he might meet he could no know, so he selected three spells of general application: The Excellent Prismatic Spray, Phandal’s Mantle of Stealth, and the Spell of the Slow Hour.’

 Many works (including mine) have drawn their influence from DnD and hence from the ‘Vancian’ system. The obvious ones are those like Dragonlance, which was originated in an awesome DnD campaign, and so has Raistlin (at least in the original trilogy) learning spells and being knackered every time he casts... Featherfall...(Ok, so he got a bit harder when he hit level 12 in the finale). Other authors, such as the excellent Gary Vanucci, emulates the fast paced combat style of DnD magic in the Ashenclaw series—where the magic compliments the sword-craft perfectly. Gary’s work has been compared to RA Salvatore, although I haven’t read what style of magic Salvatore uses.

The throwaway style of sorcery lends itself perfectly to gaming, and one book I read recently that was influenced by on-line/RPG gaming was Connie Jasperson’s two books, The Tower of Bones, and the Forbidden Road. Connie takes the concepts in a different direction. The magic in her world is fuelled by Chi, like a life-force, and the sorcerers/priests who wield it, use it for either healing or for manipulating elements. Their approach is utterly scientific, and they study it as a science rather than an art—rationalising how to improve it, and manipulate it in unique ways. The healing in the book reads like a medical manual (which naturally, I loved!!!). And why not? Why wouldn’t magic in a fantasy world become like a science, in a strange parody of how in history events now rationalised by science were probably regarded as witchcraft.

There’s so many cool systems! Moorcock’s books have a magic wherein its practitioners constantly bargain with demons and gods of chaos/order to manipulate reality. Le Guin’s Earthsea books have a tried and tested formula of objects in the world having ‘true names,’ which carry power when utilised. I suspect she was the first to utilise this in popular fantasy, although Paolini used a duplicate system in Eragon and those other dragon books.

Then there’s the idea of channelling other world’s energies, or using some other ‘place’ to fuel your sorcery. The Amber series by Zelazney is kind of like this: after walking the Pattern, those of appropriate birth can manipulate the reality of all things in the shadows of Amber. Another great example is Erikson’s Malazan Book of the Fallen series. Here we have a pocket universe, or Warrens, which are accessed and opened by the mage to desired effect. This is a great concept, and it works really well in the books. Oddly what it reminded me of was the rationalisation of superpowers in the Marvel Universe’s Guides—so, when Cyclops fires his optic blasts his eyes are tapping into another dimension and acting as a conduit.

Which neatly brings me to my own style—which is unashamedly super-heroic in origin. In Nurolia, there is elemental magic, which comes naturally to the elemental races’ mages, and via use of Gems of Power and lots of lessons in humans; and there is Wild-magic, which is psychic in origin (so telekinesis, telepathy, pyromancy, but used in quite creative ways). The ‘evil’ magic, although clearly the other magics may be used by selfish or unscrupulous individuals, is Dark-magic, which is portrayed in the books as the fifth element.

When I designed Wild-magic I had a concept in my head similar to mutants in the Marvel X-men series. I liked the idea that the ability could occur at random, and what impact that would have on normal folk in a fantasy world. In the same vein as mutants being feared and despised, Wild-mages are ostracised and persecuted by the Elemental Orders, and this alienation is compounded by the fact that Wild-magic produces problems with the mind, either psychological (Jem’s OCD, Emelia’s bipolar disorder, Lemonbite’s schizophrenia) or neurological (I don’t want to spoil who, for readers of the series). I also liked the fast-paced angle of superpowers in the comics, and wanted that recreated in my rather televisual style of writing. The finale to book three, in the temple in Ssinthor, where the heroes scrap with the zealot, has a very fast-paced use of magic which I hope works.

I still couldn’t get away from some magic tropes, though. Elemental magic still needs a source (the Gems), words and gestures. Hence mages are held captive with special masks and manacles, or via an elixir that suppresses their sorcery (Pure Water, from Goldoria). The idea of items acting as conduits, or power sources, is another well established magic system. Brooks’ Shannara series uses items and artefacts to great effect; games such as Final Fantasy and Skyrim use soul gems etc; the One Ring in LOTR; RA Salvatore’s Demon Apostle, and the gemstone magic; Joshua Bigger’s hard-hitting fantasy, Dark’s Daughter, Hope with its gems and extension of eastern chakra mysticism. Even good old Harry Potter has magical items galore—the Philosopher’s Stones, the Deadly Hallows, the thingies that He With No Nose sticks part of his soul in....

There are so many and so little space before the reader dozes off. Magic can be present in a fantasy world, but not be especially in your face like my lightning tossing, Wild-magic shielding characters use. The obvious examples are ‘realistic’ fantasy, such as George RR Martin’s Song of Ice and Fire (or is it Fire and Ice...?). In George’s world, the magic is more subtle—the shadow monster thingy that bumped Renly off after popping out of Melisandre’s foo; the worgs and their animal body skipping (skinchanging?); resurrection, with poor old Beric Dondarrion held together with masking tape; those dudes with the blue lipstick, who pop up in the market despite being toasted by dragons. For his realistic setting, it works very well, and this subtle use of magic fits dark fantasy perfectly (such as the awesome Scott Lynch’s Lies of Locke Lamora), as well as lighter fantasy such as the Farseer trilogy by Robin Hobb (the Wit and the Word—lots of mind influencing, animal possession, and so on).

The final quote on magic in fantasy—let’s stick with Georgie...

“Sorcery is a sword without a hilt. There is no safe way to grasp it.”

So what’s your favourite magic system in fantasy? I haven’t read WOT by Robert Jordan, or Mistborn by Brandon Sanderson, but by all accounts they rock big-style on the magic front. For me, I think the cleverest was Erikson’s—it had a maturity and originality that fitted perfectly with the intricate tone of his books.

But I still like the idea of two mages zapping the crap out of each other like medieval superheroes... I can’t help it!!!!

Thursday, 22 August 2013

Darkness is Rising again

The latest installment in my six-part epic fantasy Darkness Rising hits the virtual bookshelves today, on the Mryddin Publishing Group label. It picks up the story with Emelia, Jem, Hunor and companions in the arid deserts of Pyrios. They're racing against the dwindling sanity of Emelia and the approaching terror that is Vildor, with a pair of demons and an insane Fire-mage thrown in for good measure.

Further north we have Aldred 'circling the drain' (as they say on ER) with the dark Ekris and the noble Unhert trying to work out how to save him. The key may reside with Inkas-Tarr and Torm who finally move to centre stage in this book.

All the plot-lines are coming together in time for book five, where it all goes totally bonkers.

if you fancy a sample read on...

if you fancy the book then click here for UK kindle and here for the US of A (and everwhere else in the world).

Excerpt from Darkness Rising 4 - Loss

[Lady Orla Farvous adresses the disprited Incandian tribes known as the kerindara]


Orla glanced at Jem’s despair-wracked face. Her insides knotted at the injustice of the comment.

“Save your breath, Master Ten,” she said, striding forward. “These Incandians can not call themselves warriors.”

A clamour of anger erupted from the cavern. It thundered off the dark walls. Orla clambered onto the raised area that the five leaders sat upon. Several warriors moved to restrain her, but Myrek waved them back.

“This is not a slur on your good names,” Orla said. Her voice sliced through the ruckus like a sword. “Who am I to come to your ancestral home and cast aspersions on your valour? A foreign knight, from a far off land, that up until this day had not a jot of interest in the workings of your world.

“Yet I stand before you today willing to lay down my life and the lives of my friends for your cause. I look at the power that you face, the insurmountable walls that you crash against like the distant sea, the evil that lies within the dark rock—and I understand your reticence. I understand, with my head, why this day you would choose to lick your wounds, to regroup, to plan, to debate…”

The cavern was silent and Orla looked at Kolm as she said this.

“Yes, my head understands why this day you would not choose to be warriors. But my heart? My heart cannot.

“My heart cannot comprehend how you can skulk in the bowels of this rock like frightened children. My heart cannot appreciate how you can rest whilst your sisters, your brothers and your children chip away at the seams of iron in the catacombs of the mountain. My heart cannot fathom how you can tolerate this Fire Lord taking another unholy breath whilst your kin are in servitude. My heart cannot call you warriors.”

Myrssta raised her sword and cheered. The cavern burst into noise as a hundred Incandians drew their weapons and chanted a war cry.

Kolm leapt to her feet and moved to seize Orla in fury. Curnk stepped in her way and the two women faced each other off. Myrek and the other two leaders called for calm, but the battle cry persisted.

Orla drew her sword and shouted for silence. The cries ebbed as she addressed the crowds.

“Who am I to ask you to come with my friends and me? I am Lady Orla Farvous of the Knights of the Air. I shall ride across that plain though it may be as fierce as the Pale and I shall bring justice and freedom to the dark halls of the Mountain of Ash. I would ask the Paswans to ride with me—we have an opportunity now that may never be repeated. If I ride alone then so be it—I will die for your sisters.”

Curnk shouldered past Kolm and stood by Orla.

“My tribe will ride at your rear and I at your side.”

Cheers rang out and Myrek came to Orla’s left. “And I at your other. The three other tribes must decide their own path. Warriors saddle the herdilla—we shall await the signal on the edge of the plain.”

“First I must take the brand,” Orla said.

“That is not necessary,” Myrek said.

“Not necessary, but nonetheless I shall be honoured to fight as an equal with ones so valiant.”

Myrek nodded and Myrssta seized the flaming brand, moving through the chanting masses towards Orla.

***

Hope it makes you curious!!!
See you next time...



Tuesday, 30 July 2013

Swords, sorcery and...sand

It seems like an age since I last released some work, but its only been seven months. Perhaps its the wealth of stuff I've squeezed in that time, or perhaps its because of other projects and distractions.
Anyhow, Darkness Rising: Loss is due for release at the end of the summer. I got the edits back from my friend, Nik, back in April, I think, but was focusing on some new material for DR6 at that time. I've completed the edited version, and now have the delight of showing off the brand new cover.

As with all my books, and many of the books on Myrddin Publishing, the cover is by the talented Ceri Clark. Ceri has managed to design this one whilst juggling the more than full time role of new mum. Something about exhaustion must work, because it's superb. Here is the front:



 
The star of the cover is Lady Orla, who will be familiar to those who read the series as the rather prim and ordered Knight of the Air who has ended up travelling with the companions. In this book, Orla really steps up a bit, dealing with a number of issues from her past and giving Hunor a great deal of support as he strives to lead them all.

The book is actually set in two locations. As with the prior two books (DR2 and 3) it follows two parallel plotlines, one with Emelia, Jem and Hunor; the other is with Aldred, Ekris and Unhert. Don't fret, they all link up in the end (well, in book five!!). The characters of Inkas-Tarr and Torm, minor characters in the last few books (to the point of readers commenting why are they here?), get a much bigger part in book 4 as they meet up with Aldred's group.

Aldred's journey takes him out of the Emerald Mountains and into South Artoria, where he travels to the famous city of Keresh and its fabled walls. It was a tough call to decide between an image of Aldred and a walled city, or an image of one of the seven in Emelia's group and a desert. In the end I thought the colours and feel of the desert were better suited for a cover.


In the desert of Pyrios, Emelia is struggling to hold onto her sanity after the events at the end of Book Three. The strains on both Kervin and Jem lead to frission in the group, compounded by the sense that Vildor is closing in on them fast. He has the black crystal, and also the aid of both the Ghasts and the demonic humours, who make a welcome reappearance in books four and five.

I'm hoping to get the book out at the end of summer, after our family jaunt to Devon. if you fancy an advance review copy let me know and I'll whizz one your way. And be sure to check out Ceri and her great website at http://cericlark.com/

Definitely some Warhammer next time. Definitely.



Thursday, 13 December 2012

Alternative Guide to Alternative Reality 3... Comics!

Read Part one of the blog at Life in the Realm of Fantasy
And hop over like an excited Bunny to part two at Fresh Pot of Tea
 
And now for part three.....
 
If I were a dishonest man (and the admission that my previous Movember moustache makes me look like the Village People indicates I am utterly honest) then I’d claim that some awesome seminal sci-fi story created my interest in alternate reality. The truth is far from that- it was a combination of the awesome old-school Star Trek, and Marvel comics that take the blame.

For those who follow my blog that’ll come as no surprise. I’ve rambled about the key influence of comics in my fantasy writing before, and its impact on my current book, The Infinity Bridge, is glaring. The whole plot begs for a graphic novel, and the pace, dialogue and action is very comic book style in places.

One of the fundamental aspects of the book is the idea of alternate reality, that history/evolution/physical laws of the world could have diverged at some stage from our own. It’s a wonderful plot device—the possibilities are endless, and range from the divergences of individuals (think It’s a Wondeful Life and Sliding Doors) to entire worlds and their structure (think Wizard of Oz and Narnia in more extreme examples). So it is no surprise that the theme is a massive one in the world of comics.

The first mainstream use of alternate worlds was over in DC-world, back in the Wonder Woman and Flash comics. Wonder Woman kicked it off with our hot pants heroine falling through a dimensional rift and meeting a double called Tara Teruna (two Wonder Women... and so the fantasy begins...). But the Flash story, Flash of Two Worlds, was the seminal moment where we have a true ‘alternate.’ It used the great idea that the Golden Age Flash, a comic book character in our Flash’s world as well as ours, existed in a parallel world (called Earth-2 in later series). DC expanded this idea again and again, using the tool to resurrect Golden Age incarnations of their characters, and ones acquired from other publishers over the years.

It all got a little bonkers in the end, and DC started to wrap it all up with the series Crisis on Infinite Earths... and then rebooted and rebooted and wrote Infinite Crisis and 52 and... bleh...

But I’ve never been a DC boy (although my moustache again may infer otherwise), I’m Marvel through and through. For me the series ‘What If’, which was serialised in UK comics was my first exposure. It was a series where the light-bulb headed Watcher told a yarn about a reality that had diverged at a significant historical moment in the Marvel Universe. There were so many good ones, the memorable ones for me (probably because his was the most popular comic at the time) being the Spiderman ones: what if Aunt May had been popped instead of Uncle Ben?; What if someone else had been bitten by that radioactive spider?; What if Spidey joined the Fantastic Four?; What if the Spider clone lived? (it did, much to the groans of multitudes of Spider fans).

Yet those tales were only ever short spin-off ideas. The parallel worlds and alternate history as actual plot lines in Marvel comics really took off with the X-men. My era of the X-men was the classic Claremont-Byrne run, reprinted in the UK in wonderful monochrome which made some parts rather tricky to follow. Towards the end of their run together, the pair did a story Days of Futures Past, in which characters from an alternate future travel to the mainstream world of the X-men to try and avert a key event that created their divergent reality. It was massively and deservedly popular (not least because you got to see Wolverine toasted by a Sentinel...bub) and Claremont returned again and again to that alternate, often bringing characters and villains across (Rachel Summers Phoenix; Nimrod; Forge etc).

The idea grew and grew over the years, and there’s an awesome geek out list on the web with all the alternates numbered (from a 2005 summary I think). I found myself reading like a sad-o through it and nodding at the ones I recognised....

You can see the appeal as a writer, especially if you write a series. Alternate realities allow the writer to screw around with characters, about what we know or think we know about them, without upsetting the mainstream ones. It also allows the rather tired concept of evil versions of characters to be used (none may live up to the glory of evil-Kirk and his guy-liner).

It would be difficult to write anything on comics and how they influenced me without doffing the cap to Alan Moore’s Watchmen. Watchmen runs with the concept of how history would be altered if superheroes existed in our world—so how would the presence of a superhuman impact upon the Vietnam War, or international relations/politics, or day-to-day living, or technology. The influence of the Watchmen comic on the genre is vast, and it deservedly maintains its status in comic book history. If you are not a particular comic fan and wanted to see what could be done differently with the genre then this is a great place to start (the subtleties to the plot-lines are marvellous).

 
So that wraps up my ranting on alternate worlds, taking it back to where it all began for me. I haven’t broken any new ground in my book, using the alternate history model as an excuse for Steampunk fun. Oh, and its meant I could have an ogre pop up in some woods near York. In the sequels to the book I’m planning a few weirder ideas... and, yes, at some point I’ll need an evil version of a character. Its just got to be done...
 
The Infinity Bridge is up on t'Amazon, both in print and in Kindle. If you want a peek then click on the links...
 
 
 
 
 




Friday, 7 December 2012

Swamps and Sorcerers

I don't often post about my books or writing on here, mainly because there's more interesting things to rant about. However, when there's a new cover to show off, I just canna help meself.

Darkness Rising- Secrets is the third of six books. Unlike books 1 and 2, which were the result of a split of a single volume, it was written more as separate work. As with book two it runs two parallel story arcs, Emelia's quest for the crystals, and Aldred's journey. There's also the minor plots with Torm, Emelia's friend from bk1, who is our 'Everyman' character and more on Vildor, our baddie.

When there's so much going on its tricky to design a cover. Books 1 and 2 were stunning: we used a rather striking model for both, and the first decision was whether to continue with her on the covers. The dilemma was that if she graced bk3 then we were committed to all six with her.

Discussing with Ceri, the amazing cover designer at Myrddin Publishing, we opted for a change. After trying images to represent Marthir (and her tattoos) and Vildor, we settled on a representation of Hunor, the rogue and leader of the comrades. For the background we opted for an image of the swamps of Ssinthor.

"After some period they became aware of shapes forming in the fog. Tiny at first, they grew in stature until ultimately they recognised the deformed trees of the swamp. They loomed all around. The branches reached like rotting arms towards the disorientated comrades.

There was little doubt they were far deeper into the swamps of Ssinthor as they exited the mists. The air was both hotter and wetter and the stench of the swamp overpowering."

On the full wrap around cover you can make out the silhouette of a building. We've used this as a representation of the Temple that the gang are seeking out, based on Jem's interpretation of Emelia's lore-touch.

"The four crept through the boggy foliage. Within five minutes they had reached the edge of the woodland and Orla had her first view of the temple.

Its shining black walls contrasted vividly with the near homogenous emerald colouration of the surrounding swamp. The temple was constructed on a raised area of land, but this aspect had not prevented the creeping green of the swamp’s foliage from working its way up to the walls. The ancient carvings of snakes and dragons were interspersed with bulbous creepers that gave the structure a horrid vascular appearance."

So, here's the final result. Different to bks 1 and 2, but with enough of the theme to make it feel part of the series. The book'll be released on Kindle just before x-mas, with the print early New Year. Fun times!