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Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Thursday, 19 May 2016

Redemption and resolution

Six years ago, whilst Amanda was pregnant with Henry, I began writing a fantasy book. At the time I had an idea in my brain of a heroine who would find mysterious powers of magic and use these powers to flee her slavery and join two wily thieves on a quest for some magic crystals.

 The concept evolved, far broader than I'd planned as these things often do, and what was once a two book series expanded into three and then after splitting the first meaty tome in twain, into a six book series (despite the 'trilogy' title on the FB page... LOL).

And, six years after I put digit to keyboard, bringing to life scribbles in notepads, and over half a million words later, book six is almost here. In the last throes of proof-reading, I have the distinct pleasure to reveal the incredible new cover for the book.

One of the great relationships I have enjoyed from the early bizarre days of FIBP and through the growth of the mighty Myrddin Publishing Group is the one I have with Ceri Clark. As well as her skills as an author, and writer of internet guides, Ceri has a real talent for book cover design. This has worked in synergy with ideas I have had regarding images, and she can take the raw substance and create some remarkable work. As you'll see below, Ceri's six book covers in my Darkness Rising series, form a great set.

The latest cover was a real challenge. Thus far we have had representations of Emelia (bk1-2), Hunor (bk3), Orla (bk4) and Kervin (bk5). For Book 6 I had always planned for Jem, who is perhaps the other key character in the series (along with Vildor and Aldred). Yet from an early stage I had such a strong image of Jem in my mind that nothing could replace it (if you are interested, I visualise him as David Thewlis as Professor Lupin).

So the image on book six is a representation of one of my series favorites, Ekris, the thespian assassin whose journey with Aldred was driven by his need for vengeance towards Hunor. Book five's finale saw the long awaited fight between the two master-swordsmen, and Book six takes Ekris into some strange uncharted territory in a way you simply won't believe. The hooded assassin, bearing a passing likeness to Ezio from Assassin's Creed, is stood in the ruins of a once great city--the finale location of the series, Erturia.




In a lot of ways, Ekris has changed the most as a character through the books. In the outset he was manipulative and murderous, throwing wit into his killing with panache and style. He borrows from Tarantino-esque hitmen, with a professional pride in the cleanliness of his kills. Yet it is the unabashed friendship from Aldred that chips away at his cold stone soul, and by book four he struggles to leave this one friend he has gained. Ekris wears many faces, and in that he has lost who he is, and so it is with a certain irony that he becomes the minion of the theatrical ghast, Tonrik, whose warped mind embellishes eternal life with drama and self-indulgence. Tonrik's hold on him becomes ever stronger, and we were left at the end of book five with no idea how Ekris would resolve this domination, and atone for the demons of his own past.

So... let's finish with the blurb, and the promise that the book is almost almost here.....



'There's no change without loss. No gain without sacrifice. Redemption is rarely painless.'

War has ripped apart Artoria as the dark forces of Vildor prepare for the final battle. Flying north to battle, Lady Orla forms an uneasy alliance with the Artorians. Yet her heart remains heavy with the guilt of recent betrayal.

In the wilderness of the Wastes, Emelia has succumbed to Vildor's black charm and watches
helplessly as his schemes come to their terrible conclusion. Separated from his partner, Hunor, the Wild-Mage Jem races across Artoria to save Emelia. But more than just Vildor stands in his way as the terrors of the past seek to steal the might of the crystals from his grasp, and with them all hope of salvation.




OOOHH... getting excited now :-D

* If you want to check Ceri Clark's website and work out, then click here


Monday, 18 May 2015

Gardens of the Moon and Me

I've just finished reading Stephen Erikson's Gardens of the Moon for the second time, and I must say the re-reading was of great benefit.


GotM is the first of ten books set in the world of the Malazan Empire. The setting was derived from a shared fantasy world developed by Erikson and his mate Esslemont during their role-playing years (think for DnD then GURPS) and is a wonderfully intricate and realised world. The scope is awesome: the race of T'lan Imass are 300,000 years old, magical pre- humans preserved by magic; there are ancient non-human races (Tiste Andii, like talk blue kick ass elves ); and a vast history, which given Erikson's background in anthropology are intelligently done.

The book begins part of the way into a story. Prior to the start (and touched on in the prologue ) the Malazan Empire undergoes a coup wherein a former assassin overthrows the old Emperor ( a sorcerer). This change is still in process creating an unstable atmosphere and uncertainty as you read as to characters allegiances.


Although a sticking point for some readers, I like the way that Erikson drops you into it with the characters, the magic, the history and so forth. It's difficult to follow at times (although much easier second time around ) but I appreciate Erikson's desire not to patronise his readership.

Interestingly, although much fuss was made of it, the plot itself isn't too complex. It's constrained slightly by the fact the author wrote it initially as a screen play, making it feel rather odd in its flow at times. There are several key plot lines with essentially four key groups- the Bridgeburners ( an elite unit of soldiers, who felt very cool and very Eighties action movie); the dudes from the Phoenix Inn ( the best being Rallick, an assassin, and Kruppe, a thief and Mage); Paron (a new noble captain) and Lorn (the adjunct to the empire). They all interweave credibly, and the narrative is then made bonkers by about a dozen sub-plots and evolving story arcs.
Some of this is at the expense of character development. Erikson creates great characters, and awesome heroes and anti- heroes ( like Anomander Drake ). He pulls in half a dozen gods and wannabe gods called Ascendants, but in doing so limits his developing characters to a few (such Paron and Crocus). Is that a problem? A little, as sometimes you feel the characters are incidental to plot when development is stagnant or limited.


I'd first read Gardens of the Moon, and it's next two sequels, Deadhouse Gates and Memories of Ice during my early days of writing Darkness Rising. Along with Song of Ice and Fire, The Lies of Locke Lamora, The Dying Earth, and The Painted Man - all books I read at the time- they played a key influence on how I created the world behind my work. Erikson's books showed me that it was ok to create a complex world, with a long history, and not have to info dump everything in the first ten pages (such as the tendency for fantasy authors to have creation myth prologues). His mature characters and plot lines, where not as intricate and adult as George RR Martin, were a big influence - as was the excellent magic system (the manipulation of mystical sub-dimensions called Warrens). I took a lot of inspiration from the first three books, and for that reason more than any, I want to continue the series to its end.


Strangely reading it again has started poking my brain to create a new series, with a more adult tone. I created Darkness Rising with a desire to write a series with interesting characters, punchy modern dialogue, with full-on almost comic-book action and a nod to role-playing games. With the new series I'd like to try moral ambiguity, a more subtle magical system, and a few hints of classic speculative fiction (Jack Vance and Zelazny). So, second Nu-Knights book first, edit DR6, then... a new trilogy.


Friday, 30 January 2015

Fantasy Rising

I think it's fair to say that in the last decade fantasy as a genre has undergone something of a revival. Now before I get bombarded with a tirade of BloggerDoom+2 spells, or death threats written in Elvish, I do realise that it's always enjoyed a dedicated niche popularity. But what I'm talking about is a revival into popular culture, in the way sci-fi surged forth in the late 70s-early 80s.

Now fantasy takes many forms, and if we regard fantasy literature as encompassing the magical, the make-believe, the imaginary world, then we are including works as diverse as Harry Potter, George RR Martin, Tolkien and perhaps even paranormal/urban fantasy such as (ducks spell aimed at head) Twilight. Personally I'm thinking more traditional fantasy sub-genres, whether high fantasy/epic fantasy, or this darker variant made more popular with Game of Thrones series and books by Martin and Abercrombie.

I think there's a few good reasons that we're seeing this surge in popularity, and some overlap into science fiction as a genre.



First is undoubtedly the high quality series and films we're seeing. HBO Game of Thrones is superbly done, both in terms of adaptation and acting. Jackson's admirable work on the LOTR and the Hobbit have turned a new generation onto the genre.

But it's the books as the backbone of this popularity that have kept pace. As much as I love the stalwarts of Leiber, Vance, Tolkien, Moorcock et al, the writers of the last twenty years have matured the genre. And I don't mean just in terms of adult content. The style and the characterisation plays a huge part. I'm thinking of Robin Hobb, who writes intelligent books with excellent depth of character (such as Fitz in the Farseer trilogy). There's so many to choose from, and so little time to read, but authors such as Martin, Scott Lynch, Joe Abercrombie and Steven Erikson really stand out for me (and I'm sure readers of the blog can suggest many more).


Quality of product aside, there is something more about fantasy that has boosted it's popularity in the modern era. It's beyond simple escapism- after all, most fiction offers a degree of escapism. Personally I think, similar to sci-fi, it allows us space to consider weighty ontological issues. Fantasy is a classic environment for good vs evil, and indeed the nature of evil and the blurring between light and dark. In my own work the 'baddy' is not utterly vile: as the series progresses you get insights into his persona, his philosophy, his fear of death, his grief, and his sense of being ostracised that have created his darkness. His interaction with Emelia is almost affectionate and flirtatious at times. We know he's evil, yet we still wonder at his possible redemption.

And other brain-bruising topics play out in fantasy: self-determination vs destiny; the nature of faith; the conflicts between nature and science and loads more. Even in classic fantasy, such as LOTR, we see these themes. To me, the key story in LOTR is that of friendship- the Frodo-Sam dynamic drives the story- and of destiny (Aragorn fulfilling his; Gandalf's purpose on Middle Earth). Yet it also touches on mortality, and how war and conflict alters those who fought (three of the Hobbits never settle in the Shire, Frodo is never the same after carrying the One Ring). And the most   Referenced theme in the books is the conflict between nature and industry. It's highlighted well in the films, as well as the books- Sauron and Saruman represent the destruction of nature, with fire and iron and smoke--the Hobbits and Elves especially represent rural life and being in tune with nature and the land. It's shown very well when Sam looks in Galadriel's mirror, and when Treebeard with Merry and Pippin see the destruction of the forest near Isengard.


I drew on a similar theme in my Prism series. Vildor and the knights represent technology, and abhor nature. Vildor being a ghast, a vampyr lord, is cheating death- the key moment of a natural cycle. In book four his knights torch the Druids and their forest. Vildor's lair is The Waste and the Dead City, areas where magic has devastated the natural world . In opposition to him we have companions from lands in touch with nature, including Marthir- a Druid- and Master Ten, an earth elemental.

In book five, some of the companions journey to Nth Artoria, a land where the New Gods- gods who represent traits rather than elements- are revered. Nth Artoria worship gods of pride and courage, Egos and Tindor- and with that comes arrogance and a reliance on conflict that will create major problems for our characters.


There are other themes that my series explores- friendship and loyalty being a key one, and a search for identity and belonging- which is the major focus for Emelia in this book. She journeys through her past, and not everything she finds is welcome.

So despite the obvious audiovisual reasons for the resurgence in fantasy's popularity, I think the themes it allows us to explore, under a veil of imagination, will ensure it's enduring (and hopefully growing) presence on our bookshelves (virtual or not).

Darkness Rising 5 is released on Kindle today.

For UK kindle it's 


And for those across the Atlantic:


Print copy to follow in a couple of months !

Saturday, 24 January 2015

Darkness Rising 5 - Broken


It seems an age since book 4 was released, not least with all the major life changes that squeezed in last year. But with a New Year, and hopefully a period of stability, comes the next Installment in the Darkness Rising series.

Pencilled in for release next weekend, this is the new cover by the awesome Ceri Clark, whose work on all my covers have created a consistent and recognisable style.


The image on the cover is an interesting interpretation of a character. Originally I'd visualised having Vildor on this cover, as prior covers had Emelia, Hunor and Orla on them. The plan is to have Jem on book six. 

But after having written and lived with the series for five years now, I have such strong mental images of the characters that it gets increasingly difficult to represent them as I like. Admittedly I know the images are symbolic of, rather than replicas of, but I'd visualised Vildor as a sort of Tom Hiddleston character.

So this cover I've imagined as picturing one of the other key players- Kervin- whose tragic love of Emelia provides the key story arc in the series, and who grows to form a major part in the finale of the series.

And behind the bearded tracker, now cursed by Vildor's magic? The Wastes- a region of a North Artoria ravaged by the cataclysmic explosion of battling Prisms hundreds of years ago. And in the centre of which lurks Vildor and his demonic assistant, Blood.


So the 'blurb' ?

Beneath the veneer, beneath the beauty, there is always the coldness of stone.’ 

Tragedy has torn apart Emelia and her companions, a terrible betrayal instigated by the Darkmaster, Vildor. A devastated Jem struggles to control the fearful power of the crystals, becoming distant from his closest friends. Hunor and Orla are tested by a secret from the past, a revelation that will change everything between them. In the Dead City, Emelia begins a search for her past, a journey 
that will plunge her deeper into the darkness of Vildor and his twisted schemes. 

Desperate to seek aid in their battle against Vildor, the companions travel north to Belgo, capital of North Artoria. But everything is not what it seems in the palace, and danger lurks in every shadow, whether cast by friend or foe. 

Separated and alone, can Emelia, Jem and Hunor hope to prevail? Or will the evils of the present and the past overcome them at last?

Darkness Rising 5 – Broken is the fifth in the epic fantasy series that reviewers are calling  ‘epic and spellbinding.’ It is a must read for fantasy fans the world over.

Hope you'll check it out next weekend- or of you fancy starting the series it's available for free on Smashwords at   https://www.smashwords.com/books/view/392664 

Or chapter by chapter free on Wattpad at. http://w.tt/1BrRbjx 

Sunday, 20 October 2013

Wardrobes and warriors

 One of the key themes in my YA book is the idea of alternate worlds, namely worlds that exist in parallel to our own. For a writer this is a perfect device, as it is remarkably versatile in the way it covers all magnitude of possibilities. For me, at least in the first book, it is alternate history and the hint of a world where mythical creatures and magic exist (as biological and physics variants).

The use of alternate worlds is so rife in literature, film and television that it has become overly familiar to us as readers. My son, who I am hot-housing into a comic-loving, fantasy-reading, wargame-playing geek (like his dad) glibly speaks of other dimensions and parallel universes, not least because of the innumerable reboots of superhero franchises.

I loved the idea of alternate worlds as a kid, and it was Dr Who and Star Trek that really introduced them to me. But the idea really grew in my brain through the fantasy books I loved as a child, and the idea of normal folk entering a magical world that existed ‘alongside our own.’

If I had to pick a few that have stayed with me the first would have to be Alan Garner’s book, Elidor. Garner grew up not far from where I live now, and set many of his tales in the Manchester and Cheshire areas. Elidor tells the tale of four teenagers from Manchester who pass through a portal in a ruined church and into the fantasy land of Elidor. There they acquire three magical items – a cauldron, a stone and a sword- for the besieged king. They then take these back to our world, where they become mundane items. The evil forces from Elidor pursue them across the portal and into our world.

It was a superb example of fantasy read by kids, but of the quality and maturity that you expect from adult fantasy fiction. The tension of the work was superb, built by the curious effect of the magical items on electrical technology in our world. I loved the concept of a magical world, accessible from our own, and so it was no surprise that I moved onto CS Lewis from there.

Lewis’s books never really grabbed me as a kid. It may be that I was changing and was after something that felt less dated, or more mature, but the fifties style just didn’t hold my interest. Nonetheless the iconic nature of The Lion, The Witch and The Wardrobe is unquestionable, and I can’t have been the only kid rooting around amongst my parent’s cupboards looking for a psychotic dwarf and some Turkish delight.

The parallel fantasy world is replete in children’s literature—Peter Pan’s Neverland, Alice’s Wonderland are famous classic examples—and the idea continues to pop up all over the place. Philip Pullman’s His Dark Materials series develops the idea in The Subtle Knife, as one of the main characters literally cuts his way between worlds; Neil Gaiman’s awesome Coraline has the heroine crawling through a rather creepy tunnel into a sinister ‘mirror’ world, full of button eyes.

As my tastes matured into more adult work, I found the theme still popular in ‘grown up’ fantasy. I finally got around to reading Donaldson’s Thomas Covenant last year (tried when younger and just got bored), which is the most notable example of modern man in fantasy world, and similarly Poul Anderson’s Three Hearts and Three Lions which again has a modern protagonist thrown into an Arthurian fantasy world. Even my last huge-read, Zelazney’s Amber decology, uses the idea at least in part, although the main characters are residents of Amber living within our world.
The popularity of the modern man/teen/child thrown into an imaginary world continues. It’s an appealing concept—how any of us would employ our modern knowledge and concepts in a land of magic and mysticism. In almost every example of the books the fantasy world acts to show the main characters that knowledge will only take them so far, and that the virtues of courage and bravery are the ones that are required to win the day.

And with the modern world the way it is at the moment, who wouldn’t want a parallel fantasy world to go and visit?

 



Monday, 30 September 2013

Sixty Shades of Sorcery


One of the coolest things about fantasy (and there’s a sentence that before HBO’s gore and shag-a-thon, Game of Thrones, would have never been written) is the wide variety of how magic is perceived in the genre. There’s a deluge of articles about designing magic systems and ensuring logic and coherency, but I won’t reiterate those here. Suffice it to say that magic is one of those things that if you write badly, and use as a continual ‘deux e machina’ (or, I suppose, pulling a rabbit out of the hat) then it’ll bugger your book in the manner of a horny troll with a tub of Vaseline +2.

I enjoy magic in fantasy books, I think it gives it a texture and a richness that no other genre can match, and I also enjoy the different styles of incorporating it, in the same way that I love Dark Fantasy as much as epic or heroic. Before you think this is an Aldi advert, let’s start delving around different ways of writing sorcery.....


 For me, as a kid, I began reading fantasy mainly due to my interest in DnD. The magic system in DnD is obviously designed around the wargaming origins of the game, having your magic users learning spells from their list, being allowed to cast so many before they become dagger wielding softies. The concept was that the magic had a verbal part, a material part, and a learned way of wiggling your hips as you did it. Gary Gygax, former master of my universe, drew much of his inspiration from Jack Vance, and the Dying World series. Certainly in the first book—The Dying Earth—which is a collection of short stories, that style of magic is apparent. In those works spells are learned, and then once cast are erased from the ‘working memory’ until relearned. There is a wonderful concept in ‘Turjan of Mir’ wherein the words themselves seem to carry the power:

‘He stared down at the characters and they burned with an urgent power, pressing off the page as if frantic to leave the dark solitude of the book. Turjan closed the book, forcing the spell back into oblivion.’

‘He then sat down and from a journal chose the spells he would take with him. What dangers he might meet he could no know, so he selected three spells of general application: The Excellent Prismatic Spray, Phandal’s Mantle of Stealth, and the Spell of the Slow Hour.’

 Many works (including mine) have drawn their influence from DnD and hence from the ‘Vancian’ system. The obvious ones are those like Dragonlance, which was originated in an awesome DnD campaign, and so has Raistlin (at least in the original trilogy) learning spells and being knackered every time he casts... Featherfall...(Ok, so he got a bit harder when he hit level 12 in the finale). Other authors, such as the excellent Gary Vanucci, emulates the fast paced combat style of DnD magic in the Ashenclaw series—where the magic compliments the sword-craft perfectly. Gary’s work has been compared to RA Salvatore, although I haven’t read what style of magic Salvatore uses.

The throwaway style of sorcery lends itself perfectly to gaming, and one book I read recently that was influenced by on-line/RPG gaming was Connie Jasperson’s two books, The Tower of Bones, and the Forbidden Road. Connie takes the concepts in a different direction. The magic in her world is fuelled by Chi, like a life-force, and the sorcerers/priests who wield it, use it for either healing or for manipulating elements. Their approach is utterly scientific, and they study it as a science rather than an art—rationalising how to improve it, and manipulate it in unique ways. The healing in the book reads like a medical manual (which naturally, I loved!!!). And why not? Why wouldn’t magic in a fantasy world become like a science, in a strange parody of how in history events now rationalised by science were probably regarded as witchcraft.

There’s so many cool systems! Moorcock’s books have a magic wherein its practitioners constantly bargain with demons and gods of chaos/order to manipulate reality. Le Guin’s Earthsea books have a tried and tested formula of objects in the world having ‘true names,’ which carry power when utilised. I suspect she was the first to utilise this in popular fantasy, although Paolini used a duplicate system in Eragon and those other dragon books.

Then there’s the idea of channelling other world’s energies, or using some other ‘place’ to fuel your sorcery. The Amber series by Zelazney is kind of like this: after walking the Pattern, those of appropriate birth can manipulate the reality of all things in the shadows of Amber. Another great example is Erikson’s Malazan Book of the Fallen series. Here we have a pocket universe, or Warrens, which are accessed and opened by the mage to desired effect. This is a great concept, and it works really well in the books. Oddly what it reminded me of was the rationalisation of superpowers in the Marvel Universe’s Guides—so, when Cyclops fires his optic blasts his eyes are tapping into another dimension and acting as a conduit.

Which neatly brings me to my own style—which is unashamedly super-heroic in origin. In Nurolia, there is elemental magic, which comes naturally to the elemental races’ mages, and via use of Gems of Power and lots of lessons in humans; and there is Wild-magic, which is psychic in origin (so telekinesis, telepathy, pyromancy, but used in quite creative ways). The ‘evil’ magic, although clearly the other magics may be used by selfish or unscrupulous individuals, is Dark-magic, which is portrayed in the books as the fifth element.

When I designed Wild-magic I had a concept in my head similar to mutants in the Marvel X-men series. I liked the idea that the ability could occur at random, and what impact that would have on normal folk in a fantasy world. In the same vein as mutants being feared and despised, Wild-mages are ostracised and persecuted by the Elemental Orders, and this alienation is compounded by the fact that Wild-magic produces problems with the mind, either psychological (Jem’s OCD, Emelia’s bipolar disorder, Lemonbite’s schizophrenia) or neurological (I don’t want to spoil who, for readers of the series). I also liked the fast-paced angle of superpowers in the comics, and wanted that recreated in my rather televisual style of writing. The finale to book three, in the temple in Ssinthor, where the heroes scrap with the zealot, has a very fast-paced use of magic which I hope works.

I still couldn’t get away from some magic tropes, though. Elemental magic still needs a source (the Gems), words and gestures. Hence mages are held captive with special masks and manacles, or via an elixir that suppresses their sorcery (Pure Water, from Goldoria). The idea of items acting as conduits, or power sources, is another well established magic system. Brooks’ Shannara series uses items and artefacts to great effect; games such as Final Fantasy and Skyrim use soul gems etc; the One Ring in LOTR; RA Salvatore’s Demon Apostle, and the gemstone magic; Joshua Bigger’s hard-hitting fantasy, Dark’s Daughter, Hope with its gems and extension of eastern chakra mysticism. Even good old Harry Potter has magical items galore—the Philosopher’s Stones, the Deadly Hallows, the thingies that He With No Nose sticks part of his soul in....

There are so many and so little space before the reader dozes off. Magic can be present in a fantasy world, but not be especially in your face like my lightning tossing, Wild-magic shielding characters use. The obvious examples are ‘realistic’ fantasy, such as George RR Martin’s Song of Ice and Fire (or is it Fire and Ice...?). In George’s world, the magic is more subtle—the shadow monster thingy that bumped Renly off after popping out of Melisandre’s foo; the worgs and their animal body skipping (skinchanging?); resurrection, with poor old Beric Dondarrion held together with masking tape; those dudes with the blue lipstick, who pop up in the market despite being toasted by dragons. For his realistic setting, it works very well, and this subtle use of magic fits dark fantasy perfectly (such as the awesome Scott Lynch’s Lies of Locke Lamora), as well as lighter fantasy such as the Farseer trilogy by Robin Hobb (the Wit and the Word—lots of mind influencing, animal possession, and so on).

The final quote on magic in fantasy—let’s stick with Georgie...

“Sorcery is a sword without a hilt. There is no safe way to grasp it.”

So what’s your favourite magic system in fantasy? I haven’t read WOT by Robert Jordan, or Mistborn by Brandon Sanderson, but by all accounts they rock big-style on the magic front. For me, I think the cleverest was Erikson’s—it had a maturity and originality that fitted perfectly with the intricate tone of his books.

But I still like the idea of two mages zapping the crap out of each other like medieval superheroes... I can’t help it!!!!

Thursday, 22 August 2013

Darkness is Rising again

The latest installment in my six-part epic fantasy Darkness Rising hits the virtual bookshelves today, on the Mryddin Publishing Group label. It picks up the story with Emelia, Jem, Hunor and companions in the arid deserts of Pyrios. They're racing against the dwindling sanity of Emelia and the approaching terror that is Vildor, with a pair of demons and an insane Fire-mage thrown in for good measure.

Further north we have Aldred 'circling the drain' (as they say on ER) with the dark Ekris and the noble Unhert trying to work out how to save him. The key may reside with Inkas-Tarr and Torm who finally move to centre stage in this book.

All the plot-lines are coming together in time for book five, where it all goes totally bonkers.

if you fancy a sample read on...

if you fancy the book then click here for UK kindle and here for the US of A (and everwhere else in the world).

Excerpt from Darkness Rising 4 - Loss

[Lady Orla Farvous adresses the disprited Incandian tribes known as the kerindara]


Orla glanced at Jem’s despair-wracked face. Her insides knotted at the injustice of the comment.

“Save your breath, Master Ten,” she said, striding forward. “These Incandians can not call themselves warriors.”

A clamour of anger erupted from the cavern. It thundered off the dark walls. Orla clambered onto the raised area that the five leaders sat upon. Several warriors moved to restrain her, but Myrek waved them back.

“This is not a slur on your good names,” Orla said. Her voice sliced through the ruckus like a sword. “Who am I to come to your ancestral home and cast aspersions on your valour? A foreign knight, from a far off land, that up until this day had not a jot of interest in the workings of your world.

“Yet I stand before you today willing to lay down my life and the lives of my friends for your cause. I look at the power that you face, the insurmountable walls that you crash against like the distant sea, the evil that lies within the dark rock—and I understand your reticence. I understand, with my head, why this day you would choose to lick your wounds, to regroup, to plan, to debate…”

The cavern was silent and Orla looked at Kolm as she said this.

“Yes, my head understands why this day you would not choose to be warriors. But my heart? My heart cannot.

“My heart cannot comprehend how you can skulk in the bowels of this rock like frightened children. My heart cannot appreciate how you can rest whilst your sisters, your brothers and your children chip away at the seams of iron in the catacombs of the mountain. My heart cannot fathom how you can tolerate this Fire Lord taking another unholy breath whilst your kin are in servitude. My heart cannot call you warriors.”

Myrssta raised her sword and cheered. The cavern burst into noise as a hundred Incandians drew their weapons and chanted a war cry.

Kolm leapt to her feet and moved to seize Orla in fury. Curnk stepped in her way and the two women faced each other off. Myrek and the other two leaders called for calm, but the battle cry persisted.

Orla drew her sword and shouted for silence. The cries ebbed as she addressed the crowds.

“Who am I to ask you to come with my friends and me? I am Lady Orla Farvous of the Knights of the Air. I shall ride across that plain though it may be as fierce as the Pale and I shall bring justice and freedom to the dark halls of the Mountain of Ash. I would ask the Paswans to ride with me—we have an opportunity now that may never be repeated. If I ride alone then so be it—I will die for your sisters.”

Curnk shouldered past Kolm and stood by Orla.

“My tribe will ride at your rear and I at your side.”

Cheers rang out and Myrek came to Orla’s left. “And I at your other. The three other tribes must decide their own path. Warriors saddle the herdilla—we shall await the signal on the edge of the plain.”

“First I must take the brand,” Orla said.

“That is not necessary,” Myrek said.

“Not necessary, but nonetheless I shall be honoured to fight as an equal with ones so valiant.”

Myrek nodded and Myrssta seized the flaming brand, moving through the chanting masses towards Orla.

***

Hope it makes you curious!!!
See you next time...



Thursday, 13 December 2012

Alternative Guide to Alternative Reality 3... Comics!

Read Part one of the blog at Life in the Realm of Fantasy
And hop over like an excited Bunny to part two at Fresh Pot of Tea
 
And now for part three.....
 
If I were a dishonest man (and the admission that my previous Movember moustache makes me look like the Village People indicates I am utterly honest) then I’d claim that some awesome seminal sci-fi story created my interest in alternate reality. The truth is far from that- it was a combination of the awesome old-school Star Trek, and Marvel comics that take the blame.

For those who follow my blog that’ll come as no surprise. I’ve rambled about the key influence of comics in my fantasy writing before, and its impact on my current book, The Infinity Bridge, is glaring. The whole plot begs for a graphic novel, and the pace, dialogue and action is very comic book style in places.

One of the fundamental aspects of the book is the idea of alternate reality, that history/evolution/physical laws of the world could have diverged at some stage from our own. It’s a wonderful plot device—the possibilities are endless, and range from the divergences of individuals (think It’s a Wondeful Life and Sliding Doors) to entire worlds and their structure (think Wizard of Oz and Narnia in more extreme examples). So it is no surprise that the theme is a massive one in the world of comics.

The first mainstream use of alternate worlds was over in DC-world, back in the Wonder Woman and Flash comics. Wonder Woman kicked it off with our hot pants heroine falling through a dimensional rift and meeting a double called Tara Teruna (two Wonder Women... and so the fantasy begins...). But the Flash story, Flash of Two Worlds, was the seminal moment where we have a true ‘alternate.’ It used the great idea that the Golden Age Flash, a comic book character in our Flash’s world as well as ours, existed in a parallel world (called Earth-2 in later series). DC expanded this idea again and again, using the tool to resurrect Golden Age incarnations of their characters, and ones acquired from other publishers over the years.

It all got a little bonkers in the end, and DC started to wrap it all up with the series Crisis on Infinite Earths... and then rebooted and rebooted and wrote Infinite Crisis and 52 and... bleh...

But I’ve never been a DC boy (although my moustache again may infer otherwise), I’m Marvel through and through. For me the series ‘What If’, which was serialised in UK comics was my first exposure. It was a series where the light-bulb headed Watcher told a yarn about a reality that had diverged at a significant historical moment in the Marvel Universe. There were so many good ones, the memorable ones for me (probably because his was the most popular comic at the time) being the Spiderman ones: what if Aunt May had been popped instead of Uncle Ben?; What if someone else had been bitten by that radioactive spider?; What if Spidey joined the Fantastic Four?; What if the Spider clone lived? (it did, much to the groans of multitudes of Spider fans).

Yet those tales were only ever short spin-off ideas. The parallel worlds and alternate history as actual plot lines in Marvel comics really took off with the X-men. My era of the X-men was the classic Claremont-Byrne run, reprinted in the UK in wonderful monochrome which made some parts rather tricky to follow. Towards the end of their run together, the pair did a story Days of Futures Past, in which characters from an alternate future travel to the mainstream world of the X-men to try and avert a key event that created their divergent reality. It was massively and deservedly popular (not least because you got to see Wolverine toasted by a Sentinel...bub) and Claremont returned again and again to that alternate, often bringing characters and villains across (Rachel Summers Phoenix; Nimrod; Forge etc).

The idea grew and grew over the years, and there’s an awesome geek out list on the web with all the alternates numbered (from a 2005 summary I think). I found myself reading like a sad-o through it and nodding at the ones I recognised....

You can see the appeal as a writer, especially if you write a series. Alternate realities allow the writer to screw around with characters, about what we know or think we know about them, without upsetting the mainstream ones. It also allows the rather tired concept of evil versions of characters to be used (none may live up to the glory of evil-Kirk and his guy-liner).

It would be difficult to write anything on comics and how they influenced me without doffing the cap to Alan Moore’s Watchmen. Watchmen runs with the concept of how history would be altered if superheroes existed in our world—so how would the presence of a superhuman impact upon the Vietnam War, or international relations/politics, or day-to-day living, or technology. The influence of the Watchmen comic on the genre is vast, and it deservedly maintains its status in comic book history. If you are not a particular comic fan and wanted to see what could be done differently with the genre then this is a great place to start (the subtleties to the plot-lines are marvellous).

 
So that wraps up my ranting on alternate worlds, taking it back to where it all began for me. I haven’t broken any new ground in my book, using the alternate history model as an excuse for Steampunk fun. Oh, and its meant I could have an ogre pop up in some woods near York. In the sequels to the book I’m planning a few weirder ideas... and, yes, at some point I’ll need an evil version of a character. Its just got to be done...
 
The Infinity Bridge is up on t'Amazon, both in print and in Kindle. If you want a peek then click on the links...
 
 
 
 
 




Friday, 7 December 2012

Swamps and Sorcerers

I don't often post about my books or writing on here, mainly because there's more interesting things to rant about. However, when there's a new cover to show off, I just canna help meself.

Darkness Rising- Secrets is the third of six books. Unlike books 1 and 2, which were the result of a split of a single volume, it was written more as separate work. As with book two it runs two parallel story arcs, Emelia's quest for the crystals, and Aldred's journey. There's also the minor plots with Torm, Emelia's friend from bk1, who is our 'Everyman' character and more on Vildor, our baddie.

When there's so much going on its tricky to design a cover. Books 1 and 2 were stunning: we used a rather striking model for both, and the first decision was whether to continue with her on the covers. The dilemma was that if she graced bk3 then we were committed to all six with her.

Discussing with Ceri, the amazing cover designer at Myrddin Publishing, we opted for a change. After trying images to represent Marthir (and her tattoos) and Vildor, we settled on a representation of Hunor, the rogue and leader of the comrades. For the background we opted for an image of the swamps of Ssinthor.

"After some period they became aware of shapes forming in the fog. Tiny at first, they grew in stature until ultimately they recognised the deformed trees of the swamp. They loomed all around. The branches reached like rotting arms towards the disorientated comrades.

There was little doubt they were far deeper into the swamps of Ssinthor as they exited the mists. The air was both hotter and wetter and the stench of the swamp overpowering."

On the full wrap around cover you can make out the silhouette of a building. We've used this as a representation of the Temple that the gang are seeking out, based on Jem's interpretation of Emelia's lore-touch.

"The four crept through the boggy foliage. Within five minutes they had reached the edge of the woodland and Orla had her first view of the temple.

Its shining black walls contrasted vividly with the near homogenous emerald colouration of the surrounding swamp. The temple was constructed on a raised area of land, but this aspect had not prevented the creeping green of the swamp’s foliage from working its way up to the walls. The ancient carvings of snakes and dragons were interspersed with bulbous creepers that gave the structure a horrid vascular appearance."

So, here's the final result. Different to bks 1 and 2, but with enough of the theme to make it feel part of the series. The book'll be released on Kindle just before x-mas, with the print early New Year. Fun times!




Friday, 16 November 2012

To Infinity...and back again

About a year and a half ago, when the kids got sick of me saying my fantasy books were too violent for them to read, I decided to write a book targeted at teens (nominally referred to as YA... young adult). Various ideas rattled around the brain box, but none seemed exactly right.

I decided fairly early on that I should stick to what I know, namely speculative fiction. I felt pretty saturated with fantasy, so the logical genre was therefore sci-fi. The combination of sci-fi plus teen, plus what my kids might have liked led me down memory lane to try and think what would get me interested at that age.

It didn’t take long: Dr Who, Star Trek and Star Wars.

For the kid growing up in the Seventies it was the eternal conflict, and indeed now the franchises have been milked to the point of a shrivelled cow, it remains an ongoing concern for the current teen geek.

On one hand we had the wonderful British eccentricity of Dr Who, airing most Saturdays on the BBC and driving most of us behind the sofa (admittedly not so much as a teenager...). On the other we had the re-runs of the original Star Trek, with the green lass at the end and lots of gags about the captain’s log (read ‘poo’) and Mr Spock’s final front ear. Although slightly archaic even by the late 70s there was a glossiness and action about Star Trek that ran in direct opposition to Dr Who.
Could you love both? Of course—but you had to like one more than the other.

And for me it was always Who. I grew up in the era of Tom Baker’s fourth doctor—all Simpson-esque eyes, multi-coloured scarf and utter bizarreness. I have faint recollection of Pertwee’s last stories (Planet of the Spiders), but I do wonder if they’d been affected by anniversary re-runs or later by videos. Me and my brother had a vast collection of Dr Who books and a knowledge of the series that would have won us Mastermind (indeed some dude did win Mastermind with Dr Who as his speciality subject and I could answer all the question). Dr Who journeyed through my childhood with me, in his magical blue box. I recall being gutted about being in a school play because I was missing The Pirate Planet. I can recall being terrified by the robot mummies from Pyramids of Mars, and the stone hand from the Hand of Fear. I recall me and some mates playing a game where we were inside the Doctor’s brain from the Invisible Enemy. I can recall the nightmares from the giant slimy thing that popped up from the skull in Image of the Fendahl. And the bad guy drowning the doctor in the Deadly Assassin (which really got the censorship lobby going) was etched on my mind forever.

That era of Dr Who was simply amazing, and even now the stories stand up to scrutiny with the wonderful mix of gothic horror and sci-fi, the larger than life Doctor and the splendid companions (Sarah Jane, Leela and Romana). So I took the essence of that time and tried to create a story which would emulate the buzz I used to get with Dr Who –the balance of excitement, mystery, humour and sci-fi. The baddies needed to be tough, near indestructible, but with some Achilles heel that was apparent after the nerve wracking chase sequence. There needed to be a British-ness about it, so I set it in York, and also roped in a Victoriana alternate reality for good measure. With a dash of clockwork. The companions have been replaced by the teenage main characters. The bizarrity comes from Ben, the heroic schizophrenic brother of Sam. And the wisdom, the mentor, the alien intellect role of the Doctor? Why, that’s Merlin, but existing as a dissociated consciousness on the internet.

And my final nod to the Dr Who of my childhood? Tom Baker’s final episode was Logopolis, with its unforgettable finale at Jodrell Bank radio-telescope in Cheshire. Where else could I have my own final showdown in the Infinity Bridge?

The observant amongst you will note that I’ve avoided talking about Star Wars. For me the first two will remain cherished memories, the rest curious fun. Iconic, yes. Enjoyable, yes. But it was not a patch on Dr Who in terms of influence for me.

So the mind is already at work on the sequel, and this time there might be some old school Trek influences creeping in.... (‘On Earth, we call this a kiss’ ‘I like this very much, Jim Kirk.’ (soft focus on green lass)).

Thursday, 19 July 2012

Take Cover!

I can remember when I was a teen and getting big into music how excited I'd be about new releases. My mate Woodsy would fire me up and we'd nip out of school at lunchtime, bike down to town, and count out the 10p pieces to buy the new LP/12 inch/single. Downloads and CDs have never replicated that for me. I loved the covers as much as the music--in my earliest music loving years it was the album covers of Iron Maiden and Marillion that did it especially.

So it is with comparable enjoyment that I can unveil the cover for Darkness Rising Book Two- Quest. This is the second part of Volume 1 of the Prism series, and it boasts a fresh edit, a new prologue (with Torm) and an extended epilogue. I might post the extra material on the Nurolia website, for those who bought the original undivided Volume 1 which was available between Sept 11 and March 12.


The cover was done by Ceri Clark, an author previously at FIBP. Ceri is independent now, but is doing some stuff with a new label called Myrddin (appropriate as she's Welsh!). She has a fantastic style and technique and we set out to make the cover link with that of Book One (Chained). Hence we used the same model, but altered the background and colour tone to make it distinct.

The full dustcover/ wrap around displays a coastal scene with a castle/city atop a rocky outcrop. This is representative of Goldoria City, which is where the finale of the book is situated. The book begins with Emelia, wounded by the demonic humour being taken by Jem, Hunor and Orla to the sanctuary of Master Ten. En route they bump into some old acquaintances from Book One. A parallel story arc follows Aldred, Baron Enfarson's son, as he investigates both Hunor and the murder of a maiden in Eviksburg.


To me the real star of the book is Vildor, Lord of the Ghasts, whose scenes in the Dead City provide most of my quotes for Twitter's Sample Sunday. Having just written Prism book 5 (first half of volume 3) its great knowing where the story takes his character.

The book is pencilled for release in early August. I'll update on here, and on the World of Nurolia website here! Until then bask in the glory of Ceri's work, and check out her website at http://cericlark.com/

Friday, 13 July 2012

'Yes it is, not that it be...'

I’ve just finished reading the astonishingly good ‘ThreeHearts and Three Lions’ by Poul Anderson. It’s a book that was writtencontemporaneously to Tolkien’s Lord of the Rings, but unlike the rather sombreprose of the master it fair bounces along. The gags are funny, the charactersgreat and I can’t recommend it enough. Yet there was one bit of it that irkedme, and that was one of the character’s dialogue.

The character in question is a dwarf (Hugi) whom Holder, themain guy, picks up on the way. He’s a Scottish dwarf and, given this book setthe standard for many fantasy works since, I have no issue with that.Unfortunately the author writes his dialogue in mock-Scottish style. I cansense the cringing through my keyboard already. For example:

‘Mon, where’ve ye been a while?’ cried Hugi. ‘We’ve beenfretted sick o’er ye. Na word or track past the lake’s edge, till ye returnsoaked and reeking o’ wicked places.’

‘Noo we maun galumph quick’s may be oot o’ this ill realm,’ gruntedHugi. ‘Sooner we’re in honest kands, better oor chances be o’ living to bragaboot this dunce’s trip.’

You get the idea! WTF? Or in Irish dialect ‘Wa thi feck?’Why on earth do writers do it? Throw in a little dialect, perhaps a fewcolloquialisms appropriate to the character, but whole speeches sounding likesomeone taking the piss? It brings to mind Dick Van Dyke’s attempts at aCocker-nee accent, which must have made the Kray twins put a bounty out on Dickback in the sixties. Or Russel Crowe’s unforgivable attempts at regionaldialects in the last Robin Hood romp, which were a whistle-stop tour of everyaccent in the British Isles.

But you can kind of pardon films. Actors are, after all,human and not all are nutters like Gary Oldman (who insisted on specific voicecoaches for his eastern European accent in Dracula, and still sounded like a camp Hammerhorror vampire). And it’s well acknowledged that most of the US think the UK islike a Sherlock Holmes film, all smog, cobbles and rowdy taverns (Halifax ISlike that, but most of the UK isn’t...). From authors, though, I expect adifferent standard. And for fantasy authors I expect the best. Why? Becausethose of us who write in it have to battle through years of prejudice againstit being a succession of Tolkien rip-offs, plump with dwarven singing, orcsa-chopping and wizards with pointy hats. And the mock-Shakespearean dialoguesdon’t help (my personal opinion is that only one character in the whole offiction can use phrases like ‘Forsooth’, ‘Verily’ and ‘Varlet’ and that isThor... no one else... ‘I say thee nay!’).

It’s like there’s a covert style-guide brought out by amateurauthors...

Step 1: add –eth and –est to verbs in a strangeunpredictable fashion. Geteth me?

Step 2: extra (silent) E’s will augmente the realisme ofthine worke.

Step 3: Reverse thine order of nouns and verbs. E,g. ‘Verilythe Emperor most darke shall be banished thus.’ ‘Smite the ogre foul, I beseechthee.’

Step 4: it’s ‘Ye’  and‘Thee’ not ‘The’

Step 5: Sling around a few medieval terms... ‘thee’ ‘thy’‘thou’ ‘art’ ‘doth’ ‘mine’ (not ‘my’ as in ‘Taste mine war-hammer, orcish scum’)

No-one minds one or two, and to be fair it’s perpetuated bythe UK Touriste industry in places like York andChester (Ye Olde Fucking Tea Shoppe, my Wife ofBathe sized-arse!). But authors really screw their books up with it. Wags likePratchett and Eddings mock its usage in their books

Oddly I don’t mind modern slang in dialogue, or evenreasonable use of apostrophes in regional dialect, or even use of the word‘feck’ in Roddy Doyle’s books. It’s the bogus medieval dialogue that reallygets to me. And pirates that say ‘Arrrhhh’ a lot (unless it’s in response to acannonball blowing their leg off).

So I’ll leave you with the classic sketch from Blackadder 2in which Lord Blackadder goes in search of the wise-woman....




Wednesday, 13 June 2012

Byrne, baby, Byrne

Of the dozens of influences that have snuck into my writing (and by that I mean not just the published fantasy stuff, but the unpublished sci-fi and contemporary fiction pieces) comics have to be a major part.

Those who read my sporadic blog posts will have ascertained this, from my posts on Stan Lee, Superhero movies and Bryan Talbot. There are plenty of literary comic examples which would make the comic  devotee nod with agreement: Gaiman, Moore, Morrison, Wagner, Ennis. But (bar the 2000AD writers) most of those I loved as I matured. The stand out for me as a kid was John Byrne.

I got thinking about this after two 3 star reviews for my book on Amazon US. They were fair reviews- both liked the book, but commented that it jumped about a bit and spent time on characters who didn't seem to feature much. Part of that is the fact Volume One, of which book 1 Chained is only the first half of, was written as a larger book and then divided. But, to be fair, the other reason is that's my style.

I always loved stories where minor plot lines  and characters were introduced, hinting at a larger future sub-plot, which developed later and linked in with the main plot threads. The comics author and artist John Byrne was a master of it, and my love of his work in the 70/80s has stayed with me since.
I first recall reading Byrne during his X-men run with Chris Claremont. Inked by Terry Austin his style was awesome: he defined the look of what was to become the most popular Marvel title of the decade. Such great stories then too: Dark Phoenix, Days of Future Past, Arcade, Alpha Flight, Prometheus. Stunning. I read both US and UK reprints back then, so also caught the reprints of Iron Fist, plus his Captain America work (Union Jack and Baron Blood sticks in my brain).
So when Byrne took on Fantastic Four I was really pleased- I started collecting them around the time they went into the Negative Zone, catching up the older issues as I went. To me the FF run (perhaps 60 issues) was his greatest work. I adored what he did with the characters. The sub-plots, the acknowledgment of the rich supporting characters and prior stories. He loved both the cosmic tales (Galactus especially was done well by him) and the human (Sue loosing the baby springs to mind).

It had a huge influence on me. I compared all other writers to his style, and felt few came up to scratch. His art was excellent, irrespective of the inkers, and when he wrote Alpha Flight I was hooked on that as well (though my brother bought that one). It had the same style- the sub-plots, the evolving story-lines, almost soap opera in style.
I followed Byrne for a while after FF and Alpha Flight. He was becoming a bit of a victim to his own success. West Coast Avengers was good, but he tried to screw around previous writer's work too much; Hulk didn't work for me (Hulkbusters...?). When he bounced to DC I bought a few, but I never liked re-boots and never really liked DC heroes.



My tastes in comics changed around then, becoming more interested in mature readers titles. I lost track of JB, although I saw his New Men in Forbidden Planet the other week and was tempted.
His influence is obviously double-edged. When you read his work in one go the plots work great, building over time. If you read them as isolated issues then it's frustrating. My Prism fantasy series will run to six books, and when read together all the little strands knit together. I think of a few fantasy writers who do the same: George RR Martin and Erikson are two. And to be fair, not everyone likes that style. But I enjoy it, and it seems to work for me. And I have JB's influence to thank for it.
Perhaps I need a new sub-genre, like Space Opera, but fantasy style. "Soap Fantasy" comes to mind, but that sounds a little too late-night naughty TV channel for me....any (clean) suggestions welcome.